Player Matchup

Chaac
Chaac
Brackling41
Chaac
Level 69
God Stats
50W - 40L
1,576 SR
Queue Stats
101W - 110L
1,440 Elo+
Solo
Neith
Neith
HMDANNAVY6890
Neith
Level 88
God Stats
26W - 30L
1,497 SR
Queue Stats
46W - 41L
1,494 Elo+
Solo
Scylla
Scylla
Lifes chance
Scylla
Level 119
God Stats
2W - 1L
1,505 SR
Queue Stats
66W - 86L
1,446 Elo+
Party 3
Anubis
Anubis
minecraftero3000
Anubis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,485 Elo+
Solo
Yemoja
Yemoja
shockwave36563
Yemoja
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 78L
1,438 Elo+
Party 3
Team Averages
Level 93
1,516 SR
1,461 Elo+

VS

Team Averages
Level 70
1,512 SR
1,435 Elo+
Cliodhna
Cliodhna
Aalor_
Cliodhna
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,385 Elo+
Party 1
Sun Wukong
Sun Wukong
Night-_-Scope69
Sun Wukong
Level 54
God Stats
0W - 2L
1,281 SR
Queue Stats
2W - 6L
1,385 Elo+
Party 1
Jormungandr
Jormungandr
Sle3py27
Jormungandr
Level 47
God Stats
8W - 7L
1,670 SR
Queue Stats
160W - 181L
1,457 Elo+
Party 2
Poseidon
Poseidon
XGN Vert1cal
Poseidon
Level 78
God Stats
47W - 42L
1,523 SR
Queue Stats
299W - 280L
1,482 Elo+
Party 2
Danzaburou
Danzaburou
aLadNowDead
Danzaburou
Level 105
God Stats
129W - 93L
1,587 SR
Queue Stats
943W - 901L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 5
7,092
591
7,318
11,135
7,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
3 / 0 / 2
6,622
552
4,167
4,659
1,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
12
2 / 2 / 3
6,973
581
3,693
3,893
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
9 / 0 / 1
9,090
758
9,801
5,986
2,378
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 1 / 2
6,134
511
2,694
7,163
4,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Aalor_
Cliodhna
11
1 / 4 / 1
5,974
498
3,864
10,917
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Night-_-Scope69
Sun Wukong
9
0 / 7 / 0
5,352
446
538
10,091
4,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Sle3py27
Jormungandr
10
1 / 2 / 1
6,199
517
2,870
7,195
4,733
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
XGN Vert1cal
Poseidon
12
2 / 3 / 2
6,971
581
3,705
4,831
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
aLadNowDead
Danzaburou
11
1 / 3 / 0
6,426
536
6,497
6,435
2,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
19
Kills
5
5
Deaths
19
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Aalor_
Cliodhna
1
4
1
0.38
W
4
2
5
3.25
W
3
0
2
4
W
Scylla
2
2
3
1.75
L
Sun Wukong
Night-_-Scope69
Sun Wukong
0
7
0
0
L
Jormungandr
Sle3py27
Jormungandr
1
2
1
0.75
L
Poseidon
XGN Vert1cal
Poseidon
2
3
2
1
L
Danzaburou
aLadNowDead
Danzaburou
1
3
0
0.33
W
9
0
1
9.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,673
Damage
17,474
32,836
Taken
39,469
16,349
Mitigated
14,804
13,582
Healing
9,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Aalor_
Cliodhna
3,864
299
0
3,693
10,917
2,553
0
3,656
7,113
0
38,478
W
7,318
1,589
0
2,980
11,135
7,063
0
2,785
8,350
0
49,734
W
4,167
1,884
238
922
4,659
1,428
470
651
4,008
0
50,400
W
Scylla
3,693
193
0
490
3,893
1,065
0
1,857
2,036
41,508
954
L
Sun Wukong
Night-_-Scope69
Sun Wukong
538
0
0
600
10,091
4,115
0
7,637
2,454
0
24,161
L
Jormungandr
Sle3py27
Jormungandr
2,870
674
80
2,749
7,195
4,733
364
1,476
5,679
19,387
0
L
Poseidon
XGN Vert1cal
Poseidon
3,705
618
0
590
4,831
1,120
0
1,659
3,072
43,961
1,162
L
Danzaburou
aLadNowDead
Danzaburou
6,497
3,407
0
2,261
6,435
2,283
753
1,312
5,123
0
53,832
W
9,801
470
0
4,926
5,986
2,378
180
0
5,892
73,881
0
W
2,694
1,177
2,288
1,738
7,163
4,415
62
1,250
5,913
13,544
320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,911
Gold Earned
30,922
403
Minions Killed
347
0
Camps Cleared
0
1,133,491
Distance Traveled
1,185,059
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,974
498
72
6
0
271,821
2
W
Chaac
7,092
591
77
6
0
283,251
0
W
Neith
6,622
552
96
8
0
197,472
5
W
Scylla
6,973
581
84
7
0
252,483
2
L
Sun Wukong
5,352
446
59
5
0
240,369
0
L
Jormungandr
6,199
517
33
3
0
241,373
0
L
Poseidon
6,971
581
91
8
0
222,482
4
L
Danzaburou
6,426
536
92
8
0
209,014
0
W
Anubis
9,090
758
126
11
0
208,580
0
W
Yemoja
6,134
511
20
2
0
191,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role