Player Matchup

Baron Samedi
Baron Samedi
FRANCKYBEST
Baron Samedi
Level 114
God Stats
3W - 5L
1,343 SR
Queue Stats
80W - 85L
1,448 Elo+
Solo
Izanami
Izanami
LaMasBonita
Izanami
Level 44
God Stats
64W - 72L
1,438 SR
Queue Stats
71W - 93L
1,399 Elo+
Party 2
Geb
Geb
NeickNorteño
Geb
Level 62
God Stats
1W - 1L
1,484 SR
Queue Stats
16W - 21L
1,414 Elo+
Party 2
Kali
Kali
ZEUJIN
Kali
Level 155
God Stats
5W - 2L
1,532 SR
Queue Stats
33W - 43L
1,394 Elo+
Party 2
Scylla
Scylla
xXElcopetezzXx
Scylla
Level 84
God Stats
19W - 8L
1,629 SR
Queue Stats
51W - 53L
1,464 Elo+
Party 2
Team Averages
Level 92
1,485 SR
1,424 Elo+

VS

Team Averages
Level 79
1,461 SR
1,443 Elo+
Geb
Geb
Bèèlll
Geb
Level 120
God Stats
8W - 7L
1,540 SR
Queue Stats
257W - 246L
1,495 Elo+
Solo
Jing Wei
Jing Wei
DreddKnight007
Jing Wei
Level 125
God Stats
2W - 2L
1,623 SR
Queue Stats
50W - 58L
1,468 Elo+
Solo
Bellona
Bellona
ItsLuck686
Bellona
Level 17
God Stats
4W - 7L
1,399 SR
Queue Stats
6W - 11L
1,376 Elo+
Party 1
Sol
Sol
Kritikel
Sol
Level 72
God Stats
5W - 9L
1,364 SR
Queue Stats
5W - 9L
1,397 Elo+
Party 1
Achilles
Achilles
familygamerdraw
Achilles
Level 61
God Stats
2W - 4L
1,381 SR
Queue Stats
137W - 171L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FRANCKYBEST
Baron Samedi
11
1 / 0 / 1
6,456
646
3,721
2,921
1,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
LaMasBonita
Izanami
10
2 / 0 / 7
6,058
606
4,450
4,847
1,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8
3 / 0 / 8
6,176
618
3,650
6,211
4,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kali
ZEUJIN
Kali
11
6 / 1 / 3
6,367
637
4,605
8,976
3,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
4 / 1 / 3
6,490
649
5,451
3,707
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
4,866
487
2,480
7,501
4,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jing Wei
8
1 / 3 / 0
4,614
461
3,294
4,627
1,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bellona
ItsLuck686
Bellona
9
1 / 2 / 0
5,280
528
2,392
8,536
5,907
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

6
0 / 5 / 0
4,170
417
1,335
5,228
1,439
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
8
0 / 3 / 0
4,549
455
2,276
8,628
6,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
16
Kills
2
2
Deaths
16
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Jing Wei
1
3
0
0.33
W
Baron Samedi
FRANCKYBEST
Baron Samedi
1
0
1
1.5
L
Bellona
ItsLuck686
Bellona
1
2
0
0.5
L
0
5
0
0
W
Izanami
LaMasBonita
Izanami
2
0
7
5.5
W
3
0
8
7
W
Kali
ZEUJIN
Kali
6
1
3
7.5
L
Achilles
0
3
0
0
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,877
Damage
11,777
26,662
Taken
34,520
11,415
Mitigated
19,883
10,168
Healing
4,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,480
61
0
1,738
7,501
4,847
0
2,941
4,560
12,033
0
L
Jing Wei
3,294
2,494
0
389
4,627
1,357
0
813
3,814
0
27,204
W
Baron Samedi
FRANCKYBEST
Baron Samedi
3,721
456
0
1,699
2,921
1,278
190
0
2,725
36,510
3,447
L
Bellona
ItsLuck686
Bellona
2,392
808
0
573
8,536
5,907
0
3,374
5,162
0
21,517
L
1,335
131
0
771
5,228
1,439
0
1,424
3,804
17,165
100
W
Izanami
LaMasBonita
Izanami
4,450
3,391
0
2,470
4,847
1,368
194
1,163
3,647
0
34,346
W
3,650
176
0
1,766
6,211
4,134
0
1,056
5,155
14,395
302
W
Kali
ZEUJIN
Kali
4,605
1,444
0
3,366
8,976
3,480
0
870
8,106
0
36,232
L
Achilles
2,276
389
0
772
8,628
6,333
0
3,594
4,559
0
21,519
W
5,451
399
154
713
3,707
1,155
646
682
3,025
38,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,547
Gold Earned
23,479
249
Minions Killed
161
0
Camps Cleared
0
984,932
Distance Traveled
917,777
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,866
487
18
2
0
203,377
1
L
Jing Wei
4,614
461
36
4
0
185,965
5
W
Baron Samedi
6,456
646
57
6
0
143,725
0
L
Bellona
5,280
528
35
4
0
168,425
0
L
Sol
4,170
417
33
3
0
184,716
0
W
Izanami
6,058
606
67
7
0
182,530
0
W
Geb
6,176
618
8
1
0
221,703
5
W
Kali
6,367
637
55
6
0
245,221
0
L
Achilles
4,549
455
39
4
0
175,294
0
W
Scylla
6,490
649
62
6
0
191,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role