Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Hewie12L
Anubis
Level 129
God Stats
8W - 16L
1,328 SR
Queue Stats
611W - 633L
1,397 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Idgits420
Ah Muzen Cab
Level 59
God Stats
3W - 0L
1,681 SR
Queue Stats
144W - 166L
1,461 Elo+
Solo
Ymir
Ymir
StewartandZoe27
Ymir
Level 106
God Stats
77W - 60L
1,610 SR
Queue Stats
907W - 844L
1,480 Elo+
Solo
Mercury
Mercury
gutavogamer2708
Mercury
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 167L
1,441 Elo+
Party 1
Team Averages
Level 110
1,524 SR
1,456 Elo+

VS

Team Averages
Level 133
1,518 SR
1,418 Elo+
Arachne
Arachne
Delgado_ta-chato
Arachne
Level 50
God Stats
17W - 15L
1,586 SR
Queue Stats
137W - 144L
1,447 Elo+
Solo
Chaac
Chaac
Loleroo15
Chaac
Level 30
God Stats
0W - 5L
1,449 SR
Queue Stats
23W - 48L
1,142 Elo+
Solo
Gilgamesh
Gilgamesh
LumpiestGlobe
Gilgamesh
Level 126
God Stats
0W - 2L
1,237 SR
Queue Stats
4W - 8L
1,430 Elo+
Solo
Anhur
Anhur
becauseimirish
Anhur
Level 118
God Stats
11W - 6L
1,795 SR
Queue Stats
272W - 226L
1,589 Elo+
Solo
Hel
Hel
zEARTHBOUNDz
Hel
Level 343
God Stats
31W - 28L
1,524 SR
Queue Stats
864W - 820L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 1 / 0
6,403
534
4,418
4,876
2,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Hewie12L
Anubis
13
2 / 1 / 2
7,148
596
3,889
6,840
2,247
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ah Muzen Cab
Idgits420
Ah Muzen Cab
13
2 / 0 / 3
7,041
587
7,657
4,496
1,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 0 / 4
6,911
576
2,480
6,069
3,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
3 / 1 / 1
6,137
511
3,171
7,764
2,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,016
501
2,779
7,792
2,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chaac
Loleroo15
Chaac
9
0 / 2 / 0
5,127
427
2,371
6,840
4,758
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gilgamesh
LumpiestGlobe
Gilgamesh
11
0 / 1 / 0
6,697
558
2,731
9,500
5,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

11
0 / 3 / 0
5,863
489
2,594
8,848
2,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 1 / 2
7,159
597
4,268
4,142
1,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
3
3
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
0
1
L
3
3
0
1
W
Anubis
Hewie12L
Anubis
2
1
2
3
W
Ah Muzen Cab
Idgits420
Ah Muzen Cab
2
0
3
3.5
L
Chaac
Loleroo15
Chaac
0
2
0
0
L
Gilgamesh
LumpiestGlobe
Gilgamesh
0
1
0
0
W
2
0
4
4
L
0
3
0
0
W
3
1
1
3.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,615
Damage
14,743
30,045
Taken
37,122
13,165
Mitigated
16,452
12,450
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,418
141
0
2,316
4,876
2,701
0
0
4,522
38,640
0
L
2,779
2,047
0
1,113
7,792
2,283
0
1,996
5,796
0
31,294
W
Anubis
Hewie12L
Anubis
3,889
255
0
4,403
6,840
2,247
0
2,906
3,484
57,451
0
W
Ah Muzen Cab
Idgits420
Ah Muzen Cab
7,657
3,070
0
1,684
4,496
1,525
838
0
4,496
0
64,336
L
Chaac
Loleroo15
Chaac
2,371
0
0
0
6,840
4,758
0
1,695
5,145
0
23,323
L
Gilgamesh
LumpiestGlobe
Gilgamesh
2,731
278
0
1,571
9,500
5,555
153
3,592
5,908
0
41,057
W
2,480
933
0
2,097
6,069
3,796
0
164
5,895
20,464
0
L
2,594
1,499
0
2,914
8,848
2,807
0
1,370
7,478
0
39,563
W
3,171
1,598
0
1,950
7,764
2,896
0
511
7,120
0
36,536
L
4,268
0
135
1,414
4,142
1,049
0
2,134
2,008
53,185
1,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,640
Gold Earned
30,862
372
Minions Killed
377
0
Camps Cleared
0
1,224,809
Distance Traveled
1,262,504
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,403
534
77
6
0
199,883
0
L
Arachne
6,016
501
46
4
0
279,984
0
W
Anubis
7,148
596
110
9
0
234,431
3
W
Ah Muzen Cab
7,041
587
102
9
0
214,342
0
L
Chaac
5,127
427
35
3
0
269,346
0
L
Gilgamesh
6,697
558
81
7
0
237,278
0
W
Ymir
6,911
576
21
2
0
241,165
4
L
Anhur
5,863
489
86
7
0
221,149
0
W
Mercury
6,137
511
62
5
0
334,988
2
L
Hel
7,159
597
129
11
0
254,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role