Player Matchup

Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold V
hawk08
Fenrir
Gold V
Level 114
God Stats
1W - 2L
1,424 SR
Queue Stats
48W - 56L
1,494 MMR
Party 1
Xing Tian
Xing Tian
Gold I
iiamtanky
Xing Tian
Gold I
Level 161
God Stats
42W - 21L
1,684 SR
Queue Stats
391W - 371L
1,649 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,536 SR
1,548 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,487 SR
1,596 MMR
Neith
Neith
Gold III
G4L SuperStoned
Neith
Gold III
Level 148
God Stats
9W - 15L
1,405 SR
Queue Stats
208W - 208L
1,452 MMR
Solo
Discordia
Discordia
Masters
Sofoke
Discordia
Masters
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
132W - 103L
1,714 MMR
Solo
Ymir
Ymir
Gold III
erikonerikone
Ymir
Gold III
Level 129
God Stats
53W - 46L
1,556 SR
Queue Stats
319W - 352L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 6 / 2
9,013
751
7,114
11,105
3,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
hawk08
Fenrir
14
1 / 6 / 1
8,491
708
4,815
13,448
4,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
iiamtanky
Xing Tian
16
2 / 2 / 2
8,855
738
5,970
13,388
10,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
CthulhuSerqetKumbhakarnaCabrakanFafnir

VS

Bans
KuzenboMedusaXbalanqueHou YiChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 6
10,745
895
8,201
8,070
3,146
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Sofoke
Discordia
18
6 / 1 / 8
11,672
973
21,315
6,508
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 9
9,583
799
3,991
14,011
13,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
14
14
Deaths
6
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
6
2
0.5
W
6
2
6
4.5
W
Discordia
Sofoke
Discordia
6
1
8
10
W
2
3
9
2.17
L
Fenrir
hawk08
Fenrir
1
6
1
0.25
L
Xing Tian
iiamtanky
Xing Tian
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,899
Damage
33,507
37,941
Taken
28,589
19,343
Mitigated
18,486
2,802
Healing
5,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,114
1,284
0
1,703
11,105
3,452
0
8,884
2,110
27,398
0
W
8,201
3,240
0
2,241
8,070
3,146
2,308
3,266
4,344
0
45,387
W
Discordia
Sofoke
Discordia
21,315
1,929
0
810
6,508
2,187
696
2,706
3,319
72,402
788
W
3,991
177
0
2,170
14,011
13,153
68
5,359
7,772
10,945
0
L
Fenrir
hawk08
Fenrir
4,815
621
0
1,099
13,448
4,933
0
8,083
5,168
0
20,051
L
Xing Tian
iiamtanky
Xing Tian
5,970
212
0
0
13,388
10,958
0
7,522
5,695
20,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,359
Gold Earned
32,000
112
Minions Killed
197
0
Camps Cleared
0
651,462
Distance Traveled
618,434
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,013
751
39
3
0
188,491
0
W
Neith
10,745
895
76
6
0
164,140
0
W
Discordia
11,672
973
110
9
0
243,708
0
W
Ymir
9,583
799
11
1
0
210,586
0
L
Fenrir
8,491
708
38
3
0
216,426
0
L
Xing Tian
8,855
738
35
3
0
246,545
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role