Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DEAD SILENCE183
Chaac
Level 66
God Stats
1W - 1L
1,597 SR
Queue Stats
19W - 28L
1,410 Elo+
Party 1
Kukulkan
Kukulkan
SugarDaddySkyQc
Kukulkan
Level 16
God Stats
0W - 1L
1,871 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
popol6 QC
Danzaburou
Level 27
God Stats
0W - 2L
1,591 SR
Queue Stats
2W - 12L
1,205 Elo+
Party 1
Team Averages
Level 79
1,612 SR
1,423 Elo+

VS

Team Averages
Level 98
1,436 SR
1,499 Elo+
Pele
Pele
Altair0303
Pele
Level 109
God Stats
1W - 3L
1,227 SR
Queue Stats
23W - 26L
1,468 Elo+
Party 2
Janus
Janus
Bitbarley7
Janus
Level 119
God Stats
2W - 2L
1,460 SR
Queue Stats
20W - 14L
1,586 Elo+
Party 2
Ganesha
Ganesha
rasanke3265
Ganesha
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 11L
1,480 Elo+
Party 2
Jing Wei
Jing Wei
risky-pickle83
Jing Wei
Level 64
God Stats
1W - 0L
1,240 SR
Queue Stats
14W - 13L
1,414 Elo+
Solo
Amaterasu
Amaterasu
sotelo123_sotelo
Amaterasu
Level 97
God Stats
2W - 0L
1,751 SR
Queue Stats
100W - 79L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 3 / 1
5,090
463
3,463
7,133
2,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sobek
 
Sobek
4
0 / 1 / 2
4,271
388
1,140
3,569
2,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 0
5,636
512
7,001
10,367
5,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
10
0 / 1 / 0
5,193
472
2,091
3,941
964
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
popol6 QC
Danzaburou
8
2 / 3 / 1
4,911
446
6,244
7,479
1,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,874
534
1,872
5,895
1,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
10
3 / 0 / 0
6,301
573
4,335
4,252
812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
rasanke3265
Ganesha
8
1 / 1 / 5
5,765
524
1,868
8,690
4,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
11
1 / 3 / 2
6,078
553
5,883
5,347
1,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
12
4 / 1 / 1
7,611
692
6,530
10,666
7,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
10
10
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
1
0.5
L
Sobek
 
Sobek
0
1
2
1
W
1
0
3
2.5
W
Janus
3
0
0
3
L
1
2
0
0.5
L
Kukulkan
0
1
0
0
L
Danzaburou
popol6 QC
Danzaburou
2
3
1
0.83
W
Ganesha
rasanke3265
Ganesha
1
1
5
3.5
W
Jing Wei
1
3
2
0.67
W
Amaterasu
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,939
Damage
20,488
32,489
Taken
34,850
12,523
Mitigated
16,412
11,206
Healing
10,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,463
955
14
2,171
7,133
2,101
0
1,079
5,934
0
33,720
L
Sobek
 
Sobek
1,140
67
0
2,155
3,569
2,020
0
509
3,020
7,905
0
W
1,872
749
0
1,399
5,895
1,899
0
559
5,336
0
29,092
W
Janus
4,335
204
0
1,208
4,252
812
668
1,752
2,463
34,685
0
L
7,001
2,556
0
4,592
10,367
5,528
0
438
9,889
0
35,409
L
Kukulkan
2,091
118
83
409
3,941
964
0
2,200
1,371
25,773
945
L
Danzaburou
popol6 QC
Danzaburou
6,244
1,555
133
1,649
7,479
1,910
0
1,397
6,072
0
21,389
W
Ganesha
rasanke3265
Ganesha
1,868
192
290
1,683
8,690
4,373
0
766
7,844
10,565
0
W
Jing Wei
5,883
4,647
0
375
5,347
1,436
547
147
5,200
0
39,456
W
Amaterasu
6,530
3,036
0
5,709
10,666
7,892
1,184
0
10,221
0
51,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,101
Gold Earned
31,629
234
Minions Killed
278
0
Camps Cleared
0
986,250
Distance Traveled
1,050,298
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,090
463
59
5
0
251,147
0
L
Sobek
4,271
388
9
1
0
88,579
0
W
Pele
5,874
534
53
5
0
225,783
1
W
Janus
6,301
573
56
5
0
195,773
0
L
Chaac
5,636
512
69
6
0
224,101
0
L
Kukulkan
5,193
472
63
6
0
227,492
0
L
Danzaburou
4,911
446
34
3
0
194,931
3
W
Ganesha
5,765
524
2
0
0
219,452
0
W
Jing Wei
6,078
553
74
7
0
202,122
4
W
Amaterasu
7,611
692
93
8
0
207,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role