Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
BiggunB
Anhur
Level 62
God Stats
13W - 14L
1,471 SR
Queue Stats
86W - 79L
1,506 Elo+
Party 1
Ymir
Ymir
POPPACRAZ JR
Ymir
Level 66
God Stats
2W - 2L
1,785 SR
Queue Stats
152W - 168L
1,488 Elo+
Solo
Baron Samedi
Baron Samedi
Rangersight
Baron Samedi
Level 123
God Stats
45W - 31L
1,595 SR
Queue Stats
430W - 415L
1,448 Elo+
Solo
Ra
Ra
xTotemic
Ra
Level 187
God Stats
3W - 2L
1,547 SR
Queue Stats
448W - 430L
1,487 Elo+
Solo
Team Averages
Level 109
1,579 SR
1,486 Elo+

VS

Team Averages
Level 99
1,650 SR
1,497 Elo+
Mulan
Mulan
 
Mulan
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
J4MES Ix
Nu Wa
Level 69
God Stats
0W - 1L
1,818 SR
Queue Stats
69W - 84L
1,503 Elo+
Party 2
Ratatoskr
Ratatoskr
Kuzenbo God9015
Ratatoskr
Level 129
God Stats
3W - 6L
1,494 SR
Queue Stats
93W - 106L
1,507 Elo+
Party 2
Ymir
Ymir
NewTerrain
Ymir
Level 60
God Stats
28W - 20L
1,648 SR
Queue Stats
75W - 77L
1,506 Elo+
Solo
Sol
Sol
X50Drake
Sol
Level 126
God Stats
11W - 4L
1,788 SR
Queue Stats
208W - 214L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
3 / 2 / 2
6,339
576
4,650
8,987
3,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Anhur
BiggunB
Anhur
11
1 / 1 / 4
6,230
566
4,272
4,916
1,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
7 / 1 / 1
8,451
768
6,359
5,989
2,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Baron Samedi
Rangersight
Baron Samedi
10
0 / 4 / 2
5,751
523
4,336
10,708
5,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 1 / 2
7,711
701
4,752
5,355
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
5
1 / 4 / 0
4,685
426
1,241
5,393
1,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
J4MES Ix
Nu Wa
9
0 / 3 / 1
5,185
471
2,601
6,187
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
Kuzenbo God9015
Ratatoskr
10
1 / 3 / 5
5,552
505
6,707
9,197
2,425
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
2 / 2 / 4
6,458
587
3,769
9,036
5,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
5 / 2 / 2
6,549
595
7,996
7,186
1,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
14
Kills
9
9
Deaths
14
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
2
2
2
L
Mulan
 
Mulan
1
4
0
0.25
W
Anhur
BiggunB
Anhur
1
1
4
3
L
Nu Wa
J4MES Ix
Nu Wa
0
3
1
0.17
L
Ratatoskr
Kuzenbo God9015
Ratatoskr
1
3
5
1.17
L
2
2
4
2
W
7
1
1
7.5
W
Baron Samedi
Rangersight
Baron Samedi
0
4
2
0.25
L
5
2
2
3
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,369
Damage
22,314
35,955
Taken
36,999
14,950
Mitigated
13,097
14,727
Healing
10,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,650
1,715
0
3,581
8,987
3,242
0
2,628
6,359
0
38,059
L
Mulan
 
Mulan
1,241
204
0
957
5,393
1,734
0
2,545
2,612
0
14,603
W
Anhur
BiggunB
Anhur
4,272
2,749
0
2,610
4,916
1,637
0
2,218
2,698
0
38,920
L
Nu Wa
J4MES Ix
Nu Wa
2,601
396
0
1,500
6,187
1,635
0
2,368
3,757
32,796
0
L
Ratatoskr
Kuzenbo God9015
Ratatoskr
6,707
2,203
0
2,931
9,197
2,425
0
2,754
6,365
0
33,443
L
3,769
839
0
2,542
9,036
5,988
0
3,685
5,214
19,886
1,043
W
6,359
1,980
0
1,605
5,989
2,858
39
773
5,216
52,935
2,377
W
Baron Samedi
Rangersight
Baron Samedi
4,336
434
416
3,279
10,708
5,211
0
6,257
4,451
24,584
0
L
7,996
3,201
0
2,327
7,186
1,315
0
3,582
3,604
37,071
3,645
W
4,752
530
411
2,825
5,355
2,002
0
2,192
3,163
69,238
1,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,482
Gold Earned
28,429
440
Minions Killed
257
0
Camps Cleared
0
1,104,859
Distance Traveled
963,915
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,339
576
70
6
0
258,813
0
L
Mulan
4,685
426
29
3
0
101,458
0
W
Anhur
6,230
566
79
7
0
199,630
0
L
Nu Wa
5,185
471
63
6
0
210,186
0
L
Ratatoskr
5,552
505
56
5
0
237,138
0
L
Ymir
6,458
587
35
3
0
209,692
0
W
Ymir
8,451
768
113
10
0
198,477
0
W
Baron Samedi
5,751
523
39
4
0
212,148
1
L
Sol
6,549
595
74
7
0
205,441
2
W
Ra
7,711
701
139
13
0
235,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role