Player Matchup

Ymir
Ymir
 
Ymir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Amayaedu2002
King Arthur
Level 85
God Stats
4W - 3L
1,418 SR
Queue Stats
87W - 67L
1,516 Elo+
Party 1
Hades
Hades
Sorrita69-69
Hades
Level 127
God Stats
4W - 2L
1,460 SR
Queue Stats
152W - 155L
1,554 Elo+
Solo
Ratatoskr
Ratatoskr
XinoChan
Ratatoskr
Level 86
God Stats
7W - 0L
1,807 SR
Queue Stats
94W - 72L
1,518 Elo+
Party 1
Medusa
Medusa
nitrous-ping7
Medusa
Level 68
God Stats
243W - 225L
1,565 SR
Queue Stats
244W - 225L
1,503 Elo+
Solo
Team Averages
Level 94
1,550 SR
1,518 Elo+

VS

Team Averages
Level 113
1,640 SR
1,397 Elo+
Artemis
Artemis
Fingolfin_85
Artemis
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 15L
1,334 Elo+
Solo
King Arthur
King Arthur
Solvius
King Arthur
Level 128
God Stats
3W - 2L
1,778 SR
Queue Stats
7W - 11L
1,276 Elo+
Solo
Kumbhakarna
Kumbhakarna
Windschneise420
Kumbhakarna
Level 148
God Stats
63W - 41L
1,652 SR
Queue Stats
121W - 122L
1,491 Elo+
Solo
Vulcan
Vulcan
avenido
Vulcan
Level 149
God Stats
16W - 7L
1,768 SR
Queue Stats
447W - 426L
1,478 Elo+
Solo
Bakasura
Bakasura
ninoalex858
Bakasura
Level 82
God Stats
23W - 26L
1,504 SR
Queue Stats
404W - 419L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 2 / 3
7,750
517
2,583
15,201
12,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Amayaedu2002
King Arthur
14
5 / 0 / 2
8,947
596
9,654
13,268
11,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 1 / 0
9,611
641
6,757
11,461
5,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ratatoskr
XinoChan
Ratatoskr
15
2 / 0 / 2
8,152
543
2,661
7,601
2,567
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

16
3 / 0 / 0
9,154
610
4,965
4,468
1,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fingolfin_85
Artemis
11
0 / 5 / 1
6,074
405
3,270
9,489
2,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
Solvius
King Arthur
10
0 / 5 / 1
6,072
405
4,236
12,495
6,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
Windschneise420
Kumbhakarna
7
1 / 0 / 0
5,584
372
2,302
4,007
2,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
avenido
Vulcan
12
0 / 4 / 1
6,802
453
5,467
6,636
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
ninoalex858
Bakasura
9
2 / 2 / 0
5,957
397
2,103
8,303
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
15
Kills
3
3
Deaths
16
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
3
1.25
W
King Arthur
Amayaedu2002
King Arthur
5
0
2
6
L
Artemis
Fingolfin_85
Artemis
0
5
1
0.1
L
King Arthur
Solvius
King Arthur
0
5
1
0.1
W
4
1
0
4
L
Kumbhakarna
Windschneise420
Kumbhakarna
1
0
0
1
W
Ratatoskr
XinoChan
Ratatoskr
2
0
2
3
L
Vulcan
avenido
Vulcan
0
4
1
0.13
L
Bakasura
ninoalex858
Bakasura
2
2
0
1
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,620
Damage
17,378
51,999
Taken
40,930
33,458
Mitigated
16,881
19,808
Healing
8,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,583
597
0
3,456
15,201
12,367
595
2,475
12,485
31,065
0
W
King Arthur
Amayaedu2002
King Arthur
9,654
824
0
2,718
13,268
11,501
327
580
12,083
0
55,796
L
Artemis
Fingolfin_85
Artemis
3,270
1,388
610
905
9,489
2,807
0
2,673
6,768
0
27,375
L
King Arthur
Solvius
King Arthur
4,236
278
0
2,536
12,495
6,968
0
230
12,265
0
32,004
W
6,757
206
312
5,917
11,461
5,389
1,940
2,508
8,270
73,255
2,987
L
Kumbhakarna
Windschneise420
Kumbhakarna
2,302
116
0
875
4,007
2,569
0
751
3,256
18,478
0
W
Ratatoskr
XinoChan
Ratatoskr
2,661
119
0
5,822
7,601
2,567
640
640
6,819
0
65,984
L
Vulcan
avenido
Vulcan
5,467
180
0
517
6,636
1,864
0
3,020
3,434
47,384
963
L
Bakasura
ninoalex858
Bakasura
2,103
1,123
0
2,968
8,303
2,673
0
2,043
5,992
0
20,399
W
4,965
1,466
0
1,583
4,468
1,634
761
1,139
3,329
0
68,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,614
Gold Earned
30,489
517
Minions Killed
260
0
Camps Cleared
0
1,537,307
Distance Traveled
1,176,319
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,750
517
44
3
0
278,603
1
W
King Arthur
8,947
596
77
5
0
279,894
0
L
Artemis
6,074
405
50
3
0
260,430
0
L
King Arthur
6,072
405
45
3
0
248,412
1
W
Hades
9,611
641
157
10
0
290,973
0
L
Kumbhakarna
5,584
372
23
2
0
167,451
0
W
Ratatoskr
8,152
543
118
8
0
392,611
1
L
Vulcan
6,802
453
89
6
0
291,495
6
L
Bakasura
5,957
397
53
4
0
208,531
0
W
Medusa
9,154
610
121
8
0
295,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role