Player Matchup

Achilles
Achilles
Kirbyeus
Achilles
Level 156
God Stats
1W - 5L
1,241 SR
Queue Stats
233W - 266L
1,405 Elo+
Solo
Pele
Pele
LaLo_pepa
Pele
Level 129
God Stats
2W - 2L
1,622 SR
Queue Stats
162W - 186L
1,441 Elo+
Solo
Zhong Kui
Zhong Kui
PurePuckies
Zhong Kui
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 194L
1,525 Elo+
Solo
Danzaburou
Danzaburou
SIlRlUS
Danzaburou
Level 107
God Stats
1W - 2L
1,473 SR
Queue Stats
104W - 94L
1,540 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zoach nL
Ah Muzen Cab
Level 142
God Stats
8W - 5L
1,606 SR
Queue Stats
270W - 249L
1,477 Elo+
Solo
Team Averages
Level 135
1,488 SR
1,478 Elo+

VS

Team Averages
Level 149
1,462 SR
1,536 Elo+
Bacchus
Bacchus
DAWIGGLER79
Bacchus
Level 214
God Stats
1W - 0L
1,746 SR
Queue Stats
8W - 8L
1,574 Elo+
Solo
Odin
Odin
Luna_Nubis
Odin
Level 157
God Stats
1W - 2L
1,172 SR
Queue Stats
728W - 766L
1,524 Elo+
Solo
Sol
Sol
Miguelxo
Sol
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 78L
1,553 Elo+
Solo
Zeus
Zeus
Romax100
Zeus
Level 127
God Stats
1W - 1L
1,282 SR
Queue Stats
91W - 86L
1,500 Elo+
Solo
Hachiman
Hachiman
gl0wstickwizard
Hachiman
Level 122
God Stats
10W - 5L
1,610 SR
Queue Stats
832W - 869L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kirbyeus
Achilles
16
5 / 6 / 5
8,738
728
9,060
13,211
14,828
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
15
4 / 7 / 3
9,265
772
7,344
12,465
5,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
PurePuckies
Zhong Kui
15
3 / 5 / 4
8,525
710
13,070
13,747
10,579
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
SIlRlUS
Danzaburou
6
0 / 1 / 1
6,046
504
262
956
442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
Zoach nL
Ah Muzen Cab
17
2 / 7 / 3
9,126
761
9,530
12,212
5,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DAWIGGLER79
Bacchus
16
4 / 3 / 13
9,797
816
8,262
12,618
20,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

16
4 / 3 / 14
9,896
825
6,802
14,022
17,566
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
8 / 4 / 11
10,820
902
13,871
10,396
3,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Zeus
15
4 / 4 / 9
9,845
820
8,605
7,735
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
19
5 / 1 / 12
10,580
882
9,728
10,488
4,500
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
84
14
Kills
25
26
Deaths
15
16
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DAWIGGLER79
Bacchus
4
3
13
3.5
L
Achilles
Kirbyeus
Achilles
5
6
5
1.25
L
Pele
4
7
3
0.79
W
4
3
14
3.67
W
8
4
11
3.38
L
Zhong Kui
PurePuckies
Zhong Kui
3
5
4
1
W
Zeus
4
4
9
2.13
L
Danzaburou
SIlRlUS
Danzaburou
0
1
1
0.5
L
Ah Muzen Cab
Zoach nL
Ah Muzen Cab
2
7
3
0.5
W
Hachiman
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,266
Damage
47,268
52,591
Taken
55,259
36,134
Mitigated
49,447
7,839
Healing
19,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DAWIGGLER79
Bacchus
8,262
940
694
2,472
12,618
20,787
257
1,626
10,992
13,694
1,997
L
Achilles
Kirbyeus
Achilles
9,060
1,309
1,260
2,107
13,211
14,828
27
6,661
6,166
0
13,639
L
Pele
7,344
1,174
373
1,495
12,465
5,022
0
8,428
3,773
0
15,939
W
6,802
1,755
487
2,738
14,022
17,566
211
3,124
10,898
1,711
10,950
W
13,871
4,479
882
3,232
10,396
3,627
4,483
2,883
7,513
25,968
673
L
Zhong Kui
PurePuckies
Zhong Kui
13,070
318
0
2,243
13,747
10,579
0
7,216
6,375
23,513
315
W
Zeus
8,605
982
1,078
1,349
7,735
2,967
872
2,160
5,575
24,452
513
L
Danzaburou
SIlRlUS
Danzaburou
262
0
0
0
956
442
0
553
403
0
264
L
Ah Muzen Cab
Zoach nL
Ah Muzen Cab
9,530
2,336
0
361
12,212
5,263
0
7,460
4,590
0
30,785
W
Hachiman
9,728
5,197
2,158
4,164
10,488
4,500
1,733
2,986
7,502
0
32,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,700
Gold Earned
50,938
93
Minions Killed
159
0
Camps Cleared
0
818,563
Distance Traveled
1,051,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,797
816
14
1
0
231,266
0
L
Achilles
8,738
728
6
1
0
224,909
0
L
Pele
9,265
772
19
2
0
200,428
0
W
Odin
9,896
825
16
1
0
235,480
0
W
Sol
10,820
902
43
4
0
181,869
0
L
Zhong Kui
8,525
710
21
2
0
182,891
0
W
Zeus
9,845
820
37
3
0
185,523
0
L
Danzaburou
6,046
504
0
0
0
22,136
0
L
Ah Muzen Cab
9,126
761
47
4
0
188,199
0
W
Hachiman
10,580
882
49
4
0
217,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role