Player Matchup

Chronos
Chronos
 
Chronos
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
GreyWolfieBirkin
Bacchus
Level 225
God Stats
0W - 2L
1,187 SR
Queue Stats
167W - 131L
1,557 Elo+
Party 3
Osiris
Osiris
RioT x Tr1gg3r
Osiris
Level 130
God Stats
23W - 18L
1,547 SR
Queue Stats
368W - 370L
1,470 Elo+
Party 2
Olorun
Olorun
SkiMaskInc6748
Olorun
Level 9
God Stats
0W - 2L
1,272 SR
Queue Stats
0W - 2L
1,287 Elo+
Party 2
Loki
Loki
guikahn013
Loki
Level 69
God Stats
3W - 5L
1,493 SR
Queue Stats
213W - 220L
1,515 Elo+
Solo
Team Averages
Level 106
1,400 SR
1,466 Elo+

VS

Team Averages
Level 141
1,574 SR
1,476 Elo+
Sun Wukong
Sun Wukong
Astrónavega
Sun Wukong
Level 151
God Stats
54W - 44L
1,608 SR
Queue Stats
87W - 89L
1,454 Elo+
Solo
Hera
Hera
EduPlay20
Hera
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 39L
1,507 Elo+
Party 1
Geb
Geb
FlakoPesado6746
Geb
Level 148
God Stats
3W - 2L
1,618 SR
Queue Stats
48W - 57L
1,447 Elo+
Solo
Fenrir
Fenrir
SnipW SluiS
Fenrir
Level 126
God Stats
14W - 8L
1,562 SR
Queue Stats
35W - 37L
1,511 Elo+
Party 1
Apollo
Apollo
Solomon4Awesome
Apollo
Level 157
God Stats
26W - 17L
1,580 SR
Queue Stats
344W - 433L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
1 / 4 / 2
5,688
517
2,269
5,854
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
2 / 3 / 2
6,013
547
4,236
10,074
6,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
1 / 2 / 0
5,107
464
5,574
9,812
4,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 7 / 1
5,085
462
3,123
6,857
1,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 7 / 0
5,404
491
3,658
10,683
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Astrónavega
Sun Wukong
13
4 / 0 / 2
7,518
683
8,040
9,613
5,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
11
1 / 2 / 3
6,558
596
3,507
4,523
1,286
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 6
5,948
541
5,135
4,509
2,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
11
10 / 2 / 4
6,987
635
7,949
9,002
3,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

13
6 / 0 / 4
7,874
716
6,518
5,668
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
23
23
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
4
2
0.5
W
Sun Wukong
Astrónavega
Sun Wukong
4
0
2
5
W
Hera
1
2
3
1.25
W
2
1
6
5
L
2
3
2
1
L
1
2
0
0.5
L
0
7
1
0.07
W
Fenrir
10
2
4
6
W
6
0
4
8
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,860
Damage
31,149
43,280
Taken
33,315
17,669
Mitigated
15,399
11,113
Healing
12,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,269
1,104
0
540
5,854
1,756
0
2,447
3,407
33,506
0
W
Sun Wukong
Astrónavega
Sun Wukong
8,040
1,707
0
4,481
9,613
5,923
0
0
9,613
0
53,835
W
Hera
3,507
427
0
1,682
4,523
1,286
220
2,522
2,001
46,102
0
W
5,135
463
0
946
4,509
2,595
0
1,962
2,547
18,268
1,623
L
4,236
613
0
2,572
10,074
6,647
0
2,404
7,350
16,314
0
L
5,574
2,063
0
3,712
9,812
4,700
0
212
9,560
0
32,884
L
3,123
1,622
0
653
6,857
1,834
0
1,154
5,630
24,722
0
W
Fenrir
7,949
2,018
0
1,643
9,002
3,415
0
2,244
6,758
0
34,333
W
6,518
3,677
0
3,824
5,668
2,180
165
2,900
2,768
0
59,455
L
3,658
736
0
3,636
10,683
2,732
0
1,544
9,038
0
36,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,297
Gold Earned
34,885
247
Minions Killed
367
0
Camps Cleared
0
1,080,981
Distance Traveled
1,139,580
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,688
517
66
6
0
210,705
0
W
Sun Wukong
7,518
683
95
9
0
220,015
2
W
Hera
6,558
596
92
8
0
209,485
0
W
Geb
5,948
541
33
3
0
264,258
0
L
Bacchus
6,013
547
32
3
0
221,443
2
L
Osiris
5,107
464
36
3
0
199,124
4
L
Olorun
5,085
462
45
4
0
212,744
0
W
Fenrir
6,987
635
56
5
0
241,880
0
W
Apollo
7,874
716
91
8
0
203,942
0
L
Loki
5,404
491
68
6
0
236,965
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role