Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Hanzo112
Mercury
Level 148
God Stats
4W - 1L
1,604 SR
Queue Stats
35W - 34L
1,802 Elo+
Party 1
Skadi
Skadi
Irisuk
Skadi
Level 152
God Stats
7W - 2L
1,620 SR
Queue Stats
70W - 62L
1,551 Elo+
Party 1
Sobek
Sobek
MagicFloppa
Sobek
Level 129
God Stats
3W - 3L
1,724 SR
Queue Stats
27W - 32L
1,441 Elo+
Solo
Cerberus
Cerberus
psyhcogunniboy
Cerberus
Level 146
God Stats
142W - 127L
1,541 SR
Queue Stats
155W - 150L
1,456 Elo+
Solo
Team Averages
Level 136
1,598 SR
1,550 Elo+

VS

Team Averages
Level 131
1,521 SR
1,495 Elo+
Hou Yi
Hou Yi
CDCM98
Hou Yi
Level 193
God Stats
8W - 21L
1,360 SR
Queue Stats
788W - 762L
1,534 Elo+
Solo
Nu Wa
Nu Wa
YoinkMineNow
Nu Wa
Level 143
God Stats
17W - 8L
1,743 SR
Queue Stats
333W - 312L
1,575 Elo+
Solo
Neith
Neith
ceccogumello
Neith
Level 87
God Stats
25W - 21L
1,556 SR
Queue Stats
197W - 209L
1,427 Elo+
Solo
Pele
Pele
requirem_
Pele
Level 126
God Stats
14W - 22L
1,485 SR
Queue Stats
113W - 128L
1,511 Elo+
Solo
Sobek
Sobek
timrowley11
Sobek
Level 106
God Stats
3W - 2L
1,461 SR
Queue Stats
149W - 126L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 0 / 6
6,090
609
6,013
4,235
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
Hanzo112
Mercury
12
6 / 0 / 5
6,789
679
4,679
7,096
2,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
Irisuk
Skadi
11
2 / 1 / 4
5,901
590
4,875
4,797
1,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 1 / 0
5,345
535
1,628
8,277
6,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
10
2 / 0 / 5
6,104
610
4,621
9,873
6,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CDCM98
Hou Yi
11
1 / 0 / 0
6,594
659
3,209
3,742
1,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 3 / 0
6,261
626
5,283
4,076
1,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 1
4,752
475
5,445
7,012
1,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pele
9
1 / 4 / 0
5,136
514
2,186
8,519
2,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 1
4,958
496
2,558
11,227
7,257
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
14
Kills
2
2
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
6
7
L
Hou Yi
CDCM98
Hou Yi
1
0
0
1
W
Mercury
Hanzo112
Mercury
6
0
5
8.5
W
Skadi
Irisuk
Skadi
2
1
4
4
W
0
1
0
0
L
0
3
0
0
L
0
4
1
0.13
W
Cerberus
2
0
5
4.5
L
Pele
1
4
0
0.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,816
Damage
18,681
34,278
Taken
34,576
18,355
Mitigated
14,245
12,730
Healing
6,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,013
503
295
1,933
4,235
1,719
129
2,077
2,158
38,615
0
L
Hou Yi
CDCM98
Hou Yi
3,209
1,464
0
1,228
3,742
1,178
0
1,304
2,170
0
47,225
W
Mercury
Hanzo112
Mercury
4,679
1,759
0
1,392
7,096
2,393
602
1,531
5,565
0
37,462
W
Skadi
Irisuk
Skadi
4,875
1,397
0
818
4,797
1,485
495
1,003
3,794
0
38,476
W
1,628
46
0
4,006
8,277
6,192
0
481
7,796
25,058
1,401
L
5,283
819
0
342
4,076
1,223
0
1,662
2,414
48,611
706
L
5,445
1,441
0
1,669
7,012
1,814
0
2,588
4,424
0
32,413
W
Cerberus
4,621
373
0
4,286
9,873
6,566
32
2,718
7,155
28,116
1,296
L
Pele
2,186
296
0
1,212
8,519
2,773
0
2,178
6,341
0
38,318
L
2,558
478
0
2,113
11,227
7,257
0
4,083
7,144
11,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,229
Gold Earned
27,701
330
Minions Killed
297
0
Camps Cleared
0
1,177,022
Distance Traveled
1,006,156
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,090
609
53
5
0
231,981
0
L
Hou Yi
6,594
659
77
8
0
187,000
0
W
Mercury
6,789
679
74
7
0
297,489
2
W
Skadi
5,901
590
85
9
0
228,647
3
W
Sobek
5,345
535
62
6
0
209,700
0
L
Nu Wa
6,261
626
86
9
0
208,921
0
L
Neith
4,752
475
50
5
0
171,848
0
W
Cerberus
6,104
610
56
6
0
209,205
5
L
Pele
5,136
514
63
6
0
230,650
1
L
Sobek
4,958
496
21
2
0
207,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role