Player Matchup

Pele
Pele
BlackNazu
Pele
Level 149
God Stats
5W - 5L
1,559 SR
Queue Stats
657W - 656L
1,503 Elo+
Party 1
Sun Wukong
Sun Wukong
Champen01
Sun Wukong
Level 103
God Stats
0W - 1L
1,477 SR
Queue Stats
12W - 16L
1,422 Elo+
Party 3
Ne Zha
Ne Zha
GODPOWER1218
Ne Zha
Level 206
God Stats
2W - 5L
1,380 SR
Queue Stats
53W - 75L
1,448 Elo+
Solo
Horus
Horus
Skumlesen
Horus
Level 75
God Stats
0W - 1L
1,508 SR
Queue Stats
14W - 18L
1,469 Elo+
Party 3
Thoth
Thoth
SolitarHU
Thoth
Level 69
God Stats
5W - 2L
1,500 SR
Queue Stats
55W - 46L
1,449 Elo+
Party 1
Team Averages
Level 120
1,485 SR
1,458 Elo+

VS

Team Averages
Level 103
1,579 SR
1,492 Elo+
Horus
Horus
Edemsz
Horus
Level 84
God Stats
2W - 0L
1,681 SR
Queue Stats
191W - 205L
1,472 Elo+
Party 2
Cthulhu
Cthulhu
GODxYMIR
Cthulhu
Level 102
God Stats
12W - 5L
1,567 SR
Queue Stats
207W - 211L
1,491 Elo+
Solo
Vulcan
Vulcan
Liamc214
Vulcan
Level 114
God Stats
6W - 4L
1,593 SR
Queue Stats
312W - 309L
1,559 Elo+
Solo
Nu Wa
Nu Wa
Mariko17
Nu Wa
Level 109
God Stats
6W - 3L
1,534 SR
Queue Stats
248W - 238L
1,465 Elo+
Party 2
Mulan
Mulan
Zekeron
Mulan
Level 106
God Stats
7W - 7L
1,519 SR
Queue Stats
206W - 218L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
2 / 6 / 0
8,233
748
11,387
9,644
4,243
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
Champen01
Sun Wukong
15
2 / 7 / 4
9,215
838
5,657
14,542
11,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
12
0 / 7 / 8
7,848
713
6,467
8,962
3,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Horus
Skumlesen
Horus
12
0 / 7 / 7
7,473
679
3,854
13,993
6,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
SolitarHU
Thoth
17
8 / 3 / 2
9,684
880
14,594
7,959
2,746
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Edemsz
Horus
15
4 / 2 / 20
9,646
877
4,416
12,735
9,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
GODxYMIR
Cthulhu
13
1 / 5 / 23
8,706
791
9,807
13,092
10,471
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
Liamc214
Vulcan
17
9 / 3 / 14
10,415
947
15,107
8,304
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nu Wa
Mariko17
Nu Wa
17
8 / 2 / 19
10,964
997
10,560
9,231
2,864
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Zekeron
Mulan
17
8 / 1 / 16
10,158
923
11,896
13,581
8,304
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
122
12
Kills
30
30
Deaths
13
21
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Pele
2
6
0
0.33
L
Sun Wukong
Champen01
Sun Wukong
2
7
4
0.57
W
Horus
Edemsz
Horus
4
2
20
7
L
Ne Zha
0
7
8
0.57
W
Cthulhu
GODxYMIR
Cthulhu
1
5
23
2.5
W
Vulcan
Liamc214
Vulcan
9
3
14
5.33
W
Nu Wa
Mariko17
Nu Wa
8
2
19
8.75
L
Horus
Skumlesen
Horus
0
7
7
0.5
L
Thoth
SolitarHU
Thoth
8
3
2
3
W
Mulan
Zekeron
Mulan
8
1
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,959
Damage
51,786
55,100
Taken
56,943
28,898
Mitigated
34,506
9,501
Healing
24,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
11,387
564
0
612
9,644
4,243
350
6,197
3,447
0
23,214
L
Sun Wukong
Champen01
Sun Wukong
5,657
516
239
2,659
14,542
11,586
257
9,606
4,936
0
21,559
W
Horus
Edemsz
Horus
4,416
1,371
3,613
4,199
12,735
9,515
306
2,075
10,500
624
5,426
L
Ne Zha
6,467
47
907
731
8,962
3,352
55
5,594
3,368
0
15,532
W
Cthulhu
GODxYMIR
Cthulhu
9,807
258
3,409
1,878
13,092
10,471
566
3,848
9,059
22,426
924
W
Vulcan
Liamc214
Vulcan
15,107
727
899
2,138
8,304
3,352
1,373
1,924
6,380
33,135
0
W
Nu Wa
Mariko17
Nu Wa
10,560
2,949
1,411
2,752
9,231
2,864
3,647
1,436
7,795
24,019
0
L
Horus
Skumlesen
Horus
3,854
1,724
1,310
2,090
13,993
6,971
258
9,279
4,714
355
6,200
L
Thoth
SolitarHU
Thoth
14,594
811
0
953
7,959
2,746
569
5,395
2,564
32,103
375
W
Mulan
Zekeron
Mulan
11,896
869
1,540
2,998
13,581
8,304
1,167
5,492
7,974
816
17,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,453
Gold Earned
49,889
110
Minions Killed
123
0
Camps Cleared
0
857,284
Distance Traveled
992,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,233
748
20
2
0
155,961
0
L
Sun Wukong
9,215
838
27
2
0
184,047
0
W
Horus
9,646
877
4
0
0
205,072
0
L
Ne Zha
7,848
713
17
2
0
155,926
0
W
Cthulhu
8,706
791
20
2
0
172,491
0
W
Vulcan
10,415
947
48
4
0
201,169
0
W
Nu Wa
10,964
997
35
3
0
184,974
0
L
Horus
7,473
679
7
1
0
179,200
0
L
Thoth
9,684
880
39
4
0
182,150
0
W
Mulan
10,158
923
16
1
0
228,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role