Player Matchup

Artemis
Artemis
Diamond V
ANDERSON1999
Artemis
Diamond V
Level 158
God Stats
37W - 29L
1,617 SR
Queue Stats
258W - 246L
1,942 MMR
Party 1
Ares
Ares
Platinum V
WarlockTec
Ares
Platinum V
Level 158
God Stats
49W - 50L
1,558 SR
Queue Stats
410W - 428L
1,476 MMR
Party 1
Odin
Odin
Diamond I
iloveganja0906
Odin
Diamond I
Level 83
God Stats
5W - 0L
1,752 SR
Queue Stats
28W - 14L
2,568 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,643 SR
1,996 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,474 SR
1,832 MMR
Merlin
Merlin
Gold II
Gr1myKidd
Merlin
Gold II
Level 155
God Stats
1W - 8L
1,310 SR
Queue Stats
92W - 93L
1,825 MMR
Party 2
Khepri
Khepri
Platinum III
OfficialGrmy
Khepri
Platinum III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
276W - 297L
1,820 MMR
Party 2
Serqet
Serqet
Platinum IV
S0ulSkin
Serqet
Platinum IV
Level 149
God Stats
10W - 6L
1,613 SR
Queue Stats
310W - 327L
1,850 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ANDERSON1999
Artemis
19
9 / 1 / 3
13,015
1,001
16,844
11,580
4,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 4 / 9
11,004
846
7,234
17,176
14,314
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

16
2 / 2 / 4
10,534
810
8,207
12,309
11,922
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
CthulhuAchillesCerberusKuzenboXing Tian

VS

Bans
Ne ZhaBacchusDiscordiaGebChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gr1myKidd
Merlin
18
5 / 2 / 1
11,447
881
13,320
8,872
4,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
16
1 / 3 / 5
9,952
766
7,427
15,428
19,480
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Serqet
S0ulSkin
Serqet
14
0 / 7 / 3
9,283
714
9,385
13,388
8,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
12
Kills
6
7
Deaths
12
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
ANDERSON1999
Artemis
9
1
3
10.5
L
Merlin
Gr1myKidd
Merlin
5
2
1
2.75
L
Khepri
1
3
5
1.17
L
Serqet
S0ulSkin
Serqet
0
7
3
0.21
W
1
4
9
1.38
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,285
Damage
30,132
41,065
Taken
37,688
30,259
Mitigated
31,783
13,064
Healing
6,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ANDERSON1999
Artemis
16,844
5,029
0
3,955
11,580
4,023
3,230
5,576
4,605
0
66,737
L
Merlin
Gr1myKidd
Merlin
13,320
606
0
2,500
8,872
4,106
652
1,369
7,476
44,965
0
L
Khepri
7,427
785
0
3,101
15,428
19,480
432
2,655
12,710
16,183
2,770
L
Serqet
S0ulSkin
Serqet
9,385
1,332
0
795
13,388
8,197
371
3,209
10,115
0
21,824
W
7,234
963
0
3,152
17,176
14,314
0
6,205
10,251
31,961
0
W
8,207
2,121
0
5,957
12,309
11,922
256
6,525
5,049
0
23,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,553
Gold Earned
30,682
169
Minions Killed
133
0
Camps Cleared
0
760,632
Distance Traveled
721,935
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,015
1,001
109
8
0
255,790
0
L
Merlin
11,447
881
83
6
0
239,201
4
L
Khepri
9,952
766
22
2
0
258,973
0
L
Serqet
9,283
714
28
2
0
223,761
0
W
Ares
11,004
846
34
3
0
246,370
4
W
Odin
10,534
810
26
2
0
258,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role