Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 252
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
BlancoLeopardo
Cupid
Level 29
God Stats
2W - 0L
1,709 SR
Queue Stats
29W - 33L
1,522 Elo+
Party 1
Sol
Sol
LostMorningstar
Sol
Level 144
God Stats
2W - 0L
1,646 SR
Queue Stats
155W - 83L
1,676 Elo+
Party 2
Hera
Hera
MexiCaliStandOn
Hera
Level 211
God Stats
3W - 0L
1,738 SR
Queue Stats
171W - 130L
1,640 Elo+
Party 2
Team Averages
Level 153
1,619 SR
1,568 Elo+

VS

Team Averages
Level 157
1,536 SR
1,546 Elo+
Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DsM Potato
Nox
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,606 Elo+
Solo
Artio
Artio
Hêiaü
Artio
Level 190
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 63L
1,616 Elo+
Solo
Yu Huang
Yu Huang
alexjavier120
Yu Huang
Level 180
God Stats
3W - 2L
1,726 SR
Queue Stats
134W - 143L
1,572 Elo+
Solo
Charybdis
Charybdis
gruya80
Charybdis
Level 156
God Stats
1W - 2L
1,452 SR
Queue Stats
169W - 192L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 2 / 6
6,979
1,396
4,144
4,028
1,317
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
 
Ymir
11
2 / 1 / 8
6,661
1,332
2,147
8,505
4,304
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 0 / 7
5,970
1,194
4,057
4,312
1,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 2 / 7
6,159
1,232
5,336
5,053
1,324
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 0 / 5
6,923
1,385
7,413
4,540
1,541
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 3 / 2
5,347
1,069
1,724
6,270
6,242
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

1
0 / 0 / 0
1,370
274
0
0
0
Artio
Hêiaü
Artio
11
2 / 3 / 2
6,019
1,204
4,333
11,480
5,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Yu Huang
alexjavier120
Yu Huang
12
2 / 1 / 3
6,010
1,202
6,324
3,210
1,006
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
gruya80
Charybdis
10
1 / 4 / 1
5,242
1,048
6,017
5,971
2,145
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
11
Kills
5
5
Deaths
11
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
2
6
3
W
Ymir
 
Ymir
2
1
8
6
L
Fenrir
 
Fenrir
0
3
2
0.33
W
0
0
7
3.5
L
0
0
0
0
L
Artio
Hêiaü
Artio
2
3
2
1
W
1
2
7
2.25
W
5
0
5
7.5
L
Yu Huang
alexjavier120
Yu Huang
2
1
3
3.5
L
Charybdis
gruya80
Charybdis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,097
Damage
18,398
26,438
Taken
26,931
9,761
Mitigated
15,045
13,376
Healing
7,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,144
1,837
0
545
4,028
1,317
1,348
1,620
2,408
0
12,029
W
Ymir
 
Ymir
2,147
185
1,581
3,790
8,505
4,304
195
2,310
6,195
5,320
611
L
Fenrir
 
Fenrir
1,724
182
320
771
6,270
6,242
0
3,256
3,014
0
3,735
W
4,057
1,911
1,911
2,005
4,312
1,275
431
1,300
3,012
0
6,160
L
0
0
0
0
0
0
0
0
0
0
0
L
Artio
Hêiaü
Artio
4,333
40
979
3,562
11,480
5,652
0
6,445
5,035
4,480
817
W
5,336
2,136
0
2,019
5,053
1,324
1,390
2,960
2,093
13,656
0
W
7,413
1,724
0
1,525
4,540
1,541
526
2,060
2,480
11,173
0
L
Yu Huang
alexjavier120
Yu Huang
6,324
101
405
774
3,210
1,006
0
2,053
1,157
18,201
0
L
Charybdis
gruya80
Charybdis
6,017
2,307
220
877
5,971
2,145
0
2,929
3,042
0
14,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,692
Gold Earned
23,988
59
Minions Killed
46
0
Camps Cleared
0
499,497
Distance Traveled
402,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,979
1,396
14
3
0
82,780
0
W
Ymir
6,661
1,332
6
1
0
100,236
0
L
Fenrir
5,347
1,069
2
0
0
112,339
0
W
Cupid
5,970
1,194
8
2
0
111,237
0
L
Nox
1,370
274
0
0
0
0
0
L
Artio
6,019
1,204
1
0
0
100,544
0
W
Sol
6,159
1,232
17
3
0
100,982
0
W
Hera
6,923
1,385
14
3
0
104,262
0
L
Yu Huang
6,010
1,202
28
6
0
96,630
0
L
Charybdis
5,242
1,048
15
3
0
92,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role