Player Matchup

Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 280
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
HanzoTheNinjaATP
Cu Chulainn
Platinum III
Level 239
God Stats
1W - 2L
1,671 SR
Queue Stats
918W - 943L
1,803 MMR
Solo
Ravana
Ravana
Diamond III
Holmessssssss
Ravana
Diamond III
Level 148
God Stats
7W - 8L
1,521 SR
Queue Stats
394W - 378L
2,248 MMR
Party 1
Ymir
Ymir
Platinum III
SforSimple
Ymir
Platinum III
Level 146
God Stats
3W - 1L
1,935 SR
Queue Stats
267W - 253L
1,784 MMR
Solo
Poseidon
Poseidon
Platinum I
Whakhays
Poseidon
Platinum I
Level 102
God Stats
12W - 10L
1,637 SR
Queue Stats
569W - 563L
2,032 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 183
1,653 SR
1,873 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,708 SR
1,993 MMR
Vulcan
Vulcan
Platinum III
Jambo Cleatus
Vulcan
Platinum III
Level 210
God Stats
12W - 5L
1,723 SR
Queue Stats
202W - 185L
1,947 MMR
Solo
Mercury
Mercury
Diamond V
Lovonov
Mercury
Diamond V
Level 159
God Stats
25W - 10L
1,731 SR
Queue Stats
512W - 502L
2,171 MMR
Solo
Danzaburou
Danzaburou
Gold III
SoyProphet
Danzaburou
Gold III
Level 186
God Stats
1W - 0L
1,737 SR
Queue Stats
21W - 16L
1,730 MMR
Solo
Sylvanus
Sylvanus
Diamond V
anotherTarnished
Sylvanus
Diamond V
Level 67
God Stats
13W - 8L
1,686 SR
Queue Stats
141W - 135L
1,887 MMR
Solo
Atlas
Atlas
Diamond III
nochildsupport69
Atlas
Diamond III
Level 103
God Stats
241W - 219L
1,664 SR
Queue Stats
417W - 397L
2,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 0 / 0
5,904
590
2,991
2,490
518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
HanzoTheNinjaATP
Cu Chulainn
9
0 / 2 / 1
5,028
503
2,741
10,273
4,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 1
4,748
475
4,449
7,275
2,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 3 / 0
4,810
481
1,921
7,198
3,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Whakhays
Poseidon
11
0 / 3 / 0
5,743
574
3,753
5,229
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
AwilixThanatosMaman BrigitteDa Ji

VS

Bans
LokiSusanoOdinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,209
621
4,793
4,956
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Lovonov
Mercury
12
5 / 0 / 2
6,339
634
5,326
7,373
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
SoyProphet
Danzaburou
13
5 / 0 / 2
7,661
766
6,393
6,947
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
0 / 0 / 9
6,235
624
2,619
6,311
3,697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 2
6,124
612
4,185
4,274
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
12
12
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
0
0
1
L
Cu Chulainn
HanzoTheNinjaATP
Cu Chulainn
0
2
1
0.25
L
0
4
1
0.13
W
0
1
0
0
W
Mercury
Lovonov
Mercury
5
0
2
6
L
0
3
0
0
W
Danzaburou
SoyProphet
Danzaburou
5
0
2
6
L
Poseidon
Whakhays
Poseidon
0
3
0
0
W
0
0
9
4.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,855
Damage
23,316
32,465
Taken
29,861
12,147
Mitigated
11,338
6,769
Healing
12,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,991
0
0
380
2,490
518
0
1,222
1,006
44,315
0
L
Cu Chulainn
HanzoTheNinjaATP
Cu Chulainn
2,741
100
0
3,265
10,273
4,363
0
4,089
5,804
468
26,116
L
4,449
1,070
0
409
7,275
2,293
0
2,786
4,315
0
25,480
W
4,793
67
0
2,148
4,956
1,298
0
175
4,781
42,081
0
W
Mercury
Lovonov
Mercury
5,326
1,825
0
1,317
7,373
2,435
0
1,390
5,881
0
52,782
L
1,921
160
0
1,684
7,198
3,505
0
2,157
4,939
9,870
0
W
Danzaburou
SoyProphet
Danzaburou
6,393
2,958
0
2,826
6,947
2,221
228
3,565
3,342
0
56,639
L
Poseidon
Whakhays
Poseidon
3,753
585
0
1,031
5,229
1,468
0
313
4,916
45,535
0
W
2,619
745
3,052
2,760
6,311
3,697
0
1,585
4,686
21,098
0
W
4,185
1,066
0
656
4,274
1,687
0
1,716
2,418
35,746
964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,233
Gold Earned
32,568
308
Minions Killed
389
0
Camps Cleared
0
1,141,784
Distance Traveled
1,179,622
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,904
590
100
10
0
253,808
3
L
Cu Chulainn
5,028
503
49
5
0
214,056
2
L
Ravana
4,748
475
51
5
0
252,387
0
W
Vulcan
6,209
621
79
8
0
216,826
3
W
Mercury
6,339
634
88
9
0
288,807
0
L
Ymir
4,810
481
15
2
0
195,929
1
W
Danzaburou
7,661
766
108
11
0
211,699
3
L
Poseidon
5,743
574
93
9
0
225,604
2
W
Sylvanus
6,235
624
26
3
0
211,263
5
W
Atlas
6,124
612
88
9
0
251,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role