Player Matchup

Sol
Sol
 
Sol
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Da_Real_302
Agni
Level 154
God Stats
2W - 4L
1,548 SR
Queue Stats
291W - 284L
1,489 Elo+
Party 1
Nemesis
Nemesis
InFearfulDay
Nemesis
Level 80
God Stats
1W - 1L
1,845 SR
Queue Stats
10W - 15L
1,443 Elo+
Solo
Fafnir
Fafnir
Viper18
Fafnir
Level 161
God Stats
5W - 5L
1,544 SR
Queue Stats
215W - 192L
1,469 Elo+
Solo
Jormungandr
Jormungandr
phillykilla60
Jormungandr
Level 151
God Stats
213W - 133L
1,601 SR
Queue Stats
494W - 475L
1,500 Elo+
Party 1
Team Averages
Level 143
1,608 SR
1,480 Elo+

VS

Team Averages
Level 125
1,595 SR
1,521 Elo+
Vamana
Vamana
Astafar
Vamana
Level 129
God Stats
103W - 86L
1,628 SR
Queue Stats
402W - 374L
1,574 Elo+
Solo
Ix Chel
Ix Chel
HiddenKitten23
Ix Chel
Level 107
God Stats
12W - 7L
1,642 SR
Queue Stats
157W - 147L
1,532 Elo+
Party 2
Maui
Maui
J355
Maui
Level 122
God Stats
9W - 2L
1,676 SR
Queue Stats
194W - 180L
1,532 Elo+
Party 2
Neith
Neith
SandPharaoh
Neith
Level 141
God Stats
2W - 2L
1,499 SR
Queue Stats
325W - 305L
1,499 Elo+
Solo
Jing Wei
Jing Wei
X50Drake
Jing Wei
Level 126
God Stats
3W - 1L
1,530 SR
Queue Stats
227W - 220L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 3 / 0
6,131
613
5,820
7,091
1,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

8
0 / 4 / 0
4,686
469
1,197
4,903
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
InFearfulDay
Nemesis
11
3 / 4 / 0
5,867
587
4,297
8,829
3,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
Viper18
Fafnir
8
0 / 2 / 0
5,320
532
2,538
8,489
8,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
phillykilla60
Jormungandr
11
0 / 3 / 2
6,154
615
8,435
10,581
8,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Astafar
Vamana
11
2 / 1 / 1
6,352
635
6,875
11,258
8,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
6 / 2 / 2
6,755
676
4,438
7,129
2,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Maui
J355
Maui
10
2 / 0 / 2
5,957
596
3,190
4,758
2,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
5 / 0 / 3
7,463
746
6,401
4,957
1,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jing Wei
X50Drake
Jing Wei
10
1 / 1 / 2
5,954
595
4,079
6,470
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
16
16
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
0
0.33
W
Vamana
Astafar
Vamana
2
1
1
2.5
L
0
4
0
0
W
6
2
2
3.5
L
Nemesis
InFearfulDay
Nemesis
3
4
0
0.75
W
Maui
J355
Maui
2
0
2
3
W
5
0
3
6.5
L
Fafnir
Viper18
Fafnir
0
2
0
0
W
Jing Wei
X50Drake
Jing Wei
1
1
2
2
L
Jormungandr
phillykilla60
Jormungandr
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,287
Damage
24,983
39,893
Taken
34,572
22,385
Mitigated
17,135
12,937
Healing
14,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,820
1,832
0
3,387
7,091
1,999
1,268
1,317
5,774
41,098
4,604
W
Vamana
Astafar
Vamana
6,875
2,955
0
3,757
11,258
8,440
27
7,975
3,283
0
44,904
L
1,197
0
0
710
4,903
1,009
0
286
4,617
17,182
0
W
4,438
834
180
4,491
7,129
2,064
0
1,011
6,118
36,536
1,065
L
Nemesis
InFearfulDay
Nemesis
4,297
1,439
0
940
8,829
3,062
0
2,321
6,469
0
38,785
W
Maui
J355
Maui
3,190
759
0
1,609
4,758
2,901
31
2,022
2,736
17,649
1,570
W
6,401
2,200
0
2,058
4,957
1,594
937
2,026
2,931
0
53,133
L
Fafnir
Viper18
Fafnir
2,538
573
0
3,078
8,489
8,181
0
2,711
5,778
12,535
0
W
Jing Wei
X50Drake
Jing Wei
4,079
3,015
0
2,100
6,470
2,136
0
4,902
1,568
0
43,563
L
Jormungandr
phillykilla60
Jormungandr
8,435
2,985
0
4,822
10,581
8,134
204
354
9,557
46,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,158
Gold Earned
32,481
262
Minions Killed
358
0
Camps Cleared
0
940,979
Distance Traveled
1,067,143
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,131
613
81
8
0
188,731
4
W
Vamana
6,352
635
71
7
0
187,685
0
L
Agni
4,686
469
35
4
0
143,448
0
W
Ix Chel
6,755
676
71
7
0
238,052
0
L
Nemesis
5,867
587
58
6
0
232,801
0
W
Maui
5,957
596
33
3
0
231,386
4
W
Neith
7,463
746
106
11
0
202,044
2
L
Fafnir
5,320
532
18
2
0
205,094
0
W
Jing Wei
5,954
595
77
8
0
207,976
2
L
Jormungandr
6,154
615
70
7
0
170,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role