Player Matchup

Artemis
Artemis
 
Artemis
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
CacFlow
Sylvanus
Level 128
God Stats
62W - 54L
1,445 SR
Queue Stats
209W - 252L
1,413 Elo+
Party 1
Lancelot
Lancelot
TangoDown1312
Lancelot
Level 191
God Stats
1W - 2L
1,344 SR
Queue Stats
391W - 383L
1,473 Elo+
Party 1
Gilgamesh
Gilgamesh
WarriorCadiz
Gilgamesh
Level 126
God Stats
13W - 8L
1,539 SR
Queue Stats
265W - 291L
1,414 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
YungSkeeter96
Morgan Le Fay
Level 147
God Stats
3W - 8L
1,528 SR
Queue Stats
479W - 491L
1,403 Elo+
Solo
Team Averages
Level 134
1,471 SR
1,441 Elo+

VS

Team Averages
Level 70
1,487 SR
1,433 Elo+
Anubis
Anubis
 
Anubis
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bake Kujira
Bake Kujira
Blordlord
Bake Kujira
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Da Ji
Da Ji
MW360
Da Ji
Level 45
God Stats
5W - 4L
1,578 SR
Queue Stats
47W - 86L
1,385 Elo+
Solo
King Arthur
King Arthur
Stepan9999
King Arthur
Level 61
God Stats
4W - 5L
1,355 SR
Queue Stats
23W - 30L
1,352 Elo+
Solo
Medusa
Medusa
destructo1232r
Medusa
Level 104
God Stats
21W - 23L
1,499 SR
Queue Stats
122W - 123L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 1 / 6
6,908
531
11,556
8,612
3,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
CacFlow
Sylvanus
12
2 / 2 / 3
7,426
571
3,513
11,976
8,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
TangoDown1312
Lancelot
13
3 / 3 / 2
7,129
548
5,822
11,182
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gilgamesh
WarriorCadiz
Gilgamesh
14
4 / 0 / 0
8,667
667
7,440
9,612
10,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
YungSkeeter96
Morgan Le Fay
15
5 / 1 / 2
8,750
673
6,387
6,144
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 5 / 1
6,937
534
3,740
9,040
3,178
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bake Kujira
Blordlord
Bake Kujira
10
0 / 3 / 4
6,435
495
4,542
10,887
8,389
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Da Ji
MW360
Da Ji
12
3 / 5 / 2
6,804
523
5,482
9,958
3,590
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Stepan9999
King Arthur
13
0 / 1 / 1
6,169
475
3,510
11,628
8,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
3 / 1 / 1
6,433
495
9,067
7,022
2,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
15
Kills
6
7
Deaths
15
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
1
6
4
L
Anubis
 
Anubis
0
5
1
0.1
L
Bake Kujira
Blordlord
Bake Kujira
0
3
4
0.67
W
Sylvanus
CacFlow
Sylvanus
2
2
3
1.75
L
Da Ji
MW360
Da Ji
3
5
2
0.8
L
King Arthur
Stepan9999
King Arthur
0
1
1
0.5
W
Lancelot
TangoDown1312
Lancelot
3
3
2
1.33
W
Gilgamesh
WarriorCadiz
Gilgamesh
4
0
0
4
W
Morgan Le Fay
YungSkeeter96
Morgan Le Fay
5
1
2
6
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,718
Damage
26,341
47,526
Taken
48,535
27,676
Mitigated
25,676
21,041
Healing
13,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,556
7,557
0
3,186
8,612
3,006
450
1,523
7,089
0
45,897
L
Anubis
 
Anubis
3,740
118
0
3,572
9,040
3,178
51
5,768
3,227
47,817
1,530
L
Bake Kujira
Blordlord
Bake Kujira
4,542
2,139
0
2,083
10,887
8,389
76
1,970
8,917
12,949
0
W
Sylvanus
CacFlow
Sylvanus
3,513
763
3,249
4,146
11,976
8,684
117
2,260
9,716
25,866
3,321
L
Da Ji
MW360
Da Ji
5,482
1,176
0
2,154
9,958
3,590
0
868
8,999
0
37,623
L
King Arthur
Stepan9999
King Arthur
3,510
547
0
2,512
11,628
8,430
0
347
10,783
0
39,984
W
Lancelot
TangoDown1312
Lancelot
5,822
1,651
0
5,037
11,182
3,857
0
2,149
9,033
0
49,613
W
Gilgamesh
WarriorCadiz
Gilgamesh
7,440
2,085
0
2,970
9,612
10,107
194
73
9,539
940
51,847
W
Morgan Le Fay
YungSkeeter96
Morgan Le Fay
6,387
165
0
2,453
6,144
2,022
0
1,961
4,183
61,910
1,697
L
9,067
4,429
500
2,928
7,022
2,089
909
1,096
5,926
0
52,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,880
Gold Earned
32,778
403
Minions Killed
329
0
Camps Cleared
0
1,285,079
Distance Traveled
1,272,273
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,908
531
64
5
0
238,708
0
L
Anubis
6,937
534
88
7
0
234,067
0
L
Bake Kujira
6,435
495
23
2
0
255,163
0
W
Sylvanus
7,426
571
47
4
0
255,402
6
L
Da Ji
6,804
523
73
6
0
317,660
0
L
King Arthur
6,169
475
54
4
0
234,889
2
W
Lancelot
7,129
548
77
6
0
318,769
0
W
Gilgamesh
8,667
667
98
8
0
213,918
0
W
Morgan Le Fay
8,750
673
117
9
0
258,282
3
L
Medusa
6,433
495
91
7
0
230,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role