Player Matchup

Heimdallr
Heimdallr
Gold I
 
Heimdallr
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
INT3US
Ne Zha
Platinum I
Level 87
God Stats
26W - 22L
1,662 SR
Queue Stats
247W - 242L
2,062 MMR
Party 2
Ymir
Ymir
Silver I
LION SNATCH
Ymir
Silver I
Level 146
God Stats
21W - 24L
1,511 SR
Queue Stats
119W - 134L
1,271 MMR
Solo
Ra
Ra
Platinum I
Nágasaki
Ra
Platinum I
Level 63
God Stats
11W - 9L
1,581 SR
Queue Stats
110W - 106L
2,093 MMR
Party 2
Geb
Geb
Gold I
Usseles123
Geb
Gold I
Level 158
God Stats
24W - 14L
1,722 SR
Queue Stats
485W - 496L
1,571 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,595 SR
1,699 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,530 SR
1,738 MMR
Fafnir
Fafnir
Gold III
 
Fafnir
Gold III
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Silver II
Dany-DGX
Neith
Silver II
Level 164
God Stats
25W - 17L
1,607 SR
Queue Stats
145W - 162L
1,154 MMR
Solo
Zhong Kui
Zhong Kui
Masters
JOSUEDOBLEA
Zhong Kui
Masters
Level 117
God Stats
175W - 151L
1,628 SR
Queue Stats
683W - 696L
2,468 MMR
Solo
Scylla
Scylla
Platinum I
NeonMysery
Scylla
Platinum I
Level 112
God Stats
11W - 10L
1,571 SR
Queue Stats
254W - 240L
2,051 MMR
Solo
Thor
Thor
Gold V
Sc loki uM
Thor
Gold V
Level 153
God Stats
4W - 2L
1,343 SR
Queue Stats
139W - 140L
1,515 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
6
0 / 1 / 1
3,124
625
1,023
2,813
686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ne Zha
INT3US
Ne Zha
7
1 / 0 / 1
4,160
832
2,009
4,217
1,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
965
193
0
0
0
7
3 / 0 / 1
4,284
857
2,751
2,260
580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
2 / 0 / 0
3,637
727
2,052
4,211
2,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
LancelotHeraCu ChulainnChironCabrakan

VS

Bans
ThanatosJanusSkadiMauiBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
6
0 / 0 / 1
3,210
642
1,320
3,582
2,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Dany-DGX
Neith
5
0 / 2 / 1
3,135
627
2,363
2,847
702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zhong Kui
JOSUEDOBLEA
Zhong Kui
6
0 / 1 / 0
3,616
723
2,327
3,734
1,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Scylla
NeonMysery
Scylla
7
0 / 2 / 0
3,488
698
585
2,083
467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 1 / 0
3,417
683
1,049
4,505
1,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
6
Kills
1
1
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
1
1
0.5
W
Fafnir
 
Fafnir
0
0
1
0.5
W
Neith
Dany-DGX
Neith
0
2
1
0.25
L
Ne Zha
INT3US
Ne Zha
1
0
1
1.5
W
Zhong Kui
JOSUEDOBLEA
Zhong Kui
0
1
0
0
L
0
0
0
0
W
Scylla
NeonMysery
Scylla
0
2
0
0
L
3
0
1
3.5
W
1
1
0
1
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,835
Damage
7,644
13,501
Taken
16,751
4,608
Mitigated
6,282
6,403
Healing
7,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
1,023
573
0
1,427
2,813
686
0
917
1,709
0
13,325
W
Fafnir
 
Fafnir
1,320
203
0
1,928
3,582
2,276
0
288
3,294
6,068
1,583
W
Neith
Dany-DGX
Neith
2,363
866
0
600
2,847
702
0
1,764
1,083
0
16,646
L
Ne Zha
INT3US
Ne Zha
2,009
1,014
0
1,839
4,217
1,126
0
2,081
2,096
0
20,880
W
Zhong Kui
JOSUEDOBLEA
Zhong Kui
2,327
856
0
2,043
3,734
1,742
0
174
3,560
14,900
4,510
L
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
NeonMysery
Scylla
585
187
0
582
2,083
467
0
1,299
755
14,221
0
L
2,751
368
214
1,197
2,260
580
0
435
1,775
19,869
546
W
1,049
306
0
2,343
4,505
1,095
0
1,066
3,439
0
15,239
L
2,052
462
0
1,726
4,211
2,216
0
123
4,026
9,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,170
Gold Earned
16,866
114
Minions Killed
131
0
Camps Cleared
0
421,909
Distance Traveled
508,211
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,124
625
23
5
0
89,122
0
W
Fafnir
3,210
642
7
1
0
104,875
2
W
Neith
3,135
627
23
5
0
95,472
0
L
Ne Zha
4,160
832
45
9
0
107,571
0
W
Zhong Kui
3,616
723
43
9
0
100,279
0
L
Ymir
965
193
0
0
0
0
0
W
Scylla
3,488
698
25
5
0
94,029
0
L
Ra
4,284
857
36
7
0
114,570
0
W
Thor
3,417
683
33
7
0
113,556
0
L
Geb
3,637
727
10
2
0
110,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role