Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Negrobotics
Amaterasu
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,468 Elo+
Solo
Tiamat
Tiamat
typehyDro
Tiamat
Level 66
God Stats
2W - 4L
1,538 SR
Queue Stats
351W - 374L
1,476 Elo+
Solo
Hades
Hades
zIBoniiDiamond
Hades
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,495 Elo+
Party 1
Fenrir
Fenrir
zICIutchDaddy
Fenrir
Level 122
God Stats
7W - 8L
1,511 SR
Queue Stats
184W - 200L
1,465 Elo+
Party 1
Team Averages
Level 77
1,510 SR
1,481 Elo+

VS

Team Averages
Level 134
1,487 SR
1,458 Elo+
Jormungandr
Jormungandr
DoggoneCrowd56
Jormungandr
Level 100
God Stats
3W - 3L
1,358 SR
Queue Stats
329W - 327L
1,465 Elo+
Solo
Da Ji
Da Ji
LordYukii
Da Ji
Level 147
God Stats
1W - 1L
1,239 SR
Queue Stats
40W - 29L
1,538 Elo+
Solo
Ah Puch
Ah Puch
PacoGr7Plays
Ah Puch
Level 28
God Stats
3W - 0L
1,865 SR
Queue Stats
63W - 83L
1,399 Elo+
Solo
Chaac
Chaac
jauquet11
Chaac
Level 180
God Stats
36W - 19L
1,627 SR
Queue Stats
842W - 837L
1,425 Elo+
Solo
Cernunnos
Cernunnos
whyteroses
Cernunnos
Level 217
God Stats
11W - 20L
1,346 SR
Queue Stats
1,360W - 1,459L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
2 / 5 / 7
8,426
766
6,594
14,833
17,848
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amaterasu
Negrobotics
Amaterasu
15
3 / 3 / 8
8,619
784
9,078
14,249
7,456
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Tiamat
typehyDro
Tiamat
13
1 / 6 / 5
7,827
712
5,166
10,546
6,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 5 / 9
9,012
819
10,514
10,266
8,253
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
7 / 5 / 5
9,145
831
8,198
11,336
10,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DoggoneCrowd56
Jormungandr
17
3 / 3 / 17
9,899
900
9,996
12,571
16,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
LordYukii
Da Ji
16
9 / 5 / 10
10,173
925
10,268
9,881
5,788
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ah Puch
PacoGr7Plays
Ah Puch
13
3 / 4 / 8
8,810
801
10,712
9,844
3,130
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
jauquet11
Chaac
18
6 / 2 / 14
10,639
967
12,805
12,091
13,143
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
whyteroses
Cernunnos
16
3 / 3 / 14
9,801
891
9,820
7,668
3,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
87
17
Kills
24
24
Deaths
17
34
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
5
7
1.1
W
Jormungandr
DoggoneCrowd56
Jormungandr
3
3
17
3.83
W
Da Ji
LordYukii
Da Ji
9
5
10
2.8
L
Amaterasu
Negrobotics
Amaterasu
3
3
8
2.33
W
Ah Puch
PacoGr7Plays
Ah Puch
3
4
8
1.75
W
Chaac
jauquet11
Chaac
6
2
14
6.5
L
Tiamat
typehyDro
Tiamat
1
6
5
0.58
W
Cernunnos
whyteroses
Cernunnos
3
3
14
3.33
L
4
5
9
1.7
L
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,550
Damage
53,601
61,230
Taken
52,055
50,827
Mitigated
41,629
16,672
Healing
15,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,594
1,987
677
3,246
14,833
17,848
0
5,022
9,597
15,578
0
W
Jormungandr
DoggoneCrowd56
Jormungandr
9,996
3,347
325
3,184
12,571
16,449
433
6,364
6,049
27,114
0
W
Da Ji
LordYukii
Da Ji
10,268
2,193
385
1,368
9,881
5,788
1,393
3,884
5,765
0
14,736
L
Amaterasu
Negrobotics
Amaterasu
9,078
3,081
891
3,128
14,249
7,456
0
5,357
8,703
0
12,831
W
Ah Puch
PacoGr7Plays
Ah Puch
10,712
590
885
2,879
9,844
3,130
207
5,522
4,210
15,446
295
W
Chaac
jauquet11
Chaac
12,805
462
488
3,864
12,091
13,143
649
3,073
8,647
1,096
28,799
L
Tiamat
typehyDro
Tiamat
5,166
256
0
1,755
10,546
6,750
0
2,374
8,055
21,697
0
W
Cernunnos
whyteroses
Cernunnos
9,820
4,016
125
1,855
7,668
3,119
936
3,231
4,165
0
26,447
L
10,514
436
675
1,747
10,266
8,253
0
4,252
5,921
20,382
408
L
8,198
461
985
3,568
11,336
10,520
0
3,717
7,464
0
12,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,029
Gold Earned
49,322
102
Minions Killed
147
0
Camps Cleared
0
1,042,568
Distance Traveled
1,014,166
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,426
766
19
2
0
207,044
0
W
Jormungandr
9,899
900
37
3
0
201,827
0
W
Da Ji
10,173
925
11
1
0
207,404
0
L
Amaterasu
8,619
784
13
1
0
235,932
0
W
Ah Puch
8,810
801
13
1
0
205,565
0
W
Chaac
10,639
967
45
4
0
212,243
0
L
Tiamat
7,827
712
27
2
0
210,924
0
W
Cernunnos
9,801
891
41
4
0
187,127
0
L
Hades
9,012
819
25
2
0
196,399
0
L
Fenrir
9,145
831
18
2
0
192,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role