Player Matchup

Zhong Kui
Zhong Kui
CortinitaMorada
Zhong Kui
Level 155
God Stats
7W - 10L
1,473 SR
Queue Stats
376W - 330L
1,558 Elo+
Party 2
Bakasura
Bakasura
Kaaalu
Bakasura
Level 143
God Stats
2W - 2L
1,467 SR
Queue Stats
230W - 213L
1,517 Elo+
Party 2
Neith
Neith
Pekkardo
Neith
Level 88
God Stats
10W - 11L
1,551 SR
Queue Stats
126W - 105L
1,554 Elo+
Party 2
Aphrodite
Aphrodite
Rul0s
Aphrodite
Level 158
God Stats
3W - 0L
1,805 SR
Queue Stats
374W - 325L
1,557 Elo+
Party 2
Achilles
Achilles
leguitincho
Achilles
Level 201
God Stats
5W - 0L
1,641 SR
Queue Stats
270W - 189L
1,608 Elo+
Party 2
Team Averages
Level 149
1,587 SR
1,559 Elo+

VS

Team Averages
Level 188
1,619 SR
1,502 Elo+
Olorun
Olorun
 
Olorun
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Rōma
Arachne
Level 277
God Stats
5W - 2L
1,837 SR
Queue Stats
182W - 199L
1,468 Elo+
Solo
Osiris
Osiris
SrLemonSnuksXL
Osiris
Level 154
God Stats
3W - 2L
1,758 SR
Queue Stats
36W - 33L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CortinitaMorada
Zhong Kui
12
5 / 0 / 6
6,562
656
7,708
7,344
4,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bakasura
Kaaalu
Bakasura
12
1 / 1 / 1
5,875
588
2,871
6,798
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Pekkardo
Neith
10
1 / 2 / 4
5,351
535
3,779
5,392
1,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Rul0s
Aphrodite
12
3 / 0 / 4
6,503
650
4,100
5,862
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
leguitincho
Achilles
10
2 / 1 / 3
5,647
565
5,214
9,552
4,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
3 / 2 / 0
6,671
667
6,037
5,272
1,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
 
Thoth
10
0 / 4 / 0
5,336
534
6,243
6,553
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
 
Bacchus
8
0 / 1 / 1
5,304
530
4,754
7,710
6,035
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Rōma
Arachne
9
0 / 4 / 1
4,866
487
1,871
9,165
3,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 1 / 0
6,807
681
3,653
6,856
5,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
12
Kills
4
4
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
2
0
1.5
L
Thoth
 
Thoth
0
4
0
0
L
Bacchus
 
Bacchus
0
1
1
0.5
W
Zhong Kui
CortinitaMorada
Zhong Kui
5
0
6
8
W
Bakasura
Kaaalu
Bakasura
1
1
1
1.5
W
Neith
Pekkardo
Neith
1
2
4
1.5
W
Aphrodite
Rul0s
Aphrodite
3
0
4
5
L
Arachne
Rōma
Arachne
0
4
1
0.13
L
1
1
0
1
W
Achilles
leguitincho
Achilles
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,672
Damage
22,558
34,948
Taken
35,556
15,584
Mitigated
18,664
17,922
Healing
9,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,037
3,112
0
1,868
5,272
1,792
1,123
1,072
4,200
46,385
9,313
L
Thoth
 
Thoth
6,243
212
0
1,061
6,553
1,989
0
4,055
2,498
39,767
0
L
Bacchus
 
Bacchus
4,754
466
0
2,211
7,710
6,035
0
2,544
5,166
12,658
1,434
W
Zhong Kui
CortinitaMorada
Zhong Kui
7,708
1,805
0
4,500
7,344
4,748
0
2,158
5,030
36,804
9,923
W
Bakasura
Kaaalu
Bakasura
2,871
2,089
0
3,840
6,798
2,963
0
0
6,798
0
28,138
W
Neith
Pekkardo
Neith
3,779
1,086
0
1,160
5,392
1,606
0
4,155
1,237
0
35,804
W
Aphrodite
Rul0s
Aphrodite
4,100
903
1,916
3,938
5,862
1,564
0
4,561
777
40,291
0
L
Arachne
Rōma
Arachne
1,871
892
0
2,047
9,165
3,483
224
3,177
5,978
0
26,061
L
3,653
1,420
0
1,959
6,856
5,365
316
621
6,097
0
50,259
W
Achilles
leguitincho
Achilles
5,214
1,054
0
2,568
9,552
4,703
0
5,041
4,397
0
18,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,938
Gold Earned
28,984
323
Minions Killed
355
0
Camps Cleared
0
1,097,430
Distance Traveled
1,006,810
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,671
667
100
10
0
172,604
0
L
Thoth
5,336
534
78
8
0
192,418
2
L
Bacchus
5,304
530
21
2
0
223,801
0
W
Zhong Kui
6,562
656
72
7
0
225,511
0
W
Bakasura
5,875
588
73
7
0
250,015
3
W
Neith
5,351
535
73
7
0
191,818
1
W
Aphrodite
6,503
650
87
9
0
200,961
0
L
Arachne
4,866
487
47
5
0
246,010
0
L
Osiris
6,807
681
109
11
0
171,977
3
W
Achilles
5,647
565
18
2
0
229,125
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role