Player Matchup

Scylla
Scylla
FITZPATRICK1997
Scylla
Level 110
God Stats
5W - 3L
1,555 SR
Queue Stats
46W - 79L
1,411 Elo+
Party 2
Cerberus
Cerberus
Laxzi_
Cerberus
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 82L
1,400 Elo+
Party 2
Charybdis
Charybdis
ahlek
Charybdis
Level 21
God Stats
5W - 7L
1,473 SR
Queue Stats
42W - 70L
1,365 Elo+
Party 2
Team Averages
Level 72
1,509 SR
1,392 Elo+

VS

Team Averages
Level 119
1,547 SR
1,266 Elo+
Cthulhu
Cthulhu
LotusWaifuu
Cthulhu
Level 99
God Stats
2W - 4L
1,436 SR
Queue Stats
6W - 11L
1,288 Elo+
Party 1
Tiamat
Tiamat
Maru_Inuka
Tiamat
Level 105
God Stats
1W - 1L
1,672 SR
Queue Stats
1W - 13L
1,063 Elo+
Party 1
Anhur
Anhur
oldmanROBERTO
Anhur
Level 154
God Stats
13W - 12L
1,534 SR
Queue Stats
23W - 23L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 10
10,372
798
11,375
6,321
2,198
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Laxzi_
Cerberus
17
2 / 2 / 10
10,410
801
8,297
15,928
14,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
ahlek
Charybdis
19
10 / 1 / 3
11,877
914
16,567
10,970
4,210
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LotusWaifuu
Cthulhu
15
0 / 6 / 2
8,665
667
5,661
19,886
19,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
Maru_Inuka
Tiamat
15
1 / 3 / 1
9,568
736
8,655
12,273
6,870
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
2 / 4 / 1
9,699
746
6,868
11,610
3,913
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
13
Kills
3
3
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
10
6
W
Cerberus
Laxzi_
Cerberus
2
2
10
3.5
L
Cthulhu
LotusWaifuu
Cthulhu
0
6
2
0.17
L
Tiamat
Maru_Inuka
Tiamat
1
3
1
0.5
W
Charybdis
ahlek
Charybdis
10
1
3
11.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,239
Damage
21,184
33,219
Taken
43,769
20,678
Mitigated
30,295
11,376
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,375
266
0
1,870
6,321
2,198
1,498
2,960
3,361
40,781
0
W
Cerberus
Laxzi_
Cerberus
8,297
230
0
5,014
15,928
14,270
36
5,949
9,979
24,442
2,030
L
Cthulhu
LotusWaifuu
Cthulhu
5,661
359
0
1,820
19,886
19,512
87
6,575
13,241
21,133
106
L
Tiamat
Maru_Inuka
Tiamat
8,655
486
0
2,154
12,273
6,870
70
6,805
5,389
28,481
0
W
Charybdis
ahlek
Charybdis
16,567
8,815
0
4,492
10,970
4,210
1,910
5,329
5,641
0
56,897
L
6,868
2,986
208
2,767
11,610
3,913
672
5,084
6,470
0
29,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,659
Gold Earned
27,932
217
Minions Killed
134
0
Camps Cleared
0
688,572
Distance Traveled
640,340
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,372
798
74
6
0
226,373
0
W
Cerberus
10,410
801
61
5
0
237,562
0
L
Cthulhu
8,665
667
28
2
0
213,510
1
L
Tiamat
9,568
736
59
5
0
231,118
6
W
Charybdis
11,877
914
82
6
0
224,637
0
L
Anhur
9,699
746
47
4
0
195,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role