Player Matchup

Sol
Sol
 
Sol
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BoneDaddy254
King Arthur
Level 97
God Stats
26W - 30L
1,475 SR
Queue Stats
118W - 104L
1,498 Elo+
Solo
Horus
Horus
CallMeHuxyYT
Horus
Level 96
God Stats
11W - 3L
1,740 SR
Queue Stats
234W - 263L
1,486 Elo+
Party 1
Ra
Ra
DeKunkules
Ra
Level 123
God Stats
155W - 109L
1,600 SR
Queue Stats
168W - 160L
1,514 Elo+
Solo
Ne Zha
Ne Zha
METR0SH00TIN
Ne Zha
Level 106
God Stats
5W - 1L
1,888 SR
Queue Stats
205W - 211L
1,478 Elo+
Party 1
Team Averages
Level 94
1,641 SR
1,495 Elo+

VS

Team Averages
Level 109
1,567 SR
1,523 Elo+
Xing Tian
Xing Tian
BlackBlade9630
Xing Tian
Level 47
God Stats
18W - 15L
1,506 SR
Queue Stats
89W - 107L
1,488 Elo+
Solo
Horus
Horus
I_Miss_N64
Horus
Level 149
God Stats
11W - 7L
1,529 SR
Queue Stats
434W - 423L
1,505 Elo+
Solo
Odin
Odin
McGingy28
Odin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,603 Elo+
Solo
Nut
Nut
NickoMode
Nut
Level 159
God Stats
23W - 15L
1,665 SR
Queue Stats
277W - 262L
1,499 Elo+
Party 2
Nu Wa
Nu Wa
TwinkyKiller42
Nu Wa
Level 145
God Stats
4W - 3L
1,633 SR
Queue Stats
192W - 202L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 0 / 0
3,711
619
3,187
3,019
712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
BoneDaddy254
King Arthur
8
1 / 1 / 0
4,513
752
1,489
3,477
2,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 1 / 0
3,609
602
2,176
4,393
1,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

8
1 / 0 / 0
4,739
790
1,191
2,827
690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
7
0 / 0 / 0
3,844
641
504
4,059
1,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BlackBlade9630
Xing Tian
6
0 / 0 / 1
3,869
645
1,895
5,617
2,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
1
0 / 0 / 0
2,610
435
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odin
7
1 / 1 / 0
4,107
685
1,426
3,610
1,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
1 / 0 / 0
3,809
635
2,726
2,897
835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 1 / 0
3,508
585
1,687
2,847
589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
2
2
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
0
0
L
Xing Tian
BlackBlade9630
Xing Tian
0
0
1
0.5
W
King Arthur
BoneDaddy254
King Arthur
1
1
0
1
W
0
1
0
0
W
1
0
0
1
L
Horus
0
0
0
0
W
Ne Zha
0
0
0
0
L
Odin
1
1
0
1
L
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,547
Damage
7,734
17,775
Taken
14,971
6,451
Mitigated
5,663
8,562
Healing
5,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,187
2,196
0
1,318
3,019
712
0
921
2,018
20,355
0
L
Xing Tian
BlackBlade9630
Xing Tian
1,895
27
0
1,982
5,617
2,426
0
2,130
3,487
6,583
0
W
King Arthur
BoneDaddy254
King Arthur
1,489
247
0
550
3,477
2,031
0
171
3,229
0
23,573
W
2,176
1,179
570
1,921
4,393
1,990
0
1,167
3,146
0
9,436
W
1,191
43
132
1,664
2,827
690
651
534
2,160
27,502
1,524
L
Horus
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
504
170
0
2,407
4,059
1,028
0
339
3,640
0
21,412
L
Odin
1,426
234
0
175
3,610
1,813
0
0
3,610
0
17,817
L
2,726
1,393
0
2,122
2,897
835
0
1,057
1,840
0
30,693
L
1,687
156
0
750
2,847
589
0
1,120
1,656
17,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,416
Gold Earned
17,903
212
Minions Killed
149
0
Camps Cleared
0
596,295
Distance Traveled
463,185
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,711
619
45
8
0
110,503
0
L
Xing Tian
3,869
645
5
1
0
124,817
2
W
King Arthur
4,513
752
51
9
0
131,285
0
W
Horus
3,609
602
7
1
0
128,851
2
W
Ra
4,739
790
58
10
0
106,064
0
L
Horus
2,610
435
0
0
0
0
0
W
Ne Zha
3,844
641
51
9
0
119,592
0
L
Odin
4,107
685
41
7
0
122,832
0
L
Nut
3,809
635
62
10
0
108,453
0
L
Nu Wa
3,508
585
41
7
0
107,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role