Player Matchup

Arachne
Arachne
 
Arachne
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
CAZM100
Shiva
Level 153
God Stats
7W - 5L
1,760 SR
Queue Stats
240W - 149L
1,609 Elo+
Solo
Cerberus
Cerberus
LieutenantSauce
Cerberus
Level 139
God Stats
5W - 1L
1,262 SR
Queue Stats
155W - 141L
1,525 Elo+
Party 1
Agni
Agni
SrBareto56
Agni
Level 102
God Stats
6W - 7L
1,316 SR
Queue Stats
471W - 502L
1,489 Elo+
Party 2
Jormungandr
Jormungandr
TotalXCOONEY
Jormungandr
Level 123
God Stats
3W - 2L
1,587 SR
Queue Stats
50W - 42L
1,589 Elo+
Party 1
Team Averages
Level 136
1,485 SR
1,542 Elo+

VS

Team Averages
Level 122
1,539 SR
1,513 Elo+
Charon
Charon
BarackOBudah231
Charon
Level 66
God Stats
0W - 2L
1,270 SR
Queue Stats
107W - 116L
1,475 Elo+
Party 3
Zhong Kui
Zhong Kui
Tom Toose
Zhong Kui
Level 155
God Stats
6W - 3L
1,742 SR
Queue Stats
510W - 498L
1,552 Elo+
Party 3
He Bo
He Bo
V3RT WH33L3R
He Bo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,443 Elo+
Party 3
Scylla
Scylla
drehyko
Scylla
Level 157
God Stats
1W - 2L
1,724 SR
Queue Stats
69W - 56L
1,575 Elo+
Solo
Kuzenbo
Kuzenbo
jneil1452
Kuzenbo
Level 126
God Stats
2W - 3L
1,461 SR
Queue Stats
319W - 306L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
9 / 1 / 17
9,630
963
11,417
10,364
8,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shiva
CAZM100
Shiva
14
3 / 3 / 16
8,527
853
9,509
8,545
7,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
16
7 / 1 / 16
9,581
958
7,446
9,897
9,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 16
8,406
841
6,026
5,009
2,158
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
TotalXCOONEY
Jormungandr
16
6 / 1 / 19
9,270
927
9,594
8,101
8,729
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
6,458
646
6,789
10,724
9,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
Tom Toose
Zhong Kui
12
1 / 6 / 0
7,066
707
6,919
11,106
8,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 6 / 1
6,352
635
4,198
8,272
2,355
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
drehyko
Scylla
16
3 / 3 / 1
8,694
869
6,294
4,985
1,625
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
jneil1452
Kuzenbo
12
0 / 6 / 2
6,822
682
4,620
12,660
15,857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
10
27
Kills
4
8
Deaths
27
84
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
9
1
17
17.5
L
0
6
2
0.17
W
Shiva
CAZM100
Shiva
3
3
16
3.67
W
Cerberus
7
1
16
15
W
2
2
16
5
L
Zhong Kui
Tom Toose
Zhong Kui
1
6
0
0.17
W
Jormungandr
TotalXCOONEY
Jormungandr
6
1
19
15.5
L
0
6
1
0.08
L
Scylla
drehyko
Scylla
3
3
1
1.17
L
Kuzenbo
jneil1452
Kuzenbo
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,992
Damage
28,820
41,916
Taken
47,747
36,956
Mitigated
38,348
18,814
Healing
7,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,417
7,728
57
5,245
10,364
8,910
1,645
6,208
4,156
0
19,648
L
6,789
159
285
489
10,724
9,616
0
4,299
5,890
14,509
754
W
Shiva
CAZM100
Shiva
9,509
727
2,990
2,081
8,545
7,721
171
4,050
4,495
18
17,716
W
Cerberus
7,446
350
0
3,821
9,897
9,438
246
6,903
2,994
18,207
738
W
6,026
349
431
1,129
5,009
2,158
925
4,455
554
20,135
0
L
Zhong Kui
Tom Toose
Zhong Kui
6,919
263
147
2,712
11,106
8,895
0
5,209
5,131
22,017
0
W
Jormungandr
TotalXCOONEY
Jormungandr
9,594
917
980
2,080
8,101
8,729
380
6,009
2,092
19,078
1,419
L
4,198
390
80
1,362
8,272
2,355
0
3,637
4,200
14,424
515
L
Scylla
drehyko
Scylla
6,294
126
72
446
4,985
1,625
0
2,637
2,100
21,635
0
L
Kuzenbo
jneil1452
Kuzenbo
4,620
1,026
293
1,631
12,660
15,857
0
5,933
6,060
11,914
339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,414
Gold Earned
35,392
145
Minions Killed
119
0
Camps Cleared
0
968,815
Distance Traveled
866,544
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,630
963
26
3
0
193,670
0
L
Charon
6,458
646
10
1
0
177,593
0
W
Shiva
8,527
853
18
2
0
205,246
0
W
Cerberus
9,581
958
32
3
0
195,044
0
W
Agni
8,406
841
44
4
0
187,690
0
L
Zhong Kui
7,066
707
33
3
0
157,614
0
W
Jormungandr
9,270
927
25
3
0
187,165
1
L
He Bo
6,352
635
19
2
0
179,260
0
L
Scylla
8,694
869
42
4
0
180,760
0
L
Kuzenbo
6,822
682
15
2
0
171,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role