Player Matchup

Yemoja
Yemoja
Beatmycheaks
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,725 Elo+
Solo
Erlang Shen
Erlang Shen
GODLY JUSTICE
Erlang Shen
Level 136
God Stats
3W - 6L
1,373 SR
Queue Stats
176W - 189L
1,490 Elo+
Party 2
Ares
Ares
OkamiMythis
Ares
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 194L
1,380 Elo+
Solo
Danzaburou
Danzaburou
SUSHIBOIREDD
Danzaburou
Level 127
God Stats
3W - 1L
1,573 SR
Queue Stats
86W - 78L
1,488 Elo+
Party 2
Nu Wa
Nu Wa
sumnobody
Nu Wa
Level 159
God Stats
7W - 6L
1,561 SR
Queue Stats
212W - 228L
1,463 Elo+
Party 2
Team Averages
Level 115
1,501 SR
1,509 Elo+

VS

Team Averages
Level 144
1,598 SR
1,468 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
ComandoScuba
Vulcan
Level 154
God Stats
2W - 0L
1,715 SR
Queue Stats
86W - 88L
1,441 Elo+
Party 1
Khepri
Khepri
cristianhash
Khepri
Level 158
God Stats
5W - 1L
1,776 SR
Queue Stats
151W - 150L
1,456 Elo+
Party 1
Aphrodite
Aphrodite
gasps
Aphrodite
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 64L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 2 / 0
7,744
774
6,206
9,022
5,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
GODLY JUSTICE
Erlang Shen
12
1 / 2 / 3
7,775
778
7,090
9,233
10,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 2 / 0
6,205
621
1,186
5,109
3,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Danzaburou
SUSHIBOIREDD
Danzaburou
14
2 / 2 / 2
7,572
757
10,286
8,438
2,854
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
sumnobody
Nu Wa
14
1 / 2 / 1
7,204
720
6,958
7,089
2,080
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
3 / 0 / 7
8,882
888
7,622
9,236
6,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Skadi
 
Skadi
13
2 / 1 / 6
7,748
775
9,593
7,061
3,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Vulcan
12
2 / 2 / 3
7,773
777
9,849
6,332
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Khepri
14
2 / 1 / 7
8,762
876
4,755
10,023
9,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
gasps
Aphrodite
13
1 / 0 / 8
7,767
777
3,372
6,024
3,248
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
4
Kills
10
10
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
7
6.5
W
Skadi
 
Skadi
2
1
6
5
L
Yemoja
0
2
0
0
W
Vulcan
2
2
3
1.75
L
Erlang Shen
GODLY JUSTICE
Erlang Shen
1
2
3
1.25
L
0
2
0
0
L
Danzaburou
SUSHIBOIREDD
Danzaburou
2
2
2
1.5
W
Khepri
2
1
7
5.5
W
Aphrodite
gasps
Aphrodite
1
0
8
5
L
Nu Wa
sumnobody
Nu Wa
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,726
Damage
35,191
38,891
Taken
38,676
24,122
Mitigated
24,894
14,365
Healing
18,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,622
406
561
2,551
9,236
6,652
50
3,161
6,075
0
31,166
W
Skadi
 
Skadi
9,593
2,525
752
529
7,061
3,157
709
2,814
4,247
0
24,054
L
Yemoja
6,206
419
3,899
1,601
9,022
5,552
0
4,905
4,117
16,691
181
W
Vulcan
9,849
446
474
147
6,332
2,739
305
2,426
3,906
20,161
0
L
Erlang Shen
GODLY JUSTICE
Erlang Shen
7,090
2,391
487
1,847
9,233
10,447
0
4,334
4,899
1,522
9,876
L
1,186
33
298
628
5,109
3,189
0
2,238
2,871
1,656
0
L
Danzaburou
SUSHIBOIREDD
Danzaburou
10,286
3,507
284
1,846
8,438
2,854
0
3,261
5,177
0
26,401
W
Khepri
4,755
196
3,278
2,412
10,023
9,098
90
3,304
6,719
8,663
437
W
Aphrodite
gasps
Aphrodite
3,372
772
4,099
3,890
6,024
3,248
377
3,042
2,982
11,891
567
L
Nu Wa
sumnobody
Nu Wa
6,958
2,427
1,384
2,091
7,089
2,080
0
3,030
4,059
24,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,500
Gold Earned
40,932
107
Minions Killed
131
0
Camps Cleared
0
796,194
Distance Traveled
974,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,882
888
38
4
0
239,141
0
W
Skadi
7,748
775
26
3
0
164,061
0
L
Yemoja
7,744
774
20
2
0
187,367
0
W
Vulcan
7,773
777
29
3
0
174,152
0
L
Erlang Shen
7,775
778
12
1
0
171,531
0
L
Ares
6,205
621
0
0
0
81,796
0
L
Danzaburou
7,572
757
49
5
0
171,121
0
W
Khepri
8,762
876
11
1
0
204,856
0
W
Aphrodite
7,767
777
27
3
0
192,649
0
L
Nu Wa
7,204
720
26
3
0
184,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role