Player Matchup

Horus
Horus
 
Horus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
BIGDADDYAHERE
Ne Zha
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 7L
1,635 Elo+
Party 2
Cerberus
Cerberus
DavurAHogaboli
Cerberus
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 32L
1,822 Elo+
Party 2
Tiamat
Tiamat
nejir322
Tiamat
Level 32
God Stats
3W - 5L
1,561 SR
Queue Stats
15W - 22L
1,408 Elo+
Solo
Anhur
Anhur
sheldoncup95
Anhur
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,822 Elo+
Party 2
Team Averages
Level 27
1,512 SR
1,637 Elo+

VS

Team Averages
Level 50
1,416 SR
1,434 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
GodKingJayy
Nu Wa
Level 38
God Stats
1W - 2L
1,401 SR
Queue Stats
10W - 11L
1,394 Elo+
Party 1
Chaac
Chaac
Goof00103
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Neith
Neith
Pinkhelldragon
Neith
Level 26
God Stats
0W - 2L
1,177 SR
Queue Stats
9W - 9L
1,399 Elo+
Party 1
Cerberus
Cerberus
SoneBlackjackFan
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 0 / 11
6,976
634
5,354
7,094
4,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 1 / 3
6,496
591
5,813
10,911
4,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cerberus
13
3 / 0 / 1
7,463
678
4,262
7,083
6,525
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
nejir322
Tiamat
12
3 / 0 / 3
6,629
603
2,936
2,392
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
13 / 2 / 1
8,917
811
10,727
6,902
2,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
2 / 4 / 0
5,882
535
4,287
10,664
2,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 5 / 2
5,427
493
2,172
4,670
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Goof00103
Chaac
8
0 / 4 / 0
4,569
415
2,025
7,435
2,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 6 / 1
5,409
492
2,099
7,475
1,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 5 / 0
4,533
412
1,368
8,912
3,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
24
Kills
3
3
Deaths
24
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
11
7.5
L
Tsukuyomi
 
Tsukuyomi
2
4
0
0.5
W
3
1
3
4.5
W
Cerberus
3
0
1
3.5
L
0
5
2
0.2
L
Chaac
Goof00103
Chaac
0
4
0
0
L
1
6
1
0.25
L
0
5
0
0
W
Tiamat
nejir322
Tiamat
3
0
3
4.5
W
13
2
1
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,092
Damage
11,951
34,382
Taken
39,156
19,261
Mitigated
11,176
16,680
Healing
9,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,354
2,084
378
3,340
7,094
4,607
0
714
6,307
697
16,381
L
Tsukuyomi
 
Tsukuyomi
4,287
797
0
4,659
10,664
2,659
0
504
10,016
0
35,442
W
5,813
1,235
0
4,809
10,911
4,427
42
457
10,383
0
52,532
W
Cerberus
4,262
452
0
3,795
7,083
6,525
0
123
6,920
45,182
1,360
L
2,172
478
0
230
4,670
1,041
0
1,933
2,451
21,136
0
L
Chaac
Goof00103
Chaac
2,025
355
0
1,606
7,435
2,488
0
4,012
3,423
0
12,740
L
2,099
770
0
1,272
7,475
1,022
0
411
7,020
0
19,526
L
1,368
82
0
2,197
8,912
3,966
0
88
8,824
4,228
0
W
Tiamat
nejir322
Tiamat
2,936
205
0
1,044
2,392
1,037
0
833
1,416
24,112
516
W
10,727
6,585
0
3,314
6,902
2,665
0
1,036
5,816
0
70,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,481
Gold Earned
25,820
376
Minions Killed
165
0
Camps Cleared
0
1,074,120
Distance Traveled
1,013,791
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,976
634
22
2
0
235,877
2
L
Tsukuyomi
5,882
535
65
6
0
235,941
2
W
Ne Zha
6,496
591
77
7
0
237,168
0
W
Cerberus
7,463
678
93
8
0
195,346
0
L
Nu Wa
5,427
493
35
3
0
175,346
0
L
Chaac
4,569
415
21
2
0
204,202
0
L
Neith
5,409
492
37
3
0
193,825
0
L
Cerberus
4,533
412
7
1
0
204,477
0
W
Tiamat
6,629
603
61
6
0
220,268
3
W
Anhur
8,917
811
123
11
0
185,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role