Player Matchup

Kuzenbo
Kuzenbo
Blink
Kuzenbo
Level 207
God Stats
2W - 0L
1,629 SR
Queue Stats
58W - 57L
1,572 Elo+
Solo
Camazotz
Camazotz
DevsRdumm
Camazotz
Level 82
God Stats
6W - 7L
1,178 SR
Queue Stats
281W - 263L
1,502 Elo+
Solo
Jormungandr
Jormungandr
JuanSArvelo
Jormungandr
Level 129
God Stats
38W - 34L
1,529 SR
Queue Stats
250W - 229L
1,493 Elo+
Solo
Anubis
Anubis
SexyKitty14
Anubis
Level 147
God Stats
519W - 508L
1,574 SR
Queue Stats
519W - 509L
1,527 Elo+
Solo
Apollo
Apollo
rjmb2002
Apollo
Level 107
God Stats
1W - 3L
1,290 SR
Queue Stats
21W - 28L
1,455 Elo+
Solo
Team Averages
Level 134
1,440 SR
1,510 Elo+

VS

Team Averages
Level 111
1,572 SR
1,548 Elo+
Mulan
Mulan
Nico01
Mulan
Level 114
God Stats
14W - 5L
1,595 SR
Queue Stats
214W - 162L
1,627 Elo+
Solo
Medusa
Medusa
Savolla
Medusa
Level 67
God Stats
10W - 7L
1,595 SR
Queue Stats
90W - 63L
1,530 Elo+
Solo
Chang'e
Chang'e
SuicideSesoner
Chang'e
Level 156
God Stats
8W - 4L
1,654 SR
Queue Stats
146W - 132L
1,516 Elo+
Solo
Odin
Odin
badforgoodd
Odin
Level 72
God Stats
1W - 2L
1,456 SR
Queue Stats
237W - 223L
1,589 Elo+
Solo
Cerberus
Cerberus
psyhcogunniboy
Cerberus
Level 146
God Stats
118W - 97L
1,561 SR
Queue Stats
129W - 117L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Blink
Kuzenbo
14
4 / 1 / 1
7,939
611
5,114
7,960
8,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
DevsRdumm
Camazotz
14
4 / 1 / 4
7,727
594
6,759
8,766
2,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
JuanSArvelo
Jormungandr
12
1 / 4 / 6
6,796
523
6,812
11,474
8,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
13
7 / 3 / 4
7,664
590
9,093
10,335
4,144
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Apollo
rjmb2002
Apollo
13
2 / 3 / 2
6,685
514
5,442
7,888
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Nico01
Mulan
12
3 / 3 / 2
6,935
533
6,589
11,726
4,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Savolla
Medusa
11
5 / 4 / 0
6,746
519
10,544
10,236
3,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 1
7,243
557
4,202
8,908
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 5 / 1
5,856
450
5,580
10,369
6,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
11
1 / 2 / 6
7,051
542
4,703
10,095
7,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
18
Kills
11
12
Deaths
18
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Blink
Kuzenbo
4
1
1
4.5
W
Camazotz
DevsRdumm
Camazotz
4
1
4
6
W
Jormungandr
JuanSArvelo
Jormungandr
1
4
6
1
L
Mulan
Nico01
Mulan
3
3
2
1.33
L
Medusa
Savolla
Medusa
5
4
0
1.25
W
Anubis
7
3
4
3
L
1
4
1
0.38
L
1
5
1
0.3
L
Cerberus
1
2
6
2
W
Apollo
rjmb2002
Apollo
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,220
Damage
31,618
46,423
Taken
51,334
25,182
Mitigated
23,609
15,625
Healing
13,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Blink
Kuzenbo
5,114
1,049
0
2,175
7,960
8,263
7
356
7,604
45,507
1,106
W
Camazotz
DevsRdumm
Camazotz
6,759
1,370
0
3,965
8,766
2,504
0
2,794
5,972
0
48,591
W
Jormungandr
JuanSArvelo
Jormungandr
6,812
2,095
188
2,432
11,474
8,013
1
1,994
9,480
30,210
446
L
Mulan
Nico01
Mulan
6,589
1,740
0
4,176
11,726
4,531
0
4,243
7,404
0
55,811
L
Medusa
Savolla
Medusa
10,544
3,825
0
1,912
10,236
3,045
736
5,669
4,567
0
43,377
W
Anubis
9,093
708
0
4,476
10,335
4,144
162
2,380
7,955
53,299
0
L
4,202
390
200
2,714
8,908
2,324
0
2,156
6,752
54,840
0
L
5,580
1,124
0
993
10,369
6,680
0
5,061
5,004
862
20,989
L
Cerberus
4,703
116
0
3,052
10,095
7,029
0
3,252
6,800
32,358
2,387
W
Apollo
rjmb2002
Apollo
5,442
3,053
0
2,389
7,888
2,258
0
1,531
6,357
0
41,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,811
Gold Earned
33,831
369
Minions Killed
372
0
Camps Cleared
0
1,339,545
Distance Traveled
1,274,982
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,939
611
80
6
0
236,367
0
W
Camazotz
7,727
594
83
6
0
300,185
5
W
Jormungandr
6,796
523
50
4
0
258,475
0
L
Mulan
6,935
533
94
7
0
280,195
0
L
Medusa
6,746
519
74
6
0
236,292
0
W
Anubis
7,664
590
85
7
0
286,310
0
L
Chang'e
7,243
557
105
8
0
261,432
0
L
Odin
5,856
450
33
3
0
247,309
0
L
Cerberus
7,051
542
66
5
0
249,754
6
W
Apollo
6,685
514
71
5
0
258,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role