Player Matchup

Surtr
Surtr
Gold II
GodKingNarnia
Surtr
Gold II
Level 86
God Stats
19W - 15L
1,529 SR
Queue Stats
22W - 23L
1,459 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 86
1,529 SR
1,459 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 62
1,340 SR
768 MMR
Tyr
Tyr
Bronze IV
cagado91
Tyr
Bronze IV
Level 62
God Stats
6W - 12L
1,340 SR
Queue Stats
22W - 101L
768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 0
10,320
1,032
10,258
8,906
4,625
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BakasuraHou YiUllr

VS

Bans
HeraVulcanHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,721
872
3,652
12,623
11,734
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,258
Damage
3,652
8,906
Taken
12,623
4,625
Mitigated
11,734
3,343
Healing
3,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,258
4,163
0
3,343
8,906
4,625
96
539
8,367
1,851
55,898
L
3,652
278
0
3,919
12,623
11,734
0
1,196
11,427
0
38,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,320
Gold Earned
8,721
112
Minions Killed
91
7
Camps Cleared
2
211,445
Distance Traveled
191,116
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,320
1,032
112
11
7
211,445
0
L
Tyr
8,721
872
91
9
2
191,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role