Player Matchup

Chang'e
Chang'e
Grandmaster
 
Chang'e
Grandmaster
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum II
BigFudge383
Nemesis
Platinum II
Level 138
God Stats
3W - 5L
1,568 SR
Queue Stats
203W - 194L
1,923 MMR
Solo
Heimdallr
Heimdallr
Masters
ChrisChvy
Heimdallr
Masters
Level 149
God Stats
0W - 5L
1,197 SR
Queue Stats
242W - 236L
2,076 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
Mcorpballisli148
Cu Chulainn
Platinum II
Level 208
God Stats
87W - 89L
1,582 SR
Queue Stats
743W - 743L
1,922 MMR
Solo
Bacchus
Bacchus
Diamond IV
Vuhrgin
Bacchus
Diamond IV
Level 157
God Stats
5W - 1L
2,032 SR
Queue Stats
86W - 54L
1,875 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 156
1,576 SR
1,859 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 160
1,666 SR
2,154 MMR
Vamana
Vamana
Diamond V
DrAsAn
Vamana
Diamond V
Level 123
God Stats
1W - 1L
1,853 SR
Queue Stats
69W - 46L
2,126 MMR
Party 1
Hachiman
Hachiman
Diamond III
DragonOnyx
Hachiman
Diamond III
Level 215
God Stats
1W - 0L
1,500 SR
Queue Stats
676W - 638L
2,314 MMR
Solo
Sobek
Sobek
Diamond II
Niravroh
Sobek
Diamond II
Level 157
God Stats
8W - 5L
1,687 SR
Queue Stats
250W - 214L
2,170 MMR
Party 1
Raijin
Raijin
Diamond II
TexasFlexedOn
Raijin
Diamond II
Level 160
God Stats
13W - 7L
1,734 SR
Queue Stats
798W - 729L
2,321 MMR
Solo
Mercury
Mercury
Platinum IV
juparopi2
Mercury
Platinum IV
Level 144
God Stats
7W - 6L
1,557 SR
Queue Stats
263W - 259L
1,839 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 1 / 2
4,810
802
1,586
2,843
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
BigFudge383
Nemesis
7
2 / 2 / 3
4,109
685
2,756
4,413
1,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
ChrisChvy
Heimdallr
6
0 / 3 / 0
3,458
576
2,926
3,760
1,028
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cu Chulainn
Mcorpballisli148
Cu Chulainn
5
0 / 3 / 0
3,565
594
1,033
4,743
2,446
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bacchus
Vuhrgin
Bacchus
7
3 / 3 / 0
4,318
720
4,315
5,233
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AphroditeKhepriCabrakan

VS

Bans
Zhong KuiBake KujiraHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DrAsAn
Vamana
8
4 / 0 / 0
4,828
805
3,024
4,330
1,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hachiman
DragonOnyx
Hachiman
8
5 / 1 / 1
4,787
798
5,696
4,557
1,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sobek
Niravroh
Sobek
6
2 / 1 / 3
4,298
716
2,438
5,631
2,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 2 / 2
4,224
704
1,207
2,908
763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mercury
juparopi2
Mercury
6
0 / 2 / 1
3,385
564
1,018
4,257
1,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
6
Kills
12
12
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
1
2
2
L
Nemesis
BigFudge383
Nemesis
2
2
3
1.75
L
Heimdallr
ChrisChvy
Heimdallr
0
3
0
0
W
Vamana
DrAsAn
Vamana
4
0
0
4
W
Hachiman
DragonOnyx
Hachiman
5
1
1
5.5
L
Cu Chulainn
Mcorpballisli148
Cu Chulainn
0
3
0
0
W
Sobek
Niravroh
Sobek
2
1
3
3.5
W
1
2
2
1
L
Bacchus
Vuhrgin
Bacchus
3
3
0
1
W
Mercury
juparopi2
Mercury
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,616
Damage
13,383
20,992
Taken
21,683
7,369
Mitigated
7,940
6,276
Healing
8,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
1,586
143
160
1,323
2,843
768
0
397
2,398
34,584
0
L
Nemesis
BigFudge383
Nemesis
2,756
1,052
0
1,715
4,413
1,051
0
1,118
3,208
0
15,105
L
Heimdallr
ChrisChvy
Heimdallr
2,926
1,562
0
874
3,760
1,028
0
1,184
2,576
0
13,693
W
Vamana
DrAsAn
Vamana
3,024
1,510
0
1,810
4,330
1,756
0
383
3,947
0
25,120
W
Hachiman
DragonOnyx
Hachiman
5,696
3,491
0
1,632
4,557
1,267
0
1,426
2,907
0
25,954
L
Cu Chulainn
Mcorpballisli148
Cu Chulainn
1,033
97
0
1,424
4,743
2,446
0
244
4,206
3,563
11,014
W
Sobek
Niravroh
Sobek
2,438
460
855
2,817
5,631
2,896
0
1,556
3,707
5,730
0
W
1,207
84
0
798
2,908
763
0
1,192
1,716
23,834
0
L
Bacchus
Vuhrgin
Bacchus
4,315
1,000
102
678
5,233
2,076
0
546
4,687
10,378
0
W
Mercury
juparopi2
Mercury
1,018
397
0
377
4,257
1,258
0
1,005
3,110
0
13,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,260
Gold Earned
21,522
178
Minions Killed
176
0
Camps Cleared
0
618,372
Distance Traveled
653,578
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,810
802
72
12
0
127,382
0
L
Nemesis
4,109
685
32
5
0
138,252
0
L
Heimdallr
3,458
576
25
4
0
140,470
0
W
Vamana
4,828
805
46
8
0
131,570
1
W
Hachiman
4,787
798
41
7
0
112,018
0
L
Cu Chulainn
3,565
594
28
5
0
81,015
0
W
Sobek
4,298
716
8
1
0
136,100
3
W
Raijin
4,224
704
53
9
0
126,276
0
L
Bacchus
4,318
720
21
4
0
131,253
0
W
Mercury
3,385
564
28
5
0
147,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role