Player Matchup

Sobek
Sobek
ElyseYuugen
Sobek
Level 124
God Stats
1W - 2L
1,293 SR
Queue Stats
14W - 15L
1,534 Elo+
Party 3
King Arthur
King Arthur
Mu964
King Arthur
Level 158
God Stats
1W - 1L
1,305 SR
Queue Stats
37W - 43L
1,508 Elo+
Party 3
Artemis
Artemis
Nishino3
Artemis
Level 155
God Stats
4W - 4L
1,416 SR
Queue Stats
29W - 35L
1,501 Elo+
Party 3
Loki
Loki
T_Leon16_T
Loki
Level 107
God Stats
4W - 3L
1,509 SR
Queue Stats
552W - 522L
1,542 Elo+
Party 2
Hera
Hera
linternaverde11
Hera
Level 151
God Stats
36W - 26L
1,615 SR
Queue Stats
928W - 919L
1,518 Elo+
Party 2
Team Averages
Level 139
1,428 SR
1,521 Elo+

VS

Team Averages
Level 129
1,448 SR
1,478 Elo+
Nike
Nike
BoeNarxx69
Nike
Level 153
God Stats
2W - 3L
1,585 SR
Queue Stats
184W - 178L
1,495 Elo+
Party 1
Zeus
Zeus
KolbyKuu
Zeus
Level 154
God Stats
7W - 8L
1,453 SR
Queue Stats
352W - 334L
1,482 Elo+
Party 1
Bake Kujira
Bake Kujira
Ray_Tbh
Bake Kujira
Level 156
God Stats
8W - 5L
1,575 SR
Queue Stats
203W - 197L
1,500 Elo+
Party 1
Skadi
Skadi
TheNighter
Skadi
Level 57
God Stats
0W - 2L
1,312 SR
Queue Stats
42W - 44L
1,473 Elo+
Solo
Ao Kuang
Ao Kuang
tezzyt94
Ao Kuang
Level 126
God Stats
0W - 3L
1,313 SR
Queue Stats
212W - 227L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 4
7,361
526
5,373
13,617
9,933
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

King Arthur
Mu964
King Arthur
14
3 / 0 / 1
8,492
607
13,071
14,967
11,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Nishino3
Artemis
15
1 / 0 / 3
8,417
601
4,238
5,510
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

14
7 / 4 / 3
8,607
615
8,628
12,451
3,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 2 / 3
9,030
645
10,353
5,945
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,648
546
10,012
16,137
10,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
14
3 / 6 / 3
8,044
575
6,501
9,661
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bake Kujira
Ray_Tbh
Bake Kujira
11
1 / 5 / 5
7,168
512
7,833
13,583
12,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Skadi
13
0 / 2 / 0
6,963
497
6,497
7,103
2,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Ao Kuang
tezzyt94
Ao Kuang
12
1 / 3 / 2
6,710
479
1,959
12,059
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
18
Kills
7
8
Deaths
18
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
3
2
4
2.5
L
Zeus
3
6
3
0.75
W
King Arthur
Mu964
King Arthur
3
0
1
3.5
W
Artemis
Nishino3
Artemis
1
0
3
2.5
L
Bake Kujira
Ray_Tbh
Bake Kujira
1
5
5
0.7
W
7
4
3
2.13
L
Skadi
0
2
0
0
W
4
2
3
2.75
L
Ao Kuang
tezzyt94
Ao Kuang
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,663
Damage
32,802
52,490
Taken
58,543
29,029
Mitigated
31,436
18,258
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,012
412
0
3,870
16,137
10,244
0
601
15,536
194
56,805
W
5,373
1,121
0
4,716
13,617
9,933
71
5,158
8,411
22,742
0
L
Zeus
6,501
718
0
400
9,661
2,646
0
5,358
3,813
50,749
867
W
King Arthur
Mu964
King Arthur
13,071
1,324
0
6,314
14,967
11,537
0
1,444
13,413
721
65,351
W
Artemis
Nishino3
Artemis
4,238
2,104
0
3,135
5,510
2,055
325
655
4,855
0
65,679
L
Bake Kujira
Ray_Tbh
Bake Kujira
7,833
5,753
0
668
13,583
12,258
0
5,681
7,743
23,650
862
W
8,628
1,392
0
2,755
12,451
3,825
0
4,551
7,745
0
54,683
L
Skadi
6,497
2,565
0
1,623
7,103
2,141
0
864
6,239
0
52,033
W
10,353
1,575
0
1,338
5,945
1,679
588
4,017
1,635
64,315
888
L
Ao Kuang
tezzyt94
Ao Kuang
1,959
652
0
292
12,059
4,147
0
2,288
9,578
42,346
4,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,907
Gold Earned
36,533
464
Minions Killed
401
0
Camps Cleared
0
1,449,361
Distance Traveled
1,430,114
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,648
546
105
8
0
287,945
0
W
Sobek
7,361
526
20
1
0
271,548
0
L
Zeus
8,044
575
109
8
0
276,015
0
W
King Arthur
8,492
607
114
8
0
322,758
0
W
Artemis
8,417
601
135
10
0
254,496
3
L
Bake Kujira
7,168
512
32
2
0
296,337
0
W
Loki
8,607
615
67
5
0
316,440
0
L
Skadi
6,963
497
80
6
0
272,501
0
W
Hera
9,030
645
128
9
0
284,119
0
L
Ao Kuang
6,710
479
75
5
0
297,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role