Player Matchup

Thor
Thor
DecidingArc11
Thor
Level 127
God Stats
4W - 6L
1,396 SR
Queue Stats
423W - 401L
1,499 Elo+
Solo
Ares
Ares
ji哥哥
Ares
Level 156
God Stats
2W - 2L
1,411 SR
Queue Stats
60W - 63L
1,491 Elo+
Party 1
Skadi
Skadi
最強伝說と絕兇の猛虎
Skadi
Level 121
God Stats
8W - 3L
1,664 SR
Queue Stats
125W - 127L
1,458 Elo+
Party 1
Ra
Ra
胖次什么的不穿就好
Ra
Level 145
God Stats
1W - 3L
1,340 SR
Queue Stats
81W - 99L
1,491 Elo+
Party 1
Jormungandr
Jormungandr
苍井天V8
Jormungandr
Level 182
God Stats
4W - 2L
1,764 SR
Queue Stats
94W - 92L
1,509 Elo+
Party 1
Team Averages
Level 146
1,515 SR
1,489 Elo+

VS

Team Averages
Level 151
1,434 SR
1,522 Elo+
He Bo
He Bo
 
He Bo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
AAS_Infamous
Bastet
Level 127
God Stats
28W - 40L
1,416 SR
Queue Stats
228W - 213L
1,565 Elo+
Solo
Ymir
Ymir
Hermiss
Ymir
Level 127
God Stats
1W - 5L
1,298 SR
Queue Stats
207W - 164L
1,535 Elo+
Party 2
Ra
Ra
Melxuop
Ra
Level 251
God Stats
34W - 45L
1,456 SR
Queue Stats
270W - 290L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,437
544
1,701
6,074
2,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
10
2 / 0 / 2
5,952
595
5,807
7,632
3,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
5 / 3 / 1
6,223
622
7,726
5,412
1,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 1 / 0
6,207
621
892
4,367
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
苍井天V8
Jormungandr
12
5 / 1 / 0
7,131
713
7,775
8,629
5,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
2 / 1 / 0
5,591
559
2,275
4,624
1,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
 
Anhur
8
0 / 4 / 3
5,129
513
3,479
8,862
2,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bastet
8
0 / 4 / 0
4,854
485
4,548
10,280
2,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ymir
Hermiss
Ymir
7
1 / 4 / 1
4,959
496
2,992
7,792
4,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 0 / 0
6,735
674
2,886
4,319
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
13
Kills
5
5
Deaths
13
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
1
0
2
L
Anhur
 
Anhur
0
4
3
0.38
L
Bastet
0
4
0
0
W
1
0
1
1.5
L
Ymir
Hermiss
Ymir
1
4
1
0.38
L
2
0
0
2
W
Ares
2
0
2
3
W
Jormungandr
苍井天V8
Jormungandr
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,901
Damage
16,180
32,114
Taken
35,877
14,567
Mitigated
11,536
10,571
Healing
10,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,275
218
0
1,710
4,624
1,127
0
1,392
3,159
31,611
0
L
Anhur
 
Anhur
3,479
1,655
0
2,190
8,862
2,135
0
1,577
7,285
0
25,489
L
Bastet
4,548
339
0
2,782
10,280
2,645
0
5,726
3,998
0
29,948
W
1,701
433
0
565
6,074
2,152
0
618
5,422
0
45,359
L
Ymir
Hermiss
Ymir
2,992
1,155
0
1,146
7,792
4,065
0
2,602
5,190
12,940
0
L
2,886
281
211
1,980
4,319
1,564
0
1,721
2,598
52,381
412
W
Ares
5,807
139
0
2,919
7,632
3,830
0
2,516
5,038
20,650
1,236
W
7,726
2,822
0
825
5,412
1,725
0
2,267
3,099
0
45,918
W
892
44
246
2,212
4,367
1,414
0
1,673
2,514
52,591
0
W
Jormungandr
苍井天V8
Jormungandr
7,775
1,711
0
3,804
8,629
5,446
0
699
7,930
47,940
3,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,950
Gold Earned
27,268
389
Minions Killed
303
0
Camps Cleared
0
1,088,610
Distance Traveled
1,076,502
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,591
559
49
5
0
235,679
0
L
Anhur
5,129
513
58
6
0
199,273
0
L
Bastet
4,854
485
47
5
0
228,166
0
W
Thor
5,437
544
81
8
0
237,321
0
L
Ymir
4,959
496
18
2
0
184,582
0
L
Ra
6,735
674
131
13
0
228,802
0
W
Ares
5,952
595
19
2
0
230,167
2
W
Skadi
6,223
622
80
8
0
197,093
1
W
Ra
6,207
621
107
11
0
211,902
2
W
Jormungandr
7,131
713
102
10
0
212,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role