Player Matchup

Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BLoCcWoRK
Sol
Level 153
God Stats
1W - 3L
1,301 SR
Queue Stats
174W - 159L
1,570 Elo+
Solo
Ah Puch
Ah Puch
Maquiavélico
Ah Puch
Level 165
God Stats
323W - 310L
1,461 SR
Queue Stats
369W - 370L
1,421 Elo+
Solo
Cu Chulainn
Cu Chulainn
SHpaulina
Cu Chulainn
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 57L
1,478 Elo+
Solo
Chaac
Chaac
dersr1
Chaac
Level 172
God Stats
4W - 12L
1,431 SR
Queue Stats
44W - 80L
1,386 Elo+
Solo
Team Averages
Level 137
1,439 SR
1,471 Elo+

VS

Team Averages
Level 121
1,458 SR
1,520 Elo+
Hera
Hera
 
Hera
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
FlacidBooberang
Charon
Level 89
God Stats
1W - 0L
1,584 SR
Queue Stats
253W - 257L
1,578 Elo+
Solo
Nemesis
Nemesis
Shtogie
Nemesis
Level 146
God Stats
2W - 6L
1,438 SR
Queue Stats
438W - 446L
1,489 Elo+
Solo
Charybdis
Charybdis
Themagicaljesus
Charybdis
Level 158
God Stats
14W - 12L
1,532 SR
Queue Stats
351W - 343L
1,548 Elo+
Solo
Surtr
Surtr
gokuwarrior
Surtr
Level 127
God Stats
3W - 6L
1,236 SR
Queue Stats
91W - 94L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 3 / 0
7,197
480
3,452
8,113
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
1 / 0 / 0
8,361
557
8,480
8,832
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ah Puch
11
1 / 7 / 0
6,860
457
5,974
13,641
4,242
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
SHpaulina
Cu Chulainn
16
6 / 3 / 1
10,173
678
14,023
15,571
9,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
dersr1
Chaac
13
0 / 2 / 1
7,114
474
6,974
10,872
3,699
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
6 / 0 / 2
10,015
668
12,213
6,784
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 4
7,899
527
7,440
12,009
4,857
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
Shtogie
Nemesis
14
2 / 2 / 4
8,359
557
3,958
11,085
4,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Themagicaljesus
Charybdis
15
2 / 1 / 3
8,428
562
7,007
11,732
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
2 / 5 / 1
8,152
543
7,625
15,093
11,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
9
Kills
15
15
Deaths
9
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
0
0.33
W
Hera
 
Hera
6
0
2
7
L
1
0
0
1
W
3
1
4
5
L
Ah Puch
1
7
0
0.14
L
Cu Chulainn
SHpaulina
Cu Chulainn
6
3
1
2.17
W
Nemesis
Shtogie
Nemesis
2
2
4
2
W
Charybdis
Themagicaljesus
Charybdis
2
1
3
3.5
L
Chaac
dersr1
Chaac
0
2
1
0.25
W
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,903
Damage
38,243
57,029
Taken
56,703
22,863
Mitigated
27,197
20,988
Healing
18,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,452
78
0
1,899
8,113
2,485
129
2,778
5,108
50,349
0
W
Hera
 
Hera
12,213
3,131
0
2,917
6,784
2,760
184
5,060
1,540
84,042
330
L
8,480
3,489
0
5,627
8,832
2,492
732
1,514
7,318
58,926
14,737
W
7,440
521
0
4,135
12,009
4,857
826
4,858
7,067
38,178
0
L
Ah Puch
5,974
200
0
4,145
13,641
4,242
40
9,507
3,636
39,975
747
L
Cu Chulainn
SHpaulina
Cu Chulainn
14,023
3,285
0
4,374
15,571
9,945
0
2,318
12,610
15,059
70,488
W
Nemesis
Shtogie
Nemesis
3,958
910
0
3,404
11,085
4,166
0
2,641
8,402
0
66,372
W
Charybdis
Themagicaljesus
Charybdis
7,007
3,385
0
5,840
11,732
4,116
1,343
5,590
6,102
0
75,688
L
Chaac
dersr1
Chaac
6,974
669
0
4,943
10,872
3,699
0
3,064
7,667
0
41,868
W
7,625
3,572
0
2,589
15,093
11,298
0
2,660
12,393
350
43,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,705
Gold Earned
42,853
513
Minions Killed
518
0
Camps Cleared
0
1,476,979
Distance Traveled
1,553,750
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,197
480
94
6
0
313,318
3
W
Hera
10,015
668
176
12
0
327,573
8
L
Sol
8,361
557
121
8
0
309,507
2
W
Charon
7,899
527
42
3
0
337,034
1
L
Ah Puch
6,860
457
55
4
0
248,779
0
L
Cu Chulainn
10,173
678
161
11
0
277,318
0
W
Nemesis
8,359
557
104
7
0
331,340
6
W
Charybdis
8,428
562
119
8
0
272,346
0
L
Chaac
7,114
474
82
5
0
328,057
0
W
Surtr
8,152
543
77
5
0
285,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role