Player Matchup

Nu Wa
Nu Wa
Joker369 xD
Nu Wa
Level 107
God Stats
15W - 5L
1,664 SR
Queue Stats
212W - 286L
1,332 Elo+
Party 1
Danzaburou
Danzaburou
Mizfits70
Danzaburou
Level 68
God Stats
22W - 22L
1,434 SR
Queue Stats
212W - 293L
1,324 Elo+
Party 1
Gilgamesh
Gilgamesh
moikitanito
Gilgamesh
Level 124
God Stats
3W - 5L
1,427 SR
Queue Stats
50W - 60L
1,319 Elo+
Solo
Team Averages
Level 100
1,508 SR
1,325 Elo+

VS

Team Averages
Level 43
1,498 SR
1,411 Elo+
Danzaburou
Danzaburou
GenghisBill
Danzaburou
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
chopaman01
Olorun
Level 33
God Stats
9W - 7L
1,527 SR
Queue Stats
22W - 36L
1,346 Elo+
Party 2
Bacchus
Bacchus
emmaux05
Bacchus
Level 30
God Stats
4W - 4L
1,467 SR
Queue Stats
17W - 17L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 3
8,936
993
11,059
4,323
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
Mizfits70
Danzaburou
14
1 / 2 / 6
8,427
936
3,677
4,937
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
moikitanito
Gilgamesh
13
2 / 0 / 4
7,876
875
4,252
9,119
4,941
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GenghisBill
Danzaburou
10
0 / 2 / 2
6,360
707
958
4,294
1,119
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Olorun
chopaman01
Olorun
13
2 / 2 / 1
7,689
854
5,090
7,402
2,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bacchus
emmaux05
Bacchus
12
1 / 4 / 2
7,033
781
2,784
11,673
8,958
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
8
Kills
3
3
Deaths
8
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
GenghisBill
Danzaburou
0
2
2
0.5
W
5
1
3
6.5
W
Danzaburou
Mizfits70
Danzaburou
1
2
6
2
L
Olorun
chopaman01
Olorun
2
2
1
1.25
L
Bacchus
emmaux05
Bacchus
1
4
2
0.5
W
Gilgamesh
moikitanito
Gilgamesh
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,988
Damage
8,832
18,379
Taken
23,369
8,066
Mitigated
12,126
2,379
Healing
4,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
GenghisBill
Danzaburou
958
243
0
213
4,294
1,119
0
1,931
2,349
0
10,021
W
11,059
4,968
0
532
4,323
1,452
1,695
2,407
1,916
37,725
216
W
Danzaburou
Mizfits70
Danzaburou
3,677
1,273
0
1,014
4,937
1,673
1,659
1,897
3,040
0
19,608
L
Olorun
chopaman01
Olorun
5,090
1,808
440
2,473
7,402
2,049
0
3,704
3,660
33,554
3,538
L
Bacchus
emmaux05
Bacchus
2,784
277
0
1,504
11,673
8,958
0
5,364
6,269
6,230
0
W
Gilgamesh
moikitanito
Gilgamesh
4,252
582
269
564
9,119
4,941
207
3,549
5,570
0
17,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,239
Gold Earned
21,082
118
Minions Killed
91
0
Camps Cleared
0
469,241
Distance Traveled
417,201
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,360
707
19
2
0
110,195
0
W
Nu Wa
8,936
993
55
6
0
143,780
0
W
Danzaburou
8,427
936
44
5
0
147,073
0
L
Olorun
7,689
854
62
7
0
160,284
0
L
Bacchus
7,033
781
10
1
0
146,722
0
W
Gilgamesh
7,876
875
19
2
0
178,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role