Player Matchup

Danzaburou
Danzaburou
CasuleAbuse
Danzaburou
Level 68
God Stats
1W - 5L
1,300 SR
Queue Stats
152W - 160L
1,528 Elo+
Solo
Merlin
Merlin
DUBxSZN
Merlin
Level 129
God Stats
3W - 3L
1,714 SR
Queue Stats
10W - 6L
1,604 Elo+
Party 1
Chaac
Chaac
DaddyRell130
Chaac
Level 129
God Stats
3W - 2L
1,671 SR
Queue Stats
354W - 340L
1,491 Elo+
Solo
Kumbhakarna
Kumbhakarna
KING xx KOBRA
Kumbhakarna
Level 100
God Stats
4W - 2L
1,707 SR
Queue Stats
8W - 4L
1,665 Elo+
Party 1
Bastet
Bastet
jony_em
Bastet
Level 154
God Stats
0W - 2L
1,608 SR
Queue Stats
40W - 41L
1,543 Elo+
Solo
Team Averages
Level 116
1,600 SR
1,566 Elo+

VS

Team Averages
Level 97
1,321 SR
1,476 Elo+
Charybdis
Charybdis
DuskMantleMage
Charybdis
Level 146
God Stats
5W - 5L
1,165 SR
Queue Stats
55W - 57L
1,478 Elo+
Solo
Hades
Hades
Duzvraguitas
Hades
Level 84
God Stats
2W - 1L
1,483 SR
Queue Stats
149W - 136L
1,585 Elo+
Solo
King Arthur
King Arthur
SOT_sniipez
King Arthur
Level 63
God Stats
1W - 6L
1,050 SR
Queue Stats
23W - 28L
1,361 Elo+
Solo
Fenrir
Fenrir
ivanmoon007
Fenrir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 49L
1,511 Elo+
Solo
Vulcan
Vulcan
xXTheBatmane
Vulcan
Level 123
God Stats
2W - 1L
1,407 SR
Queue Stats
86W - 92L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CasuleAbuse
Danzaburou
6
0 / 1 / 0
3,839
427
1,153
3,804
811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Merlin
DUBxSZN
Merlin
11
1 / 0 / 0
5,356
595
2,984
2,409
555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 1 / 0
5,875
653
2,636
5,312
4,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
KING xx KOBRA
Kumbhakarna
6
0 / 3 / 1
4,233
470
2,143
6,754
2,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
jony_em
Bastet
8
1 / 3 / 1
4,629
514
4,246
8,357
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DuskMantleMage
Charybdis
10
3 / 0 / 1
5,844
649
5,020
5,051
1,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
1 / 1 / 0
5,893
655
3,957
5,208
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SOT_sniipez
King Arthur
9
1 / 3 / 0
5,184
576
2,401
4,668
2,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
10
1 / 1 / 3
5,150
572
2,374
6,478
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
10
2 / 0 / 3
5,626
625
3,862
4,373
1,450
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
5
Kills
8
8
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CasuleAbuse
Danzaburou
0
1
0
0
L
Merlin
DUBxSZN
Merlin
1
0
0
1
L
3
1
0
3
W
Charybdis
DuskMantleMage
Charybdis
3
0
1
3.5
W
1
1
0
1
L
Kumbhakarna
KING xx KOBRA
Kumbhakarna
0
3
1
0.17
W
King Arthur
SOT_sniipez
King Arthur
1
3
0
0.33
W
Fenrir
1
1
3
2.5
L
Bastet
jony_em
Bastet
1
3
1
0.5
W
Vulcan
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,162
Damage
17,614
26,636
Taken
25,778
10,846
Mitigated
10,390
5,065
Healing
9,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CasuleAbuse
Danzaburou
1,153
289
0
1,210
3,804
811
0
884
2,920
0
16,342
L
Merlin
DUBxSZN
Merlin
2,984
342
0
0
2,409
555
0
1,295
1,038
38,488
0
L
2,636
415
0
1,594
5,312
4,658
0
0
5,312
0
28,690
W
Charybdis
DuskMantleMage
Charybdis
5,020
2,909
0
2,881
5,051
1,394
1,597
1,359
3,692
0
31,470
W
3,957
314
874
3,168
5,208
2,371
0
2,127
3,081
45,356
0
L
Kumbhakarna
KING xx KOBRA
Kumbhakarna
2,143
600
157
737
6,754
2,565
0
2,594
4,116
9,193
0
W
King Arthur
SOT_sniipez
King Arthur
2,401
539
0
339
4,668
2,625
0
0
4,668
0
23,618
W
Fenrir
2,374
510
0
861
6,478
2,550
0
703
5,775
0
30,124
L
Bastet
jony_em
Bastet
4,246
1,175
0
1,367
8,357
2,257
0
2,762
5,431
0
25,671
W
Vulcan
3,862
604
0
1,580
4,373
1,450
0
938
3,435
31,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,932
Gold Earned
27,697
203
Minions Killed
306
0
Camps Cleared
0
851,726
Distance Traveled
947,925
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,839
427
19
2
0
107,813
0
L
Merlin
5,356
595
71
8
0
184,197
0
L
Chaac
5,875
653
56
6
0
157,993
0
W
Charybdis
5,844
649
67
7
0
174,951
2
W
Hades
5,893
655
100
11
0
187,260
0
L
Kumbhakarna
4,233
470
13
1
0
187,747
0
W
King Arthur
5,184
576
43
5
0
193,192
2
W
Fenrir
5,150
572
50
6
0
215,409
0
L
Bastet
4,629
514
44
5
0
213,976
0
W
Vulcan
5,626
625
46
5
0
177,113
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role