Player Matchup

Medusa
Medusa
 
Medusa
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
 
Persephone
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
RegitooMarques
Kumbhakarna
Level 129
God Stats
5W - 9L
1,431 SR
Queue Stats
215W - 266L
1,438 Elo+
Party 1
Osiris
Osiris
luandrfeelgood
Osiris
Level 159
God Stats
3W - 4L
1,172 SR
Queue Stats
32W - 33L
1,459 Elo+
Party 1
Team Averages
Level 125
1,421 SR
1,480 Elo+

VS

Team Averages
Level 133
1,486 SR
1,494 Elo+
Anhur
Anhur
Amaggorath
Anhur
Level 170
God Stats
34W - 21L
1,591 SR
Queue Stats
267W - 265L
1,502 Elo+
Solo
Maui
Maui
Didi_HunT3r_
Maui
Level 156
God Stats
0W - 2L
1,403 SR
Queue Stats
144W - 129L
1,511 Elo+
Solo
Cu Chulainn
Cu Chulainn
LinkLotos
Cu Chulainn
Level 127
God Stats
161W - 145L
1,525 SR
Queue Stats
229W - 221L
1,520 Elo+
Solo
Vulcan
Vulcan
SoulsChoker
Vulcan
Level 66
God Stats
0W - 5L
1,356 SR
Queue Stats
11W - 16L
1,411 Elo+
Solo
Kali
Kali
empomador
Kali
Level 146
God Stats
5W - 6L
1,556 SR
Queue Stats
112W - 116L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 3 / 0
7,612
586
10,527
10,205
3,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
 
Persephone
13
0 / 1 / 1
7,601
585
4,149
3,092
899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
 
Da Ji
12
2 / 1 / 0
7,062
543
2,248
9,711
3,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kumbhakarna
RegitooMarques
Kumbhakarna
11
0 / 1 / 4
6,859
528
3,962
9,756
8,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

13
0 / 4 / 2
6,788
522
1,537
8,270
4,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
9
0 / 4 / 1
5,534
426
4,810
6,928
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 0 / 1
7,015
540
4,237
10,040
7,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
LinkLotos
Cu Chulainn
14
3 / 2 / 2
8,365
643
10,013
11,153
7,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
1
0 / 0 / 0
2,454
189
0
0
0
Kali
15
3 / 1 / 0
8,060
620
4,892
13,544
6,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
7
Kills
10
10
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
3
0
1.67
W
Persephone
 
Persephone
0
1
1
0.5
W
Da Ji
 
Da Ji
2
1
0
2
L
Anhur
0
4
1
0.13
L
4
0
1
4.5
L
Cu Chulainn
LinkLotos
Cu Chulainn
3
2
2
2
W
Kumbhakarna
RegitooMarques
Kumbhakarna
0
1
4
2
L
Vulcan
0
0
0
0
L
Kali
3
1
0
3
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,423
Damage
23,952
41,034
Taken
41,665
20,904
Mitigated
22,471
4,871
Healing
12,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,527
4,179
0
1,250
10,205
3,019
304
1,304
8,901
0
54,451
W
Persephone
 
Persephone
4,149
47
0
709
3,092
899
0
0
3,088
52,013
0
W
Da Ji
 
Da Ji
2,248
590
0
691
9,711
3,788
0
871
8,840
0
36,363
L
Anhur
4,810
2,203
0
1,732
6,928
1,729
0
343
6,585
0
35,605
L
4,237
1,221
0
2,148
10,040
7,043
0
1,013
9,027
29,216
1,152
L
Cu Chulainn
LinkLotos
Cu Chulainn
10,013
1,040
0
3,470
11,153
7,631
0
1,026
10,127
8,985
56,216
W
Kumbhakarna
RegitooMarques
Kumbhakarna
3,962
304
0
718
9,756
8,259
0
2,666
7,090
22,108
2,152
L
Vulcan
0
0
0
0
0
0
0
0
0
0
0
L
Kali
4,892
1,534
0
5,609
13,544
6,068
0
4,912
8,146
0
83,526
W
1,537
309
0
1,503
8,270
4,939
0
658
7,612
0
39,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,922
Gold Earned
31,428
368
Minions Killed
319
0
Camps Cleared
0
1,349,392
Distance Traveled
951,774
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,612
586
80
6
0
266,614
0
W
Persephone
7,601
585
105
8
0
269,214
5
W
Da Ji
7,062
543
65
5
0
258,957
2
L
Anhur
5,534
426
51
4
0
166,474
0
L
Maui
7,015
540
41
3
0
258,120
2
L
Cu Chulainn
8,365
643
107
8
0
249,546
6
W
Kumbhakarna
6,859
528
31
2
0
277,763
3
L
Vulcan
2,454
189
0
0
0
0
0
L
Kali
8,060
620
120
9
0
277,634
0
W
Osiris
6,788
522
87
7
0
276,844
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role