Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
F2CGameWorld
Hades
Level 101
God Stats
5W - 1L
1,761 SR
Queue Stats
171W - 180L
1,365 Elo+
Solo
Raijin
Raijin
MarineForce
Raijin
Level 79
God Stats
4W - 2L
1,534 SR
Queue Stats
193W - 192L
1,483 Elo+
Party 1
Hun Batz
Hun Batz
PlaneElf4586846
Hun Batz
Level 104
God Stats
2W - 0L
1,718 SR
Queue Stats
86W - 84L
1,462 Elo+
Solo
The Morrigan
The Morrigan
bkook
The Morrigan
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,476 Elo+
Party 1
Team Averages
Level 106
1,603 SR
1,457 Elo+

VS

Team Averages
Level 84
1,472 SR
1,402 Elo+
Hercules
Hercules
ChippiChippi349
Hercules
Level 66
God Stats
1W - 2L
1,387 SR
Queue Stats
219W - 249L
1,467 Elo+
Solo
Persephone
Persephone
Divinity TaZe
Persephone
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 72L
1,434 Elo+
Party 2
Loki
Loki
WackySquids
Loki
Level 105
God Stats
2W - 4L
1,475 SR
Queue Stats
113W - 126L
1,450 Elo+
Party 2
Set
Set
flamingcorn77
Set
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,170 Elo+
Solo
Lancelot
Lancelot
sago88
Lancelot
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 29L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
2 / 1 / 7
8,269
1,034
6,074
7,375
8,744
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
5 / 1 / 4
7,743
968
5,090
4,692
2,864
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
13
3 / 2 / 6
7,532
942
5,871
4,440
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
13
2 / 4 / 7
7,265
908
4,603
6,839
2,839
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

The Morrigan
bkook
The Morrigan
13
2 / 3 / 2
7,168
896
4,905
5,512
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
1
0 / 0 / 0
2,040
255
0
0
0
Persephone
Divinity TaZe
Persephone
13
3 / 3 / 4
7,216
902
8,729
6,107
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 4 / 2
7,072
884
7,010
7,943
2,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 3 / 3
6,283
785
2,332
6,228
3,285
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
sago88
Lancelot
14
3 / 3 / 3
7,235
904
4,976
8,944
7,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
14
Kills
11
11
Deaths
13
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
7
5.5
L
Hercules
0
0
0
0
L
Persephone
Divinity TaZe
Persephone
3
3
4
1.67
W
5
1
4
7
W
Raijin
3
2
6
3
W
Hun Batz
2
4
7
1.38
L
4
4
2
1.25
W
The Morrigan
bkook
The Morrigan
2
3
2
1
L
1
3
3
0.83
L
Lancelot
sago88
Lancelot
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,543
Damage
23,047
28,858
Taken
29,222
17,722
Mitigated
15,014
9,038
Healing
7,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,074
2,480
1,045
3,254
7,375
8,744
84
2,883
4,492
17,018
189
L
Hercules
0
0
0
0
0
0
0
0
0
0
0
L
Persephone
Divinity TaZe
Persephone
8,729
262
898
1,261
6,107
1,891
0
4,320
1,741
21,819
165
W
5,090
43
437
836
4,692
2,864
0
1,606
3,086
7,427
883
W
Raijin
5,871
571
546
243
4,440
1,363
0
1,578
2,862
8,881
0
W
Hun Batz
4,603
383
648
654
6,839
2,839
0
1,050
5,789
0
15,731
L
7,010
991
1,109
1,091
7,943
2,735
0
5,828
2,115
0
14,769
W
The Morrigan
bkook
The Morrigan
4,905
484
13
1,362
5,512
1,912
0
1,593
3,919
13,289
0
L
2,332
936
1,048
1,196
6,228
3,285
0
4,631
1,597
0
8,899
L
Lancelot
sago88
Lancelot
4,976
379
300
806
8,944
7,103
0
6,479
2,465
0
13,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,977
Gold Earned
29,846
79
Minions Killed
72
0
Camps Cleared
0
752,822
Distance Traveled
680,898
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,269
1,034
20
3
0
186,930
0
L
Hercules
2,040
255
0
0
0
0
0
L
Persephone
7,216
902
25
3
0
161,576
0
W
Hades
7,743
968
9
1
0
118,947
0
W
Raijin
7,532
942
7
1
0
145,275
0
W
Hun Batz
7,265
908
15
2
0
152,963
0
L
Loki
7,072
884
20
3
0
165,302
0
W
The Morrigan
7,168
896
28
4
0
148,707
0
L
Set
6,283
785
14
2
0
166,667
0
L
Lancelot
7,235
904
13
2
0
187,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role