Player Matchup

Horus
Horus
Diamond II
 
Horus
Diamond II
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond IV
LilMaha
Xbalanque
Diamond IV
Level 125
God Stats
7W - 2L
1,787 SR
Queue Stats
119W - 93L
2,153 MMR
Solo
Tiamat
Tiamat
Masters
Mildrid
Tiamat
Masters
Level 122
God Stats
35W - 22L
1,679 SR
Queue Stats
208W - 168L
2,403 MMR
Solo
Loki
Loki
Diamond I
RonαldinhoGαúcho
Loki
Diamond I
Level 160
God Stats
14W - 6L
1,792 SR
Queue Stats
142W - 97L
2,507 MMR
Solo
Chaac
Chaac
Diamond IV
warakil
Chaac
Diamond IV
Level 137
God Stats
1W - 0L
1,718 SR
Queue Stats
61W - 40L
2,166 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,695 SR
2,146 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,634 SR
2,278 MMR
Thanatos
Thanatos
Platinum IV
Andreas41202
Thanatos
Platinum IV
Level 141
God Stats
10W - 4L
1,906 SR
Queue Stats
92W - 78L
1,883 MMR
Solo
Apollo
Apollo
Diamond IV
MODERNBOLT
Apollo
Diamond IV
Level 159
God Stats
0W - 2L
1,323 SR
Queue Stats
180W - 172L
2,227 MMR
Solo
Ravana
Ravana
Diamond IV
Plashen
Ravana
Diamond IV
Level 147
God Stats
8W - 8L
1,755 SR
Queue Stats
222W - 194L
2,230 MMR
Solo
Ix Chel
Ix Chel
Masters
Vellux
Ix Chel
Masters
Level 182
God Stats
1W - 3L
1,511 SR
Queue Stats
464W - 409L
2,491 MMR
Solo
Kumbhakarna
Kumbhakarna
Masters
YourLocalSupport
Kumbhakarna
Masters
Level 129
God Stats
26W - 19L
1,676 SR
Queue Stats
250W - 217L
2,561 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 2 / 3
5,414
602
4,442
8,309
5,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
LilMaha
Xbalanque
11
2 / 1 / 2
6,406
712
3,615
3,625
1,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
Mildrid
Tiamat
11
1 / 0 / 2
6,315
702
4,731
2,499
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
4 / 1 / 0
6,123
680
4,635
6,984
1,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
warakil
Chaac
9
0 / 2 / 1
5,446
605
3,797
8,329
5,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Bans
Maman BrigitteCu ChulainnEsetHun Batz

VS

Bans
Ao KuangSurtrSusanoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Andreas41202
Thanatos
10
3 / 3 / 0
5,355
595
2,700
6,546
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
MODERNBOLT
Apollo
8
0 / 3 / 0
4,500
500
1,087
4,275
1,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
Plashen
Ravana
10
2 / 1 / 2
5,782
642
6,161
7,377
4,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ix Chel
Vellux
Ix Chel
11
1 / 1 / 1
5,631
626
3,258
5,061
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
YourLocalSupport
Kumbhakarna
8
0 / 0 / 4
5,024
558
1,782
7,078
3,051
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
8
Kills
6
6
Deaths
8
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
2
3
1.25
L
Thanatos
Andreas41202
Thanatos
3
3
0
1
W
Xbalanque
LilMaha
Xbalanque
2
1
2
3
L
Apollo
MODERNBOLT
Apollo
0
3
0
0
W
Tiamat
Mildrid
Tiamat
1
0
2
2
L
Ravana
Plashen
Ravana
2
1
2
3
W
4
1
0
4
L
Ix Chel
Vellux
Ix Chel
1
1
1
1.5
L
Kumbhakarna
YourLocalSupport
Kumbhakarna
0
0
4
2
W
Chaac
warakil
Chaac
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,220
Damage
14,988
29,746
Taken
30,337
15,100
Mitigated
11,794
11,315
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,442
2,301
320
2,333
8,309
5,251
0
2,395
5,734
0
17,611
L
Thanatos
Andreas41202
Thanatos
2,700
623
0
5,473
6,546
1,843
0
524
5,933
0
29,540
W
Xbalanque
LilMaha
Xbalanque
3,615
1,046
0
1,681
3,625
1,230
61
552
3,073
0
49,838
L
Apollo
MODERNBOLT
Apollo
1,087
728
0
1,040
4,275
1,117
0
0
4,275
0
21,344
W
Tiamat
Mildrid
Tiamat
4,731
533
0
1,339
2,499
1,377
0
713
1,679
35,127
1,526
L
Ravana
Plashen
Ravana
6,161
1,654
0
2,073
7,377
4,304
0
170
7,187
0
28,986
W
4,635
1,461
0
3,415
6,984
1,853
0
1,003
5,891
0
41,206
L
Ix Chel
Vellux
Ix Chel
3,258
704
380
2,026
5,061
1,479
0
1,759
2,890
40,362
0
L
Kumbhakarna
YourLocalSupport
Kumbhakarna
1,782
358
0
2,124
7,078
3,051
0
1,344
5,394
8,834
0
W
Chaac
warakil
Chaac
3,797
981
0
2,227
8,329
5,389
0
0
8,329
0
33,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,704
Gold Earned
26,292
352
Minions Killed
273
0
Camps Cleared
0
977,776
Distance Traveled
948,054
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,414
602
20
2
0
201,430
1
L
Thanatos
5,355
595
57
6
0
223,969
0
W
Xbalanque
6,406
712
105
12
0
169,795
0
L
Apollo
4,500
500
49
5
0
137,139
0
W
Tiamat
6,315
702
97
11
0
218,618
0
L
Ravana
5,782
642
51
6
0
186,816
2
W
Loki
6,123
680
70
8
0
214,535
0
L
Ix Chel
5,631
626
109
12
0
202,634
0
L
Kumbhakarna
5,024
558
7
1
0
197,496
5
W
Chaac
5,446
605
60
7
0
173,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role