Player Matchup

Apollo
Apollo
AwPeasley
Apollo
Level 162
God Stats
13W - 10L
1,644 SR
Queue Stats
194W - 155L
1,611 Elo+
Solo
Erlang Shen
Erlang Shen
IamTheApHA
Erlang Shen
Level 87
God Stats
8W - 13L
1,474 SR
Queue Stats
264W - 247L
1,599 Elo+
Solo
Ah Puch
Ah Puch
MrKevo
Ah Puch
Level 148
God Stats
0W - 4L
1,740 SR
Queue Stats
18W - 16L
1,612 Elo+
Party 1
Aphrodite
Aphrodite
ZanahooriaI
Aphrodite
Level 160
God Stats
11W - 8L
1,692 SR
Queue Stats
316W - 283L
1,482 Elo+
Party 1
King Arthur
King Arthur
warbullet
King Arthur
Level 137
God Stats
14W - 18L
1,509 SR
Queue Stats
133W - 117L
1,481 Elo+
Party 1
Team Averages
Level 139
1,612 SR
1,557 Elo+

VS

Team Averages
Level 135
1,595 SR
1,524 Elo+
Mulan
Mulan
ChildishJurcino
Mulan
Level 176
God Stats
4W - 4L
1,545 SR
Queue Stats
285W - 284L
1,555 Elo+
Party 2
Ao Kuang
Ao Kuang
JonathanFcx
Ao Kuang
Level 155
God Stats
26W - 33L
1,639 SR
Queue Stats
335W - 299L
1,542 Elo+
Party 3
Chaac
Chaac
Thebigivan
Chaac
Level 115
God Stats
3W - 1L
1,585 SR
Queue Stats
71W - 63L
1,548 Elo+
Party 3
Ratatoskr
Ratatoskr
fire1shot
Ratatoskr
Level 102
God Stats
23W - 11L
1,706 SR
Queue Stats
36W - 30L
1,426 Elo+
Solo
Chronos
Chronos
thephord
Chronos
Level 126
God Stats
4W - 3L
1,498 SR
Queue Stats
221W - 220L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AwPeasley
Apollo
17
1 / 3 / 2
9,777
543
9,345
13,102
5,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
IamTheApHA
Erlang Shen
13
5 / 7 / 4
8,142
452
4,397
16,321
6,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
MrKevo
Ah Puch
15
7 / 4 / 3
9,330
518
17,686
10,782
4,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
ZanahooriaI
Aphrodite
16
2 / 4 / 7
9,485
527
8,759
12,876
10,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

King Arthur
warbullet
King Arthur
14
0 / 5 / 0
8,236
458
5,967
15,170
14,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 12
9,596
533
9,283
17,354
16,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
JonathanFcx
Ao Kuang
18
7 / 1 / 2
11,128
618
13,377
18,271
9,632
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
15
3 / 3 / 5
9,397
522
6,234
12,203
8,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ratatoskr
fire1shot
Ratatoskr
18
8 / 3 / 10
11,100
617
13,902
15,619
5,909
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chronos
thephord
Chronos
16
1 / 4 / 7
9,619
534
8,104
9,266
3,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
59
15
Kills
23
23
Deaths
15
16
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Apollo
AwPeasley
Apollo
1
3
2
0.67
W
4
4
12
2.5
L
Erlang Shen
IamTheApHA
Erlang Shen
5
7
4
1
W
Ao Kuang
JonathanFcx
Ao Kuang
7
1
2
8
L
Ah Puch
MrKevo
Ah Puch
7
4
3
2.13
W
Chaac
3
3
5
1.83
L
Aphrodite
ZanahooriaI
Aphrodite
2
4
7
1.38
W
Ratatoskr
fire1shot
Ratatoskr
8
3
10
4.33
W
Chronos
thephord
Chronos
1
4
7
1.13
L
King Arthur
warbullet
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,154
Damage
50,900
68,251
Taken
72,713
40,707
Mitigated
43,854
20,210
Healing
25,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AwPeasley
Apollo
9,345
6,223
0
3,804
13,102
5,523
542
5,644
7,458
0
95,984
W
9,283
1,070
0
5,608
17,354
16,299
96
6,773
10,581
0
38,254
L
Erlang Shen
IamTheApHA
Erlang Shen
4,397
2,493
0
4,799
16,321
6,437
0
458
15,863
0
28,839
W
Ao Kuang
JonathanFcx
Ao Kuang
13,377
982
175
10,997
18,271
9,632
196
4,333
13,938
77,191
6,953
L
Ah Puch
MrKevo
Ah Puch
17,686
847
0
685
10,782
4,272
0
1,230
9,552
58,320
497
W
Chaac
6,234
1,248
0
3,455
12,203
8,925
216
6,648
5,555
0
60,456
L
Aphrodite
ZanahooriaI
Aphrodite
8,759
1,517
3,162
5,969
12,876
10,098
0
2,962
9,914
55,695
0
W
Ratatoskr
fire1shot
Ratatoskr
13,902
4,116
0
3,713
15,619
5,909
361
6,190
9,429
0
96,798
W
Chronos
thephord
Chronos
8,104
3,267
0
2,043
9,266
3,089
0
2,466
6,800
79,646
920
L
King Arthur
warbullet
King Arthur
5,967
296
0
1,791
15,170
14,377
0
10,368
4,802
0
56,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,970
Gold Earned
50,840
503
Minions Killed
574
0
Camps Cleared
0
1,778,909
Distance Traveled
1,845,815
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,777
543
171
10
0
367,133
4
W
Mulan
9,596
533
43
2
0
350,077
6
L
Erlang Shen
8,142
452
56
3
0
363,499
6
W
Ao Kuang
11,128
618
134
7
0
353,772
2
L
Ah Puch
9,330
518
106
6
0
330,409
1
W
Chaac
9,397
522
111
6
0
373,053
0
L
Aphrodite
9,485
527
80
4
0
350,722
0
W
Ratatoskr
11,100
617
136
8
0
445,776
6
W
Chronos
9,619
534
150
8
0
323,137
4
L
King Arthur
8,236
458
90
5
0
367,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role