Player Matchup

Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Bronze III
MJRodrzJR
Skadi
Bronze III
Level 76
God Stats
4W - 1L
1,527 SR
Queue Stats
8W - 7L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver III
Ultralight-Beam3
Kumbhakarna
Silver III
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 43L
1,097 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,509 SR
1,366 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,506 SR
1,196 MMR
Achilles
Achilles
Gold V
Madness3123
Achilles
Gold V
Level 157
God Stats
48W - 56L
1,526 SR
Queue Stats
181W - 211L
1,425 MMR
Party 1
Aphrodite
Aphrodite
Silver III
SC_EAZY74
Aphrodite
Silver III
Level 155
God Stats
15W - 14L
1,476 SR
Queue Stats
252W - 296L
1,158 MMR
Party 1
Ah Puch
Ah Puch
Silver III
SC_GODMODE
Ah Puch
Silver III
Level 126
God Stats
56W - 63L
1,515 SR
Queue Stats
241W - 302L
1,005 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
20
3 / 0 / 5
13,317
783
13,944
6,271
5,141
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
MJRodrzJR
Skadi
20
5 / 2 / 3
14,137
832
25,441
13,866
5,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
Ultralight-Beam3
Kumbhakarna
18
1 / 3 / 4
11,980
705
6,524
14,249
16,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
RavanaAtlasThorCharonHercules

VS

Bans
CthulhuGaneshaAresChaacGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Madness3123
Achilles
19
2 / 1 / 3
11,944
703
10,308
23,071
29,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
SC_EAZY74
Aphrodite
19
1 / 4 / 4
12,385
729
3,124
17,919
11,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ah Puch
SC_GODMODE
Ah Puch
16
2 / 4 / 2
11,714
689
13,231
12,289
5,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
9
Kills
5
5
Deaths
9
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
5
5.5
W
Skadi
MJRodrzJR
Skadi
5
2
3
3.25
L
Achilles
Madness3123
Achilles
2
1
3
3.5
L
Aphrodite
SC_EAZY74
Aphrodite
1
4
4
0.75
L
Ah Puch
SC_GODMODE
Ah Puch
2
4
2
0.75
W
Kumbhakarna
Ultralight-Beam3
Kumbhakarna
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,909
Damage
26,663
34,386
Taken
53,279
26,488
Mitigated
46,981
5,717
Healing
19,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,944
5,416
0
1,866
6,271
5,141
1,795
3,324
2,700
45,120
745
W
Skadi
MJRodrzJR
Skadi
25,441
11,154
296
1,913
13,866
5,177
1,696
8,031
5,433
0
84,086
L
Achilles
Madness3123
Achilles
10,308
1,143
0
1,854
23,071
29,606
0
6,356
16,663
1,719
47,448
L
Aphrodite
SC_EAZY74
Aphrodite
3,124
45
7,091
9,777
17,919
11,683
0
8,087
9,718
58,792
0
L
Ah Puch
SC_GODMODE
Ah Puch
13,231
118
0
612
12,289
5,692
0
4,692
7,542
66,348
154
W
Kumbhakarna
Ultralight-Beam3
Kumbhakarna
6,524
211
266
1,376
14,249
16,170
159
5,468
8,117
25,747
1,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,434
Gold Earned
36,043
240
Minions Killed
286
0
Camps Cleared
0
847,559
Distance Traveled
880,537
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,317
783
68
4
0
285,233
0
W
Skadi
14,137
832
116
7
0
283,247
0
L
Achilles
11,944
703
44
3
0
341,045
1
L
Aphrodite
12,385
729
147
9
0
286,937
2
L
Ah Puch
11,714
689
95
6
0
252,555
0
W
Kumbhakarna
11,980
705
56
3
0
279,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role