Player Matchup

Chaac
Chaac
APFogarty
Chaac
Level 148
God Stats
1W - 0L
1,757 SR
Queue Stats
23W - 33L
1,410 Elo+
Party 3
Hun Batz
Hun Batz
Drako119
Hun Batz
Level 156
God Stats
1W - 1L
1,302 SR
Queue Stats
8W - 11L
1,431 Elo+
Party 3
Atlas
Atlas
Throwgoz
Atlas
Level 63
God Stats
6W - 10L
1,432 SR
Queue Stats
107W - 108L
1,454 Elo+
Party 2
Fenrir
Fenrir
ckwc4
Fenrir
Level 113
God Stats
23W - 15L
1,552 SR
Queue Stats
165W - 152L
1,490 Elo+
Party 2
Sol
Sol
temp-89882775167
Sol
Level 105
God Stats
21W - 6L
1,736 SR
Queue Stats
61W - 46L
1,490 Elo+
Party 2
Team Averages
Level 117
1,556 SR
1,455 Elo+

VS

Team Averages
Level 89
1,511 SR
1,451 Elo+
Charybdis
Charybdis
Chromatic-Flame
Charybdis
Level 27
God Stats
7W - 8L
1,534 SR
Queue Stats
9W - 12L
1,422 Elo+
Party 1
Ra
Ra
ElHugo99
Ra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 123L
1,448 Elo+
Solo
Bakasura
Bakasura
GBMercy
Bakasura
Level 67
God Stats
7W - 8L
1,455 SR
Queue Stats
131W - 156L
1,463 Elo+
Solo
Athena
Athena
Miami_Hooligan
Athena
Level 82
God Stats
1W - 3L
1,345 SR
Queue Stats
11W - 13L
1,452 Elo+
Party 1
Erlang Shen
Erlang Shen
Twenty1pilots
Erlang Shen
Level 143
God Stats
1W - 1L
1,719 SR
Queue Stats
106W - 113L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
APFogarty
Chaac
12
0 / 1 / 0
6,587
549
4,834
10,929
9,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Drako119
Hun Batz
11
2 / 1 / 5
6,364
530
3,829
9,474
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Atlas
Throwgoz
Atlas
11
4 / 0 / 4
6,446
537
7,345
7,033
4,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
ckwc4
Fenrir
11
3 / 0 / 5
7,034
586
5,614
10,540
6,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
2 / 0 / 2
7,378
615
5,722
7,484
2,164
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chromatic-Flame
Charybdis
9
0 / 4 / 0
5,758
480
7,534
9,022
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
0 / 2 / 0
6,797
566
4,349
5,614
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
GBMercy
Bakasura
11
1 / 3 / 0
6,071
506
2,981
10,511
4,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8
0 / 2 / 0
5,714
476
2,849
10,450
8,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
Twenty1pilots
Erlang Shen
13
1 / 0 / 0
7,700
642
8,300
9,296
7,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
11
Kills
2
2
Deaths
11
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
APFogarty
Chaac
0
1
0
0
L
Charybdis
Chromatic-Flame
Charybdis
0
4
0
0
W
Hun Batz
Drako119
Hun Batz
2
1
5
4.5
L
0
2
0
0
L
Bakasura
GBMercy
Bakasura
1
3
0
0.33
L
0
2
0
0
W
Atlas
Throwgoz
Atlas
4
0
4
6
L
Erlang Shen
Twenty1pilots
Erlang Shen
1
0
0
1
W
Fenrir
ckwc4
Fenrir
3
0
5
5.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,344
Damage
26,013
45,460
Taken
44,893
25,626
Mitigated
24,706
18,171
Healing
16,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
APFogarty
Chaac
4,834
1,399
0
4,641
10,929
9,282
0
243
10,686
0
41,283
L
Charybdis
Chromatic-Flame
Charybdis
7,534
4,251
0
3,788
9,022
2,574
0
2,616
5,830
0
37,538
W
Hun Batz
Drako119
Hun Batz
3,829
1,368
0
3,836
9,474
2,911
274
780
8,654
0
39,561
L
4,349
899
528
1,672
5,614
1,935
330
3,283
2,331
50,220
985
L
Bakasura
GBMercy
Bakasura
2,981
1,544
0
3,674
10,511
4,488
0
1,907
8,536
0
43,942
L
2,849
581
0
1,494
10,450
8,098
0
3,706
6,130
11,631
0
W
Atlas
Throwgoz
Atlas
7,345
2,532
419
618
7,033
4,502
322
1,291
5,717
27,915
0
L
Erlang Shen
Twenty1pilots
Erlang Shen
8,300
4,812
0
5,709
9,296
7,611
0
0
9,296
0
57,746
W
Fenrir
ckwc4
Fenrir
5,614
1,522
372
3,709
10,540
6,767
318
1,231
9,284
0
22,105
W
5,722
1,940
0
4,576
7,484
2,164
884
3,436
3,994
52,635
7,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,809
Gold Earned
32,040
339
Minions Killed
365
0
Camps Cleared
0
1,261,466
Distance Traveled
1,222,962
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,587
549
80
7
0
238,739
0
L
Charybdis
5,758
480
63
5
0
215,791
0
W
Hun Batz
6,364
530
68
6
0
277,074
0
L
Ra
6,797
566
99
8
0
267,623
4
L
Bakasura
6,071
506
83
7
0
263,165
0
L
Athena
5,714
476
22
2
0
252,844
0
W
Atlas
6,446
537
53
4
0
244,336
5
L
Erlang Shen
7,700
642
98
8
0
223,539
0
W
Fenrir
7,034
586
29
2
0
268,653
3
W
Sol
7,378
615
109
9
0
232,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role