Player Matchup

Shiva
Shiva
 
Shiva
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BLoCcWoRK
Sol
Level 153
God Stats
1W - 2L
1,196 SR
Queue Stats
121W - 113L
1,564 Elo+
Solo
Baron Samedi
Baron Samedi
ByCamelas
Baron Samedi
Level 99
God Stats
3W - 1L
1,764 SR
Queue Stats
117W - 118L
1,505 Elo+
Solo
Athena
Athena
RenzitoTuTerror
Athena
Level 242
God Stats
1W - 1L
1,310 SR
Queue Stats
548W - 509L
1,571 Elo+
Solo
Maui
Maui
carpio2o
Maui
Level 199
God Stats
4W - 1L
1,715 SR
Queue Stats
322W - 309L
1,497 Elo+
Solo
Team Averages
Level 149
1,497 SR
1,528 Elo+

VS

Team Averages
Level 131
1,480 SR
1,520 Elo+
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
CGOKRul
Camazotz
Level 58
God Stats
0W - 4L
1,156 SR
Queue Stats
213W - 195L
1,556 Elo+
Party 1
Arachne
Arachne
XPurpleprodigyx
Arachne
Level 208
God Stats
4W - 2L
1,727 SR
Queue Stats
390W - 383L
1,499 Elo+
Solo
Izanami
Izanami
berserkerlml
Izanami
Level 157
God Stats
4W - 5L
1,520 SR
Queue Stats
373W - 341L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
6
1 / 0 / 0
3,859
772
1,389
2,482
1,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 0 / 0
3,577
715
1,120
1,546
327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
ByCamelas
Baron Samedi
7
2 / 0 / 1
4,001
800
1,836
2,422
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
1 / 0 / 2
3,911
782
2,560
4,800
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maui
9
2 / 0 / 0
5,161
1,032
1,243
2,747
1,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 4 / 0
3,296
659
1,100
3,561
866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
 
Kuzenbo
3
0 / 2 / 0
2,950
590
561
2,354
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
CGOKRul
Camazotz
7
0 / 0 / 0
3,529
706
2,000
4,891
1,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 0 / 0
3,135
627
759
3,413
1,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Izanami
berserkerlml
Izanami
6
0 / 0 / 0
3,473
695
349
1,708
393
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
6
Kills
0
0
Deaths
6
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
0
1
L
Merlin
 
Merlin
0
4
0
0
L
Kuzenbo
 
Kuzenbo
0
2
0
0
W
0
0
0
0
W
Baron Samedi
ByCamelas
Baron Samedi
2
0
1
2.5
L
Camazotz
CGOKRul
Camazotz
0
0
0
0
W
1
0
2
2
L
0
0
0
0
L
Izanami
berserkerlml
Izanami
0
0
0
0
W
Maui
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,148
Damage
4,769
13,997
Taken
15,927
5,628
Mitigated
5,324
6,937
Healing
7,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
1,389
274
280
1,050
2,482
1,089
0
60
2,337
0
8,796
L
Merlin
 
Merlin
1,100
32
0
635
3,561
866
0
1,776
1,577
16,090
361
L
Kuzenbo
 
Kuzenbo
561
239
0
650
2,354
1,395
0
1,102
1,252
4,997
0
W
1,120
160
0
1,030
1,546
327
0
0
1,546
22,982
0
W
Baron Samedi
ByCamelas
Baron Samedi
1,836
43
101
864
2,422
1,043
0
527
1,895
14,534
0
L
Camazotz
CGOKRul
Camazotz
2,000
333
0
3,588
4,891
1,164
0
1,322
3,441
0
17,911
W
2,560
1,032
0
2,671
4,800
1,813
8
424
4,343
19,972
491
L
759
395
0
1,333
3,413
1,506
0
1,255
2,136
0
5,713
L
Izanami
berserkerlml
Izanami
349
243
0
839
1,708
393
0
710
998
0
20,170
W
Maui
1,243
684
0
941
2,747
1,356
0
445
2,186
24,130
7,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,509
Gold Earned
16,383
188
Minions Killed
150
0
Camps Cleared
0
577,518
Distance Traveled
518,996
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
3,859
772
16
3
0
123,917
2
L
Merlin
3,296
659
33
7
0
102,813
0
L
Kuzenbo
2,950
590
11
2
0
56,910
0
W
Sol
3,577
715
27
5
0
100,665
0
W
Baron Samedi
4,001
800
42
8
0
114,847
1
L
Camazotz
3,529
706
39
8
0
141,806
0
W
Athena
3,911
782
44
9
0
140,170
0
L
Arachne
3,135
627
16
3
0
112,250
2
L
Izanami
3,473
695
51
10
0
105,217
0
W
Maui
5,161
1,032
59
12
0
97,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role