Player Matchup

Nut
Nut
 
Nut
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
DVader148
Sylvanus
Level 161
God Stats
3W - 3L
1,456 SR
Queue Stats
9W - 12L
1,525 Elo+
Solo
Arachne
Arachne
Eli10081638
Arachne
Level 125
God Stats
2W - 1L
1,532 SR
Queue Stats
146W - 138L
1,553 Elo+
Party 3
Hercules
Hercules
Jgarcia6543
Hercules
Level 158
God Stats
65W - 68L
1,492 SR
Queue Stats
155W - 147L
1,431 Elo+
Party 2
Kukulkan
Kukulkan
manny003
Kukulkan
Level 125
God Stats
8W - 3L
1,680 SR
Queue Stats
88W - 84L
1,469 Elo+
Party 2
Team Averages
Level 139
1,532 SR
1,496 Elo+

VS

Team Averages
Level 103
1,524 SR
1,533 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
C0mpassi0n
Thoth
Level 148
God Stats
5W - 9L
1,492 SR
Queue Stats
346W - 357L
1,545 Elo+
Solo
Izanami
Izanami
DragonFire44
Izanami
Level 104
God Stats
17W - 8L
1,728 SR
Queue Stats
305W - 266L
1,548 Elo+
Solo
Susano
Susano
I Pour Tris
Susano
Level 94
God Stats
20W - 18L
1,497 SR
Queue Stats
387W - 380L
1,510 Elo+
Party 1
Ymir
Ymir
xXDARKD3MONXx18
Ymir
Level 83
God Stats
7W - 19L
1,403 SR
Queue Stats
394W - 414L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
3 / 0 / 2
7,645
695
8,054
6,112
2,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
DVader148
Sylvanus
9
2 / 2 / 3
6,208
564
2,572
11,597
6,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Arachne
Eli10081638
Arachne
11
1 / 2 / 4
6,031
548
3,910
10,031
3,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hercules
Jgarcia6543
Hercules
13
6 / 2 / 0
7,879
716
4,029
7,366
2,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kukulkan
manny003
Kukulkan
11
2 / 4 / 0
6,665
606
4,893
7,414
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 6 / 0
4,720
429
2,010
8,738
5,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
14
6 / 0 / 2
8,110
737
9,746
4,555
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
DragonFire44
Izanami
11
0 / 1 / 0
6,218
565
4,873
7,054
2,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
8
2 / 2 / 2
5,294
481
5,033
6,978
1,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 5 / 2
6,404
582
7,599
9,393
5,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
14
Kills
10
10
Deaths
14
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
3
0
2
4
L
Sylvanus
 
Sylvanus
0
6
0
0
L
Thoth
6
0
2
7
W
Sylvanus
DVader148
Sylvanus
2
2
3
1.75
L
Izanami
DragonFire44
Izanami
0
1
0
0
W
Arachne
Eli10081638
Arachne
1
2
4
1.5
L
Susano
2
2
2
1.5
W
Hercules
Jgarcia6543
Hercules
6
2
0
3
W
Kukulkan
manny003
Kukulkan
2
4
0
0.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,458
Damage
29,261
42,520
Taken
36,718
16,292
Mitigated
15,636
15,703
Healing
7,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
8,054
5,389
0
2,672
6,112
2,186
760
570
5,542
0
63,002
L
Sylvanus
 
Sylvanus
2,010
810
190
1,062
8,738
5,037
240
2,591
6,147
12,569
5,334
L
Thoth
9,746
351
0
614
4,555
1,341
0
1,761
2,794
60,837
1,459
W
Sylvanus
DVader148
Sylvanus
2,572
510
2,600
3,738
11,597
6,457
0
5,582
6,015
11,946
1,006
L
Izanami
DragonFire44
Izanami
4,873
3,114
0
1,811
7,054
2,297
902
195
6,859
0
53,128
W
Arachne
Eli10081638
Arachne
3,910
2,353
0
3,216
10,031
3,170
0
2,240
7,791
0
41,923
L
Susano
5,033
1,384
0
3,238
6,978
1,937
0
807
6,171
0
24,010
W
Hercules
Jgarcia6543
Hercules
4,029
1,559
0
2,740
7,366
2,612
487
4,070
3,296
0
47,070
W
Kukulkan
manny003
Kukulkan
4,893
324
0
737
7,414
1,867
0
6,468
946
45,587
0
L
7,599
2,878
0
750
9,393
5,024
0
1,960
7,433
34,780
1,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,428
Gold Earned
30,746
399
Minions Killed
373
0
Camps Cleared
0
1,157,157
Distance Traveled
1,146,718
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,645
695
132
12
0
217,647
0
L
Sylvanus
4,720
429
35
3
0
204,047
0
L
Thoth
8,110
737
130
12
0
233,371
1
W
Sylvanus
6,208
564
14
1
0
249,227
0
L
Izanami
6,218
565
101
9
0
213,446
5
W
Arachne
6,031
548
72
7
0
275,747
0
L
Susano
5,294
481
42
4
0
263,455
6
W
Hercules
7,879
716
95
9
0
203,174
2
W
Kukulkan
6,665
606
86
8
0
211,362
0
L
Ymir
6,404
582
65
6
0
232,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role