Player Matchup

Fafnir
Fafnir
Gold IV
 
Fafnir
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Platinum IV
 
Loki
Platinum IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Bronze I
 
Hades
Bronze I
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Silver III
 
Aphrodite
Silver III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
Kruler
Neith
Bronze III
Level 122
God Stats
1W - 2L
1,474 SR
Queue Stats
1W - 2L
1,529 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,495 SR
1,506 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 171
1,598 SR
1,485 MMR
Ymir
Ymir
Gold III
BrandiOrtonn
Ymir
Gold III
Level 146
God Stats
20W - 20L
1,574 SR
Queue Stats
112W - 123L
1,464 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Gambit4643
Baron Samedi
Gold III
Level 154
God Stats
50W - 52L
1,479 SR
Queue Stats
309W - 336L
1,506 MMR
Solo
Ne Zha
Ne Zha
Gold II
NARGH2
Ne Zha
Gold II
Level 240
God Stats
2W - 1L
1,768 SR
Queue Stats
267W - 264L
1,510 MMR
Solo
Apollo
Apollo
Platinum III
SheLovesR3tr0
Apollo
Platinum III
Level 157
God Stats
22W - 11L
1,675 SR
Queue Stats
294W - 292L
1,487 MMR
Solo
Ravana
Ravana
Platinum V
Sleepingforesth
Ravana
Platinum V
Level 158
God Stats
8W - 8L
1,497 SR
Queue Stats
232W - 219L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 1 / 2
6,805
523
3,768
11,283
11,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Loki
 
Loki
13
1 / 2 / 1
6,698
515
4,172
10,699
3,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
 
Hades
11
2 / 4 / 0
6,559
505
2,833
12,790
4,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
 
Aphrodite
12
0 / 3 / 1
6,472
498
3,007
8,347
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
Kruler
Neith
13
2 / 3 / 1
6,952
535
5,546
9,273
2,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThanatosCthulhuJanusThorAh Muzen Cab

VS

Bans
ThothMulanKumbhakarnaNu WaRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
6,981
537
4,940
8,542
4,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Gambit4643
Baron Samedi
14
3 / 0 / 1
7,788
599
7,798
3,791
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
NARGH2
Ne Zha
13
2 / 1 / 5
7,402
569
5,151
9,572
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
4 / 3 / 2
8,236
634
7,412
10,130
3,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 1 / 0
9,775
752
10,897
5,924
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
13
13
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
2
1
L
Loki
 
Loki
1
2
1
0.75
L
Hades
 
Hades
2
4
0
0.5
L
Aphrodite
 
Aphrodite
0
3
1
0.17
W
0
0
5
2.5
W
Baron Samedi
Gambit4643
Baron Samedi
3
0
1
3.5
L
Neith
Kruler
Neith
2
3
1
0.83
W
Ne Zha
NARGH2
Ne Zha
2
1
5
4.5
W
4
3
2
1.67
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,326
Damage
36,198
52,392
Taken
37,959
25,601
Mitigated
14,554
22,762
Healing
18,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,768
721
0
4,269
11,283
11,670
0
3,347
7,573
22,303
0
L
Loki
 
Loki
4,172
1,591
0
5,420
10,699
3,143
0
2,249
8,326
0
60,807
L
Hades
 
Hades
2,833
287
80
4,525
12,790
4,921
0
0
12,790
35,194
0
L
Aphrodite
 
Aphrodite
3,007
331
1,607
4,200
8,347
3,075
0
4,662
3,201
40,299
1,349
W
4,940
649
2,229
2,196
8,542
4,200
30
3,358
5,020
19,335
0
W
Baron Samedi
Gambit4643
Baron Samedi
7,798
180
451
1,538
3,791
1,466
384
1,249
2,462
44,244
932
L
Neith
Kruler
Neith
5,546
1,180
0
2,661
9,273
2,792
0
1,282
7,991
0
51,141
W
Ne Zha
NARGH2
Ne Zha
5,151
1,268
0
5,561
9,572
3,050
0
1,861
7,627
0
54,181
W
7,412
4,599
0
3,130
10,130
3,343
336
362
9,768
0
60,200
W
10,897
2,717
0
3,049
5,924
2,495
0
2,450
3,474
0
84,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,486
Gold Earned
40,182
404
Minions Killed
460
0
Camps Cleared
0
1,259,750
Distance Traveled
1,335,681
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,805
523
29
2
0
266,076
2
L
Loki
6,698
515
115
9
0
310,519
0
L
Hades
6,559
505
76
6
0
225,225
5
L
Aphrodite
6,472
498
94
7
0
235,932
1
W
Ymir
6,981
537
26
2
0
245,340
4
W
Baron Samedi
7,788
599
92
7
0
262,582
6
L
Neith
6,952
535
90
7
0
221,998
5
W
Ne Zha
7,402
569
95
7
0
297,896
2
W
Apollo
8,236
634
100
8
0
243,709
2
W
Ravana
9,775
752
147
11
0
286,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role