Player Matchup

Achilles
Achilles
CorinnaCOUGH
Achilles
Level 123
God Stats
2W - 0L
1,681 SR
Queue Stats
63W - 48L
1,444 Elo+
Solo
Ra
Ra
Jimmy2_taufu
Ra
Level 158
God Stats
3W - 1L
1,827 SR
Queue Stats
117W - 118L
1,456 Elo+
Solo
Thor
Thor
Ricoo_123
Thor
Level 142
God Stats
17W - 9L
1,559 SR
Queue Stats
58W - 53L
1,477 Elo+
Party 1
Ymir
Ymir
Timo1612
Ymir
Level 18
God Stats
23W - 16L
1,624 SR
Queue Stats
38W - 35L
1,487 Elo+
Party 1
Artemis
Artemis
coquisha69
Artemis
Level 85
God Stats
352W - 348L
1,496 SR
Queue Stats
401W - 398L
1,476 Elo+
Solo
Team Averages
Level 105
1,638 SR
1,468 Elo+

VS

Team Averages
Level 124
1,541 SR
1,481 Elo+
Sun Wukong
Sun Wukong
LordCheezusDiaga
Sun Wukong
Level 123
God Stats
10W - 10L
1,493 SR
Queue Stats
79W - 78L
1,452 Elo+
Solo
Bakasura
Bakasura
RFG EMPEROR
Bakasura
Level 136
God Stats
5W - 10L
1,500 SR
Queue Stats
80W - 91L
1,426 Elo+
Solo
Skadi
Skadi
SWAYAMBHUVA
Skadi
Level 126
God Stats
42W - 27L
1,628 SR
Queue Stats
75W - 70L
1,499 Elo+
Solo
Lancelot
Lancelot
rcpenia
Lancelot
Level 91
God Stats
31W - 29L
1,512 SR
Queue Stats
528W - 510L
1,562 Elo+
Solo
Poseidon
Poseidon
tpegueeei
Poseidon
Level 143
God Stats
146W - 117L
1,573 SR
Queue Stats
675W - 682L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CorinnaCOUGH
Achilles
17
7 / 2 / 5
10,712
510
10,528
19,439
20,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 4 / 6
11,223
534
7,539
12,825
4,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
16
2 / 3 / 9
9,984
475
9,778
17,688
7,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
17
11 / 2 / 8
11,603
553
14,605
21,451
11,324
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
coquisha69
Artemis
19
7 / 4 / 13
11,724
558
15,257
14,468
5,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LordCheezusDiaga
Sun Wukong
14
1 / 8 / 3
8,578
408
8,656
21,159
21,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
RFG EMPEROR
Bakasura
18
6 / 5 / 1
11,265
536
16,309
23,980
22,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 0 / 1
9,732
463
9,229
5,600
1,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
rcpenia
Lancelot
12
2 / 7 / 3
8,686
414
7,560
12,973
4,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
tpegueeei
Poseidon
16
3 / 10 / 1
10,155
484
15,057
17,257
5,245
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
24
30
Kills
15
15
Deaths
30
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
CorinnaCOUGH
Achilles
7
2
5
4.75
W
3
4
6
1.5
L
Sun Wukong
LordCheezusDiaga
Sun Wukong
1
8
3
0.31
L
Bakasura
RFG EMPEROR
Bakasura
6
5
1
1.3
W
Thor
2
3
9
2.17
L
3
0
1
3.5
W
Ymir
11
2
8
7.5
W
Artemis
coquisha69
Artemis
7
4
13
3.38
L
Lancelot
rcpenia
Lancelot
2
7
3
0.5
L
Poseidon
tpegueeei
Poseidon
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,707
Damage
56,811
85,871
Taken
80,969
49,385
Mitigated
56,084
23,974
Healing
12,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CorinnaCOUGH
Achilles
10,528
1,018
0
4,977
19,439
20,438
286
2,630
14,330
410
33,488
W
7,539
1,003
708
4,737
12,825
4,918
713
1,813
11,012
83,775
1,069
L
Sun Wukong
LordCheezusDiaga
Sun Wukong
8,656
1,827
0
2,145
21,159
21,563
155
7,088
13,943
0
46,393
L
Bakasura
RFG EMPEROR
Bakasura
16,309
9,770
0
6,454
23,980
22,603
218
2,591
20,403
0
67,383
W
Thor
9,778
1,030
0
2,226
17,688
7,080
448
2,591
13,684
0
71,601
L
9,229
2,492
0
919
5,600
1,790
0
2,627
2,848
0
62,296
W
Ymir
14,605
3,861
0
5,022
21,451
11,324
398
5,155
16,177
60,441
1,172
W
Artemis
coquisha69
Artemis
15,257
7,163
0
6,304
14,468
5,625
2,342
2,787
11,574
0
92,771
L
Lancelot
rcpenia
Lancelot
7,560
690
0
1,229
12,973
4,883
0
3,338
9,531
0
45,124
L
Poseidon
tpegueeei
Poseidon
15,057
1,677
95
1,411
17,257
5,245
0
6,476
10,632
75,265
3,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,246
Gold Earned
48,416
486
Minions Killed
466
0
Camps Cleared
0
2,016,209
Distance Traveled
1,826,335
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,712
510
45
2
0
429,061
0
W
Ra
11,223
534
155
7
0
423,570
6
L
Sun Wukong
8,578
408
62
3
0
428,389
0
L
Bakasura
11,265
536
120
6
0
387,622
1
W
Thor
9,984
475
94
4
0
389,297
0
L
Skadi
9,732
463
111
5
0
317,757
0
W
Ymir
11,603
553
75
4
0
399,180
0
W
Artemis
11,724
558
117
6
0
375,101
0
L
Lancelot
8,686
414
67
3
0
321,029
0
L
Poseidon
10,155
484
106
5
0
371,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role