Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
KuroEvo
Anhur
Level 179
God Stats
5W - 4L
1,495 SR
Queue Stats
39W - 24L
1,602 Elo+
Party 1
Loki
Loki
Ñeda
Loki
Level 158
God Stats
1W - 0L
1,796 SR
Queue Stats
42W - 30L
1,631 Elo+
Party 1
Team Averages
Level 148
1,558 SR
1,547 Elo+

VS

Team Averages
Level 134
1,475 SR
1,505 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
DeathScythe999
King Arthur
Level 83
God Stats
15W - 16L
1,561 SR
Queue Stats
310W - 257L
1,571 Elo+
Solo
Fenrir
Fenrir
Flashy30
Fenrir
Level 87
God Stats
1W - 4L
1,436 SR
Queue Stats
97W - 92L
1,418 Elo+
Solo
Athena
Athena
Xocolatli
Athena
Level 147
God Stats
2W - 11L
1,346 SR
Queue Stats
373W - 367L
1,586 Elo+
Party 2
Ymir
Ymir
khorp
Ymir
Level 170
God Stats
21W - 25L
1,534 SR
Queue Stats
548W - 514L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
1 / 2 / 8
6,819
620
6,474
4,271
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chiron
 
Chiron
12
1 / 0 / 5
6,561
596
4,954
4,522
1,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
 
Kuzenbo
11
0 / 4 / 3
6,173
561
8,695
11,225
10,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
KuroEvo
Anhur
11
5 / 1 / 6
6,628
603
5,860
7,585
2,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Loki
Ñeda
Loki
12
10 / 1 / 5
7,267
661
7,109
6,844
1,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
0 / 2 / 1
5,702
518
2,876
4,189
951
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
DeathScythe999
King Arthur
12
3 / 1 / 2
7,057
642
7,948
14,232
8,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Flashy30
Fenrir
10
2 / 5 / 2
5,606
510
2,988
9,429
3,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Xocolatli
Athena
9
0 / 3 / 2
5,640
513
2,744
9,530
6,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
khorp
Ymir
11
3 / 6 / 0
6,694
609
6,140
9,920
3,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
17
Kills
8
8
Deaths
17
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
2
8
2.5
W
Chiron
 
Chiron
1
0
5
3.5
W
Kuzenbo
 
Kuzenbo
0
4
3
0.38
L
Cernunnos
 
Cernunnos
0
2
1
0.25
L
King Arthur
DeathScythe999
King Arthur
3
1
2
4
L
Fenrir
Flashy30
Fenrir
2
5
2
0.6
W
Anhur
KuroEvo
Anhur
5
1
6
8
L
Athena
Xocolatli
Athena
0
3
2
0.33
L
Ymir
khorp
Ymir
3
6
0
0.5
W
Loki
Ñeda
Loki
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,092
Damage
22,696
34,447
Taken
47,300
18,349
Mitigated
23,138
7,465
Healing
13,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,474
344
0
906
4,271
1,290
0
2,419
1,852
50,554
0
W
Chiron
 
Chiron
4,954
1,342
373
1,433
4,522
1,553
0
343
4,179
0
50,453
W
Kuzenbo
 
Kuzenbo
8,695
1,725
0
2,320
11,225
10,867
0
497
10,728
38,997
521
L
Cernunnos
 
Cernunnos
2,876
716
0
1,643
4,189
951
0
17
4,172
0
45,742
L
King Arthur
DeathScythe999
King Arthur
7,948
732
0
5,856
14,232
8,539
0
7,403
6,148
0
54,937
L
Fenrir
Flashy30
Fenrir
2,988
601
0
1,961
9,429
3,420
0
1,594
7,835
0
34,665
W
Anhur
KuroEvo
Anhur
5,860
2,903
0
1,254
7,585
2,645
0
3,521
4,064
155
19,249
L
Athena
Xocolatli
Athena
2,744
892
0
2,848
9,530
6,322
0
1,004
8,526
15,396
0
L
Ymir
khorp
Ymir
6,140
1,021
0
952
9,920
3,906
0
4,473
5,416
35,876
2,550
W
Loki
Ñeda
Loki
7,109
2,151
0
1,179
6,844
1,994
0
2,035
4,809
0
46,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,448
Gold Earned
30,699
366
Minions Killed
349
0
Camps Cleared
0
1,179,205
Distance Traveled
1,112,890
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,819
620
91
8
0
224,629
4
W
Chiron
6,561
596
87
8
0
239,563
0
W
Kuzenbo
6,173
561
81
7
0
213,017
1
L
Cernunnos
5,702
518
86
8
0
220,046
2
L
King Arthur
7,057
642
103
9
0
212,537
5
L
Fenrir
5,606
510
62
6
0
220,099
2
W
Anhur
6,628
603
35
3
0
232,096
5
L
Athena
5,640
513
22
2
0
270,140
3
L
Ymir
6,694
609
76
7
0
190,068
0
W
Loki
7,267
661
72
7
0
269,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role