Player Matchup

Sun Wukong
Sun Wukong
Bardockvb
Sun Wukong
Level 74
God Stats
22W - 24L
1,552 SR
Queue Stats
44W - 43L
1,507 Elo+
Party 2
Thanatos
Thanatos
GuidoAre
Thanatos
Level 116
God Stats
3W - 1L
1,813 SR
Queue Stats
47W - 44L
1,500 Elo+
Party 2
Bacchus
Bacchus
PatoxD88
Bacchus
Level 26
God Stats
1W - 2L
1,294 SR
Queue Stats
26W - 34L
1,417 Elo+
Party 2
Ah Puch
Ah Puch
Vicgabowss
Ah Puch
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 78L
1,451 Elo+
Party 2
Charybdis
Charybdis
elJorCad320
Charybdis
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 32L
1,429 Elo+
Party 2
Team Averages
Level 93
1,532 SR
1,461 Elo+

VS

Team Averages
Level 80
1,457 SR
1,618 Elo+
Janus
Janus
 
Janus
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DoubleJBDuce
King Arthur
Level 15
God Stats
0W - 5L
1,405 SR
Queue Stats
7W - 25L
1,702 Elo+
Party 1
Thanatos
Thanatos
Eddu27
Thanatos
Level 89
God Stats
1W - 1L
1,498 SR
Queue Stats
2W - 1L
1,686 Elo+
Solo
Izanami
Izanami
InfoN00bie
Izanami
Level 55
God Stats
7W - 14L
1,645 SR
Queue Stats
9W - 32L
1,702 Elo+
Party 1
Jormungandr
Jormungandr
TheMetalWolf2
Jormungandr
Level 5
God Stats
0W - 2L
1,239 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bardockvb
Sun Wukong
13
6 / 0 / 3
7,929
661
9,044
10,735
8,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
GuidoAre
Thanatos
12
4 / 0 / 2
6,844
570
3,849
8,105
3,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
PatoxD88
Bacchus
10
0 / 1 / 7
6,697
558
2,304
8,781
7,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
Vicgabowss
Ah Puch
13
2 / 0 / 3
7,705
642
7,571
4,515
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
elJorCad320
Charybdis
12
4 / 3 / 2
7,419
618
6,349
8,245
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 2 / 0
5,457
455
1,802
7,489
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

King Arthur
DoubleJBDuce
King Arthur
9
0 / 6 / 0
5,278
440
3,463
9,976
4,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thanatos
Eddu27
Thanatos
11
2 / 1 / 1
6,076
506
5,204
11,282
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
InfoN00bie
Izanami
11
1 / 3 / 1
5,851
488
2,626
6,420
1,685
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
TheMetalWolf2
Jormungandr
8
0 / 4 / 1
4,779
398
3,934
7,166
5,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
16
Kills
3
4
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
0
0
W
Sun Wukong
Bardockvb
Sun Wukong
6
0
3
7.5
L
King Arthur
DoubleJBDuce
King Arthur
0
6
0
0
L
Thanatos
Eddu27
Thanatos
2
1
1
2.5
W
Thanatos
GuidoAre
Thanatos
4
0
2
5
L
Izanami
InfoN00bie
Izanami
1
3
1
0.5
W
Bacchus
PatoxD88
Bacchus
0
1
7
3.5
L
Jormungandr
TheMetalWolf2
Jormungandr
0
4
1
0.13
W
Ah Puch
Vicgabowss
Ah Puch
2
0
3
3.5
W
Charybdis
elJorCad320
Charybdis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,117
Damage
17,029
40,381
Taken
42,333
22,947
Mitigated
16,804
19,856
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,802
96
0
2,626
7,489
1,646
50
3,093
4,014
36,124
626
W
Sun Wukong
Bardockvb
Sun Wukong
9,044
1,747
0
4,088
10,735
8,650
616
90
10,645
0
56,304
L
King Arthur
DoubleJBDuce
King Arthur
3,463
195
0
213
9,976
4,209
0
1,162
8,318
0
24,736
L
Thanatos
Eddu27
Thanatos
5,204
1,544
0
5,712
11,282
3,998
0
1,290
9,687
0
39,794
W
Thanatos
GuidoAre
Thanatos
3,849
678
0
6,270
8,105
3,130
0
803
7,302
0
44,177
L
Izanami
InfoN00bie
Izanami
2,626
1,695
0
1,526
6,420
1,685
0
854
5,522
0
43,011
W
Bacchus
PatoxD88
Bacchus
2,304
219
0
3,744
8,781
7,445
20
1,920
6,861
16,203
2,086
L
Jormungandr
TheMetalWolf2
Jormungandr
3,934
1,666
0
194
7,166
5,266
0
2,531
4,496
12,063
29
W
Ah Puch
Vicgabowss
Ah Puch
7,571
310
0
1,902
4,515
1,354
717
1,386
3,129
49,222
3,201
W
Charybdis
elJorCad320
Charybdis
6,349
3,753
0
3,852
8,245
2,368
2,651
1,410
6,835
0
50,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,594
Gold Earned
27,441
377
Minions Killed
285
0
Camps Cleared
0
1,212,416
Distance Traveled
1,214,351
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,457
455
71
6
0
251,193
0
W
Sun Wukong
7,929
661
76
6
0
230,944
0
L
King Arthur
5,278
440
44
4
0
247,511
0
L
Thanatos
6,076
506
68
6
0
281,661
0
W
Thanatos
6,844
570
74
6
0
272,915
5
L
Izanami
5,851
488
85
7
0
218,838
0
W
Bacchus
6,697
558
24
2
0
223,181
0
L
Jormungandr
4,779
398
17
1
0
215,148
0
W
Ah Puch
7,705
642
101
8
0
256,428
0
W
Charybdis
7,419
618
102
9
0
228,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role