Player Matchup

He Bo
He Bo
Grandmaster
 
He Bo
Grandmaster
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
Fúsion
Tsukuyomi
Diamond III
Level 167
God Stats
7W - 3L
1,777 SR
Queue Stats
420W - 382L
2,074 MMR
Party 1
Sobek
Sobek
Diamond IV
Mendosokai
Sobek
Diamond IV
Level 156
God Stats
12W - 10L
1,583 SR
Queue Stats
285W - 275L
2,116 MMR
Party 1
Kukulkan
Kukulkan
Diamond IV
PezPargoColorado
Kukulkan
Diamond IV
Level 142
God Stats
6W - 3L
1,863 SR
Queue Stats
73W - 46L
2,104 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 156
1,645 SR
1,859 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,653 SR
2,072 MMR
Loki
Loki
Diamond V
 
Loki
Diamond V
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
Neanderthug
Ne Zha
Diamond IV
Level 156
God Stats
22W - 20L
1,568 SR
Queue Stats
272W - 258L
2,059 MMR
Solo
Tyr
Tyr
Diamond IV
PaytonNaomi
Tyr
Diamond IV
Level 97
God Stats
4W - 1L
1,991 SR
Queue Stats
111W - 77L
2,159 MMR
Party 2
Ullr
Ullr
Diamond I
akonte97
Ullr
Diamond I
Level 162
God Stats
1W - 2L
1,530 SR
Queue Stats
69W - 36L
2,357 MMR
Solo
Thoth
Thoth
Diamond II
player61423
Thoth
Diamond II
Level 158
God Stats
14W - 12L
1,676 SR
Queue Stats
676W - 651L
2,287 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
2 / 2 / 1
3,810
762
2,393
2,806
490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sol
 
Sol
6
0 / 1 / 0
3,500
700
930
2,280
438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tsukuyomi
Fúsion
Tsukuyomi
8
1 / 0 / 1
4,206
841
1,467
2,797
624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
5
0 / 1 / 0
3,653
731
721
4,166
2,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 0 / 0
3,670
734
683
1,239
314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
KuzenboChronosThorKhepriCthulhu

VS

Bans
RavanaAthenaArtioAresCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
2 / 1 / 1
3,805
761
1,335
3,150
714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
5
0 / 1 / 2
3,182
636
1,373
3,349
1,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 2 / 0
3,065
613
737
3,458
908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
1
0 / 0 / 0
2,421
484
0
0
0
7
1 / 0 / 0
3,708
742
1,535
987
251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
4
Kills
3
4
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
2
1
1.25
W
Sol
 
Sol
0
1
0
0
L
Loki
 
Loki
2
1
1
2.5
W
Tsukuyomi
Fúsion
Tsukuyomi
1
0
1
1.5
W
Sobek
0
1
0
0
L
Ne Zha
0
1
2
1
L
0
2
0
0
W
1
0
0
1
L
Ullr
0
0
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,194
Damage
4,980
13,288
Taken
10,944
4,474
Mitigated
3,038
5,874
Healing
4,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
2,393
284
0
1,013
2,806
490
0
201
2,605
15,693
0
W
Sol
 
Sol
930
545
0
820
2,280
438
1,071
0
2,280
22,493
0
L
Loki
 
Loki
1,335
328
0
1,570
3,150
714
0
1,294
1,856
0
14,585
W
Tsukuyomi
Fúsion
Tsukuyomi
1,467
299
0
1,419
2,797
624
0
0
2,797
0
21,976
W
Sobek
721
30
0
1,997
4,166
2,608
0
745
3,421
6,943
0
L
Ne Zha
1,373
252
0
1,236
3,349
1,165
0
2,543
806
0
6,493
L
737
0
0
1,121
3,458
908
0
558
2,900
0
10,026
W
683
139
0
625
1,239
314
0
589
650
19,198
0
L
Ullr
0
0
0
0
0
0
0
0
0
0
0
L
1,535
84
0
250
987
251
0
332
655
19,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,839
Gold Earned
16,181
170
Minions Killed
111
0
Camps Cleared
0
511,040
Distance Traveled
379,267
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
3,810
762
36
7
0
107,262
0
W
Sol
3,500
700
48
10
0
80,617
0
L
Loki
3,805
761
34
7
0
118,090
0
W
Tsukuyomi
4,206
841
46
9
0
119,186
0
W
Sobek
3,653
731
7
1
0
96,101
2
L
Ne Zha
3,182
636
7
1
0
92,070
1
L
Tyr
3,065
613
20
4
0
70,007
0
W
Kukulkan
3,670
734
33
7
0
107,874
2
L
Ullr
2,421
484
0
0
0
0
0
L
Thoth
3,708
742
50
10
0
99,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role