Player Matchup

Ymir
Ymir
Brodkerham
Ymir
Level 109
God Stats
2W - 5L
1,470 SR
Queue Stats
295W - 359L
1,414 Elo+
Solo
Heimdallr
Heimdallr
IVedrfolnirI
Heimdallr
Level 83
God Stats
8W - 8L
1,518 SR
Queue Stats
27W - 25L
1,502 Elo+
Solo
Artemis
Artemis
ManuelCamposCR
Artemis
Level 126
God Stats
3W - 4L
1,594 SR
Queue Stats
124W - 121L
1,529 Elo+
Solo
Pele
Pele
SleeplessRiver3
Pele
Level 148
God Stats
2W - 3L
1,521 SR
Queue Stats
46W - 54L
1,474 Elo+
Solo
Surtr
Surtr
skar62
Surtr
Level 69
God Stats
2W - 3L
1,710 SR
Queue Stats
152W - 165L
1,497 Elo+
Solo
Team Averages
Level 107
1,563 SR
1,483 Elo+

VS

Team Averages
Level 135
1,559 SR
1,445 Elo+
Charybdis
Charybdis
 
Charybdis
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Dexdlysinz
Atlas
Level 93
God Stats
18W - 12L
1,743 SR
Queue Stats
22W - 23L
1,261 Elo+
Party 1
Bellona
Bellona
XvXLongshotXvX
Bellona
Level 146
God Stats
23W - 29L
1,481 SR
Queue Stats
129W - 149L
1,470 Elo+
Solo
Chang'e
Chang'e
hazik11
Chang'e
Level 108
God Stats
18W - 14L
1,571 SR
Queue Stats
428W - 417L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,115
874
2,687
9,399
6,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Heimdallr
IVedrfolnirI
Heimdallr
11
0 / 3 / 2
6,332
905
4,529
7,075
2,455
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 2 / 0
6,774
968
3,506
4,178
1,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 1
6,749
964
4,616
6,515
2,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
skar62
Surtr
11
0 / 6 / 1
6,344
906
6,862
9,330
4,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
3 / 1 / 9
7,851
1,122
5,948
5,423
1,857
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Vulcan
 
Vulcan
13
1 / 0 / 4
7,442
1,063
5,907
2,633
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Atlas
12
3 / 1 / 12
7,577
1,082
5,103
10,064
8,964
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
6 / 0 / 10
7,806
1,115
6,310
9,631
4,680
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chang'e
hazik11
Chang'e
13
3 / 0 / 12
7,595
1,085
7,130
4,154
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
63
2
Kills
16
17
Deaths
2
4
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
1
9
7.5
W
Vulcan
 
Vulcan
1
0
4
3
L
0
4
0
0
W
Atlas
3
1
12
9
L
Heimdallr
IVedrfolnirI
Heimdallr
0
3
2
0.33
L
1
2
0
0.5
L
1
2
1
0.75
W
6
0
10
11
W
Chang'e
hazik11
Chang'e
3
0
12
9
L
Surtr
skar62
Surtr
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,200
Damage
30,398
36,497
Taken
31,905
16,415
Mitigated
17,720
3,781
Healing
11,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,948
2,105
0
1,183
5,423
1,857
1,748
43
5,346
0
26,988
W
Vulcan
 
Vulcan
5,907
48
0
947
2,633
963
39
247
2,349
24,890
0
L
2,687
178
0
996
9,399
6,554
0
4,562
4,704
8,097
1,189
W
Atlas
5,103
2,213
0
368
10,064
8,964
74
897
9,059
13,860
0
L
Heimdallr
IVedrfolnirI
Heimdallr
4,529
1,436
344
403
7,075
2,455
0
3,270
3,717
0
14,686
L
3,506
996
0
60
4,178
1,289
0
1,691
2,381
0
17,755
L
4,616
388
0
1,024
6,515
2,085
0
3,777
2,614
0
20,891
W
6,310
1,427
0
2,061
9,631
4,680
40
704
8,750
0
11,667
W
Chang'e
hazik11
Chang'e
7,130
561
4,652
2,242
4,154
1,256
316
278
3,876
16,555
0
L
Surtr
skar62
Surtr
6,862
2,569
184
770
9,330
4,032
0
4,297
4,941
343
17,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,314
Gold Earned
38,271
161
Minions Killed
183
0
Camps Cleared
0
698,040
Distance Traveled
875,356
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,851
1,122
57
8
0
155,685
0
W
Vulcan
7,442
1,063
61
9
0
173,625
0
L
Ymir
6,115
874
12
2
0
132,991
0
W
Atlas
7,577
1,082
13
2
0
201,266
0
L
Heimdallr
6,332
905
23
3
0
149,674
0
L
Artemis
6,774
968
48
7
0
137,113
0
L
Pele
6,749
964
49
7
0
132,704
1
W
Bellona
7,806
1,115
14
2
0
173,230
0
W
Chang'e
7,595
1,085
38
5
0
171,550
0
L
Surtr
6,344
906
29
4
0
145,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role