Player Matchup

Ne Zha
Ne Zha
InforcerZero23
Ne Zha
Level 159
God Stats
1W - 6L
1,176 SR
Queue Stats
316W - 379L
1,540 Elo+
Party 2
Xbalanque
Xbalanque
JWSquigglyWorm
Xbalanque
Level 160
God Stats
10W - 8L
1,604 SR
Queue Stats
901W - 979L
1,546 Elo+
Party 2
Guan Yu
Guan Yu
Jazze Senpai
Guan Yu
Level 141
God Stats
17W - 14L
1,571 SR
Queue Stats
441W - 491L
1,458 Elo+
Party 2
Eset
Eset
LoreistLapis
Eset
Level 154
God Stats
2W - 1L
1,880 SR
Queue Stats
360W - 436L
1,494 Elo+
Party 2
Ymir
Ymir
SmitenBussy
Ymir
Level 125
God Stats
40W - 43L
1,542 SR
Queue Stats
148W - 202L
1,528 Elo+
Party 2
Team Averages
Level 148
1,555 SR
1,513 Elo+

VS

Team Averages
Level 122
1,574 SR
1,508 Elo+
Mulan
Mulan
AVGlatina1
Mulan
Level 86
God Stats
3W - 2L
1,724 SR
Queue Stats
73W - 91L
1,461 Elo+
Party 3
Chiron
Chiron
Alesstone
Chiron
Level 82
God Stats
4W - 2L
1,576 SR
Queue Stats
158W - 172L
1,523 Elo+
Party 3
Loki
Loki
BombShot0
Loki
Level 144
God Stats
5W - 4L
1,543 SR
Queue Stats
206W - 205L
1,535 Elo+
Party 1
Xing Tian
Xing Tian
SkínWalker
Xing Tian
Level 159
God Stats
11W - 12L
1,527 SR
Queue Stats
180W - 206L
1,499 Elo+
Party 1
Ra
Ra
wibinichinime
Ra
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 141L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,346
490
2,187
11,420
3,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
JWSquigglyWorm
Xbalanque
13
0 / 2 / 0
7,298
487
6,773
9,580
3,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Jazze Senpai
Guan Yu
14
2 / 1 / 1
8,091
539
9,793
13,672
14,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 2 / 0
7,956
530
5,336
5,117
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 0 / 0
6,837
456
2,196
9,186
6,335
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
1 / 2 / 1
8,505
567
8,069
11,780
7,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
Alesstone
Chiron
15
2 / 0 / 0
8,314
554
7,723
6,976
2,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
14
2 / 1 / 4
8,123
542
5,729
9,420
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Xing Tian
SkínWalker
Xing Tian
12
0 / 0 / 2
7,665
511
4,385
8,783
6,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 0 / 1
8,770
585
4,634
6,616
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
8
8
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mulan
1
2
1
0.75
W
Chiron
Alesstone
Chiron
2
0
0
2
W
Loki
2
1
4
4
L
1
3
1
0.5
L
Xbalanque
JWSquigglyWorm
Xbalanque
0
2
0
0
L
Guan Yu
Jazze Senpai
Guan Yu
2
1
1
2.5
L
0
2
0
0
W
Xing Tian
SkínWalker
Xing Tian
0
0
2
1
L
0
0
0
0
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,285
Damage
30,540
48,975
Taken
43,575
29,078
Mitigated
21,511
18,882
Healing
16,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
8,069
1,502
0
3,708
11,780
7,359
0
950
10,830
754
62,103
W
Chiron
Alesstone
Chiron
7,723
1,938
295
2,376
6,976
2,648
313
486
6,490
0
69,690
W
Loki
5,729
1,706
0
4,356
9,420
2,828
0
1,020
8,320
0
64,674
L
2,187
535
0
7,261
11,420
3,461
0
2,058
9,158
0
53,758
L
Xbalanque
JWSquigglyWorm
Xbalanque
6,773
2,268
0
4,894
9,580
3,180
62
1,419
8,089
0
68,996
L
Guan Yu
Jazze Senpai
Guan Yu
9,793
1,318
68
3,885
13,672
14,889
0
327
13,345
2,438
54,072
L
5,336
143
0
599
5,117
1,213
0
2,498
2,455
61,491
986
W
Xing Tian
SkínWalker
Xing Tian
4,385
381
0
1,651
8,783
6,689
0
2,518
6,157
24,050
0
L
2,196
284
0
2,175
9,186
6,335
0
2,412
6,720
21,111
1,910
W
4,634
152
979
3,043
6,616
1,987
0
3,404
2,862
69,030
334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,528
Gold Earned
41,377
473
Minions Killed
485
0
Camps Cleared
0
1,575,362
Distance Traveled
1,658,765
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,505
567
105
7
0
313,360
0
W
Chiron
8,314
554
123
8
0
297,289
0
W
Loki
8,123
542
98
7
0
378,885
4
L
Ne Zha
7,346
490
95
6
0
350,520
0
L
Xbalanque
7,298
487
112
7
0
293,352
0
L
Guan Yu
8,091
539
90
6
0
298,380
0
L
Eset
7,956
530
142
9
0
328,530
4
W
Xing Tian
7,665
511
25
2
0
342,172
0
L
Ymir
6,837
456
34
2
0
304,580
1
W
Ra
8,770
585
134
9
0
327,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role