Player Matchup

Thor
Thor
BETBLACK
Thor
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 62L
1,512 Elo+
Party 2
Surtr
Surtr
BurnsAlot007
Surtr
Level 69
God Stats
10W - 6L
1,630 SR
Queue Stats
131W - 110L
1,506 Elo+
Party 4
Tyr
Tyr
D3LTA Allusions
Tyr
Level 136
God Stats
5W - 6L
1,490 SR
Queue Stats
115W - 117L
1,489 Elo+
Solo
Poseidon
Poseidon
SrBunker
Poseidon
Level 128
God Stats
1W - 2L
1,503 SR
Queue Stats
73W - 69L
1,501 Elo+
Party 2
Anubis
Anubis
l3aked
Anubis
Level 108
God Stats
44W - 36L
1,591 SR
Queue Stats
198W - 181L
1,508 Elo+
Party 4
Team Averages
Level 109
1,543 SR
1,503 Elo+

VS

Team Averages
Level 122
1,588 SR
1,452 Elo+
Janus
Janus
 
Janus
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Flexuscody
Hachiman
Level 13
God Stats
5W - 8L
1,440 SR
Queue Stats
32W - 36L
1,305 Elo+
Party 1
Bakasura
Bakasura
JacMally
Bakasura
Level 142
God Stats
4W - 1L
1,659 SR
Queue Stats
169W - 156L
1,486 Elo+
Party 1
Ra
Ra
ZeusCannon-_-
Ra
Level 139
God Stats
7W - 2L
1,727 SR
Queue Stats
443W - 418L
1,479 Elo+
Party 3
Sylvanus
Sylvanus
carnage___72
Sylvanus
Level 113
God Stats
16W - 9L
1,616 SR
Queue Stats
305W - 277L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
0 / 4 / 0
4,993
454
1,851
9,239
2,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 3 / 3
6,308
573
4,163
7,955
2,875
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

8
0 / 5 / 0
4,967
452
2,099
10,243
5,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
SrBunker
Poseidon
11
0 / 4 / 1
5,962
542
893
5,906
1,392
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anubis
l3aked
Anubis
11
5 / 0 / 2
6,645
604
6,485
2,991
935
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
5 / 1 / 6
7,020
638
8,614
5,446
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Flexuscody
Hachiman
10
1 / 4 / 0
5,523
502
2,795
5,286
1,269
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
JacMally
Bakasura
11
6 / 1 / 6
6,725
611
5,179
9,617
3,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 0 / 4
7,332
667
3,342
2,370
668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
carnage___72
Sylvanus
10
0 / 2 / 3
4,896
445
3,111
5,097
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
8
Kills
16
16
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
6
8
L
Thor
0
4
0
0
L
3
3
3
1.5
L
0
5
0
0
W
Hachiman
Flexuscody
Hachiman
1
4
0
0.25
W
Bakasura
JacMally
Bakasura
6
1
6
9
L
Poseidon
SrBunker
Poseidon
0
4
1
0.13
W
4
0
4
6
W
Sylvanus
carnage___72
Sylvanus
0
2
3
0.75
L
Anubis
l3aked
Anubis
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,491
Damage
23,041
36,334
Taken
27,816
13,008
Mitigated
9,393
11,570
Healing
10,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,614
553
0
2,145
5,446
1,623
96
723
4,723
44,853
0
L
Thor
1,851
511
0
4,292
9,239
2,574
0
2,154
6,536
0
33,160
L
4,163
2,045
0
2,211
7,955
2,875
275
2,620
5,220
325
31,441
L
2,099
132
0
1,914
10,243
5,232
0
5,489
3,760
0
21,290
W
Hachiman
Flexuscody
Hachiman
2,795
2,013
0
721
5,286
1,269
0
2,061
3,225
0
27,918
W
Bakasura
JacMally
Bakasura
5,179
3,487
0
2,761
9,617
3,378
380
1,831
7,786
0
28,386
L
Poseidon
SrBunker
Poseidon
893
94
0
1,478
5,906
1,392
0
2,291
3,309
48,653
0
W
3,342
14
662
1,120
2,370
668
0
947
1,423
56,401
1,129
W
Sylvanus
carnage___72
Sylvanus
3,111
1,197
804
2,006
5,097
2,455
0
2,013
3,084
17,910
8,075
L
Anubis
l3aked
Anubis
6,485
851
96
1,579
2,991
935
311
1,100
1,781
42,848
971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,875
Gold Earned
31,496
320
Minions Killed
329
0
Camps Cleared
0
1,141,520
Distance Traveled
1,145,670
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,020
638
75
7
0
205,158
0
L
Thor
4,993
454
68
6
0
239,786
0
L
Surtr
6,308
573
63
6
0
232,555
4
L
Tyr
4,967
452
37
3
0
224,689
1
W
Hachiman
5,523
502
54
5
0
237,016
0
W
Bakasura
6,725
611
55
5
0
244,477
0
L
Poseidon
5,962
542
86
8
0
221,547
0
W
Ra
7,332
667
111
10
0
240,090
0
W
Sylvanus
4,896
445
34
3
0
218,929
0
L
Anubis
6,645
604
66
6
0
222,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role