Player Matchup

Heimdallr
Heimdallr
GucciCentipede
Heimdallr
Level 88
God Stats
13W - 13L
1,435 SR
Queue Stats
294W - 265L
1,520 Elo+
Party 2
Ao Kuang
Ao Kuang
Skwee0201
Ao Kuang
Level 89
God Stats
8W - 10L
1,505 SR
Queue Stats
233W - 238L
1,489 Elo+
Party 2
Ymir
Ymir
ahoyflabbyone
Ymir
Level 103
God Stats
6W - 4L
1,653 SR
Queue Stats
259W - 233L
1,522 Elo+
Party 2
Janus
Janus
spingbingg
Janus
Level 98
God Stats
0W - 3L
1,348 SR
Queue Stats
221W - 185L
1,550 Elo+
Party 2
Ravana
Ravana
thejuggernauttt
Ravana
Level 108
God Stats
12W - 11L
1,580 SR
Queue Stats
340W - 309L
1,534 Elo+
Solo
Team Averages
Level 97
1,504 SR
1,523 Elo+

VS

Team Averages
Level 110
1,459 SR
1,515 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Arcknite
King Arthur
Level 104
God Stats
20W - 10L
1,650 SR
Queue Stats
68W - 67L
1,475 Elo+
Party 3
Nut
Nut
PorchHunBatz
Nut
Level 16
God Stats
4W - 1L
1,331 SR
Queue Stats
36W - 29L
1,554 Elo+
Party 1
Nemesis
Nemesis
WagglyOdin
Nemesis
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 68L
1,481 Elo+
Party 3
Sylvanus
Sylvanus
ldextra
Sylvanus
Level 175
God Stats
6W - 15L
1,311 SR
Queue Stats
615W - 531L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GucciCentipede
Heimdallr
7
0 / 7 / 3
4,522
452
3,845
8,372
1,810
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ao Kuang
Skwee0201
Ao Kuang
7
1 / 8 / 0
4,893
489
4,850
9,597
2,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 5 / 1
4,761
476
2,152
10,380
5,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
10
1 / 3 / 0
5,571
557
3,440
6,379
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 4 / 0
6,892
689
6,288
9,130
3,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
3 / 0 / 1
6,656
666
4,216
5,614
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
Arcknite
King Arthur
11
2 / 4 / 2
6,682
668
5,989
10,471
7,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
13 / 1 / 4
7,290
729
15,716
7,970
2,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
WagglyOdin
Nemesis
10
5 / 2 / 2
6,011
601
4,375
7,601
2,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
ldextra
Sylvanus
11
4 / 1 / 11
6,441
644
4,609
7,660
4,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
8
Kills
27
27
Deaths
8
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
0
1
3.5
W
King Arthur
Arcknite
King Arthur
2
4
2
0.75
L
Heimdallr
GucciCentipede
Heimdallr
0
7
3
0.21
W
13
1
4
15
L
Ao Kuang
Skwee0201
Ao Kuang
1
8
0
0.13
W
Nemesis
WagglyOdin
Nemesis
5
2
2
3
L
1
5
1
0.3
W
Sylvanus
ldextra
Sylvanus
4
1
11
9.5
L
Janus
1
3
0
0.33
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,575
Damage
34,905
43,858
Taken
39,316
15,436
Mitigated
19,841
10,524
Healing
14,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,216
159
679
4,684
5,614
1,634
0
1,972
3,396
39,961
2,571
W
King Arthur
Arcknite
King Arthur
5,989
1,183
0
2,203
10,471
7,924
0
0
10,471
0
46,912
L
Heimdallr
GucciCentipede
Heimdallr
3,845
1,484
0
1,667
8,372
1,810
0
1,879
6,493
0
19,332
W
15,716
10,282
0
3,409
7,970
2,997
231
3,180
4,790
0
47,754
L
Ao Kuang
Skwee0201
Ao Kuang
4,850
1,530
0
1,765
9,597
2,198
0
2,143
7,454
13,860
3,703
W
Nemesis
WagglyOdin
Nemesis
4,375
1,801
0
740
7,601
2,794
0
2,764
4,797
0
28,136
L
2,152
166
0
2,331
10,380
5,835
0
1,809
8,571
8,899
0
W
Sylvanus
ldextra
Sylvanus
4,609
1,631
511
2,609
7,660
4,492
175
1,900
5,716
21,193
9,894
L
Janus
3,440
354
0
1,335
6,379
1,751
0
2,410
3,969
28,094
477
L
6,288
1,202
0
3,426
9,130
3,842
0
0
9,130
0
47,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,639
Gold Earned
33,080
227
Minions Killed
326
0
Camps Cleared
0
946,007
Distance Traveled
958,855
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,656
666
90
9
0
203,721
2
W
King Arthur
6,682
668
79
8
0
170,211
1
L
Heimdallr
4,522
452
33
3
0
176,865
0
W
Nut
7,290
729
74
7
0
167,168
0
L
Ao Kuang
4,893
489
26
3
0
204,999
0
W
Nemesis
6,011
601
41
4
0
233,995
0
L
Ymir
4,761
476
8
1
0
189,391
3
W
Sylvanus
6,441
644
42
4
0
183,760
1
L
Janus
5,571
557
67
7
0
185,411
2
L
Ravana
6,892
689
93
9
0
189,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role