Player Matchup

Athena
Athena
 
Athena
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Aldafodir
King Arthur
Level 68
God Stats
18W - 13L
1,562 SR
Queue Stats
44W - 31L
1,558 Elo+
Solo
Ishtar
Ishtar
Heycare13
Ishtar
Level 154
God Stats
11W - 7L
1,551 SR
Queue Stats
168W - 155L
1,489 Elo+
Solo
Janus
Janus
RovaOmar
Janus
Level 116
God Stats
9W - 8L
1,554 SR
Queue Stats
152W - 122L
1,479 Elo+
Party 1
Susano
Susano
S NARTO2757
Susano
Level 67
God Stats
4W - 6L
1,401 SR
Queue Stats
262W - 270L
1,445 Elo+
Party 1
Team Averages
Level 95
1,513 SR
1,494 Elo+

VS

Team Averages
Level 69
1,493 SR
1,446 Elo+
Gilgamesh
Gilgamesh
Inosuke777
Gilgamesh
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 114L
1,454 Elo+
Party 2
Izanami
Izanami
M1Drew
Izanami
Level 49
God Stats
12W - 10L
1,547 SR
Queue Stats
40W - 58L
1,376 Elo+
Party 2
Nemesis
Nemesis
Raveen7
Nemesis
Level 61
God Stats
1W - 3L
1,478 SR
Queue Stats
211W - 185L
1,439 Elo+
Party 2
Olorun
Olorun
TheRealBradNeely
Olorun
Level 127
God Stats
19W - 14L
1,389 SR
Queue Stats
299W - 287L
1,491 Elo+
Solo
Janus
Janus
brikybrik
Janus
Level 68
God Stats
29W - 24L
1,551 SR
Queue Stats
185W - 191L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
1 / 3 / 14
7,197
514
7,824
12,221
9,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Aldafodir
King Arthur
15
2 / 0 / 3
8,503
607
10,502
12,989
10,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
Heycare13
Ishtar
14
10 / 3 / 4
8,850
632
9,338
8,265
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
RovaOmar
Janus
15
5 / 1 / 4
8,388
599
5,111
7,170
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
14
6 / 3 / 6
7,840
560
7,235
11,380
4,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Inosuke777
Gilgamesh
14
2 / 3 / 0
7,979
570
9,453
15,908
9,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Izanami
M1Drew
Izanami
12
3 / 7 / 2
7,517
537
8,916
10,639
3,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Raveen7
Nemesis
10
1 / 7 / 3
6,474
462
2,910
12,336
3,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 5 / 2
8,097
578
5,294
11,876
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Janus
brikybrik
Janus
11
0 / 2 / 1
7,046
503
6,801
6,734
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
24
Kills
10
10
Deaths
24
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
3
14
2.67
W
King Arthur
Aldafodir
King Arthur
2
0
3
3.5
W
Ishtar
Heycare13
Ishtar
10
3
4
4
L
Gilgamesh
Inosuke777
Gilgamesh
2
3
0
0.67
L
Izanami
M1Drew
Izanami
3
7
2
0.57
L
Nemesis
Raveen7
Nemesis
1
7
3
0.36
W
Janus
RovaOmar
Janus
5
1
4
7
W
Susano
6
3
6
3
L
4
5
2
1
L
Janus
brikybrik
Janus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,010
Damage
33,374
52,025
Taken
57,493
28,217
Mitigated
23,415
15,153
Healing
14,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
7,824
1,192
0
2,778
12,221
9,280
200
3,672
8,379
17,519
0
W
King Arthur
Aldafodir
King Arthur
10,502
1,244
0
3,418
12,989
10,068
0
0
12,989
0
68,179
W
Ishtar
Heycare13
Ishtar
9,338
5,579
0
3,208
8,265
2,691
1,323
1,661
6,600
0
51,208
L
Gilgamesh
Inosuke777
Gilgamesh
9,453
3,325
0
4,157
15,908
9,573
0
0
15,908
0
55,764
L
Izanami
M1Drew
Izanami
8,916
7,290
0
903
10,639
3,329
752
5,076
5,563
0
44,333
L
Nemesis
Raveen7
Nemesis
2,910
1,564
0
2,678
12,336
3,889
0
2,952
9,384
0
23,100
W
Janus
RovaOmar
Janus
5,111
227
0
1,698
7,170
2,072
0
3,569
3,235
64,072
595
W
Susano
7,235
833
0
4,051
11,380
4,106
0
2,036
9,206
0
47,790
L
5,294
2,755
0
4,969
11,876
4,655
564
1,984
9,892
55,355
8,362
L
Janus
brikybrik
Janus
6,801
155
0
1,760
6,734
1,969
512
2,840
3,894
49,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,778
Gold Earned
37,113
390
Minions Killed
399
0
Camps Cleared
0
1,436,589
Distance Traveled
1,371,774
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,197
514
27
2
0
273,687
5
W
King Arthur
8,503
607
100
7
0
278,572
6
W
Ishtar
8,850
632
66
5
0
265,604
0
L
Gilgamesh
7,979
570
91
7
0
280,202
4
L
Izanami
7,517
537
82
6
0
263,161
0
L
Nemesis
6,474
462
37
3
0
288,441
7
W
Janus
8,388
599
128
9
0
296,320
3
W
Susano
7,840
560
69
5
0
322,406
0
L
Olorun
8,097
578
106
8
0
249,502
0
L
Janus
7,046
503
83
6
0
290,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role